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Another point release with fixes and various goodies! Some of our high priority bugs should be squashed with this, several specific to Josharias Survival.
Also new release of the launcher: https://github.com/MovingBlocks/TerasologyLauncher/releases/tag/v4.1.0
Minor point release here with some initial fixes after the big (and long delayed) v3 engine release.
A few substantial issues remain outstanding, along with the usual array of smaller and larger bugs. For instance an assembly bench in JS seems to not work first try, yet reloading the game seems to fix existing tables (but not new ones). More to come soon, hopefully frequent smaller releases again!
First release in 14 months! Finally :-)
- 686 commits so somewhat difficult to summarize - listing in our legacy Jenkins or in the engine merge PR #3874
- New modules: Inventory (extracted from engine), MetalRenegades, AdvancedRails, WildAnimalsMadness, Health (extracted), Apiculture, CoreAssets (extracted), CoreBlocks (extracted), SoundyGenetics, Exoplant
- An immense amount of changes in modules that still aren't tracked well
- Completed issues/PRs in the milestone
Release is at least semi-stable, but hopefully will be followed up on in the near future with some bug fixes.
This is paired with the Terasology Launcher v4 release
To find this game release (the attached
TerasologyOmega.zip) in the launcher look for the "Terasology" line entry 34. The "Lite" variants contain next to no modules and the "nightly" lines are dev builds.
Also attached is
TerasologyOmega1081.zip which is available in the dev line for the launcher, this has a single fix beyond the release that addresses an issue in the NameGenerator module that caused several crashes (MetalRenegades, WildAnimals, etc)
For this release every single module in the stable lineup has built successfully in the new Jenkins, and JoshariasSurvival seems good at least in the beginning, even the ShatteredPlanes world for it appears to work
Probably the biggest change since last is the Gradle 6 upgrade merged to develop, which facilitated all the rebuilds. May of course still lead to as-of-yet undiscovered bugs as well
Also goes with an RC for v4 of our launcher: https://github.com/MovingBlocks/TerasologyLauncher/releases/tag/v4.0.0-rc.4 - which should be able to find this game zip at present!
Second release candidate for Alpha 13, has better working JoshariasSurvival and multiplayer in general, but some minor dependency version issues on other modules. Will get replaced but aiming to use for the December play test.
After the long dark ages of v2 it looks like we're about ready to go stable again! This is the first solid Omega zip after we broke all the things (again) over the last few months. Has JoshariasSurvival stable at least! A few modules still fail, will keep updating #3737 till all clear!
This is also the first built game zip from our new Jenkins, after also trying to rebuild pretty much all the modules. Still more work to come there but we finally can have easily triggered builds off all branches, PRs, and all the other things again :-)
This is a fairly boring and standard stable release that's hopefully a fair improvement on top of Alpha 11 :-)
Mostly changes on the engine side are incremental, lots of UI improvements and general quality fixes. Lots of javadoc. An obsolete per-block liquid data type was removed, which might improve performance a bit.
Changes in module land remain tricky to summarize. The WeatherManager now has pretty particle-based effects for rain, snow, and hail! Nice to finally have that, although the current version struggles a bit performance-wise.
In part this is being done so we can do one more big round of impactful engine changes before the GSOC work period begins in 3-4 months, assuming we get in.
First stable release since our major v2.0.0 release, which unsurprisingly wasn't the most stable thing ever. This release is totally guaranteed to be at least 10% more stable than Alpha 10!
- Release Milestone
- Changelist in Jenkins
- Distribution lineup changes
- Miniion module retired fully at long last. Check out Master of Oreon for a working creature manager!
- New: GooeyDefence, GooKeeper, Kallisti, KComputers, FlexiblePathfinding, Climbables, FlowingLiquids
- Advanced server facade now bundled in the Omega zip (neato addon to the headless server)
This is the initial candidate build for our 7th birthday celebration this weekend and hopefully will also become our Alpha 11 release.
Our second major release ever! 573 commits of goodness, not counting what's been done in modules. Includes some initial work from GSOC 2018.
This was a breaking release for the module ecosystem, but only 3 or so remain unfixed as of this release and should be functional again soon, with other bug fixes planned as well. The Miniion module is being retired after this release as MasterOfOreon is now no longer dependent on it.
More details to come ...