Skip to content

Spellbooks and Loot

NagasonicDev edited this page Aug 16, 2026 · 1 revision

Spellbooks & Loot

Spellbooks are the primary way to discover new spells. Find them in loot chests, as mob drops, from villager trades, and more.


Spellbook Types

Regular Spellbooks

Regular spellbooks directly unlock a specific spell when right-clicked.

Property Value
Material Knowledge Book
NBT Tag spellbook_type = regular
Behavior Right-click to permanently discover the spell

Each spell has a custom-themed spellbook with unique name and lore:

Spell Spellbook Name
Fireball Scroll of the Apollo I
Fire Blast Scroll of Apollo II
Fire Wall Scroll of Apollo III
Earth Throw Earth Tome I
Earth Spike Earth Tome II
Water Sphere Aquatic Codex I
Water Pulse Aquatic Codex II
Air Burst Zephyr Pages I
Air Blades Zephyr Pages II
Dark Tendrils Grimoire of Shadows Chapter 1
Stealth A Beginners Guide to Assassination
Lesser Heal Tome of Mending I
Heal Tome of Mending II
Barrier Warding Compendium I
Tremor Seismic Manuscript
Geyser Tidal Scrolls I
Wind Vortex Cyclone Manuscripts
Swift Boots of Windwalking
Disguise The Shadow's Mirror
Detect Arcane Sight Guide
Light Buff Radiant Blessings I
Earthen Wall Fortress Codex
Flaming Volley Pyro.arrow Arts
Summon Zombies Necromancer's Call
Whirlpool Maelstrom Pages
Wind Barrier Gale Wards
Buff Luminous Grace I
Debuff Cursed Whispers I
Meteor Shower Codex of Falling Stars
Tsunami Tidal Scroll of the Deep
Fissure Terra Fissure Tome
Tornado Scroll of the Endless Gyre
Radiance Gospel of the Dawn
Shadow Realm Necronomicon of the Void

Note: Magic Missile is not obtainable via spellbook -- it is automatically discovered for all new players.

Random Spellbooks

Random spellbooks contain multiple possible spells. When right-clicked, one spell is selected via weighted random, and the item transforms into a regular spellbook of that spell.

Property Value
Material Enchanted Book
NBT Tag spellbook_type = random
Behavior Right-click to transform into a random regular spellbook

The lore lists all possible spells sorted by circle level, color-coded by element.


How Discovery Works

  1. Obtain a spellbook from loot, trades, or mob drops
  2. Right-click the spellbook while holding it
  3. For random spellbooks: A 2-second transformation animation plays (swirling portal particles), then a regular spellbook appears in your inventory
  4. For regular spellbooks: A 3-second discovery animation plays (enchantment particles spiraling upward), then the spell is permanently unlocked
  5. View your discovered spells via /spells -- undiscovered spells show as "???"

Requirements

Some spellbooks have requirements shown in their lore:

  • Minimum Circle Level -- You must have advanced to the required circle before using the spellbook
  • Other requirements may include completed research or minimum arcane knowledge

Bonus Effects

Some spellbooks grant permanent stat bonuses on discovery, shown as "Effects:" in the spellbook lore.


Loot Sources

Chest Loot

Category Where to Find Spellbook Types
Common Village chests, shipwrecks, buried treasure, igloo Circle 1, Circle 1-2
Dungeon Simple dungeons, abandoned mineshafts Circle 1-2, Circle 1-3, Circle 2-4
Nether Nether fortress bridges, bastions Fire element, Circle 2-4, Circle 4-6
End End city treasure Circle 2-4, Circle 4-6, Circle 6-9, Air element

Structure Loot

Structure Spellbook Types
Desert Pyramid Fire element, Circle 2-4
Ocean Ruins Water element, Circle 1-3
Stronghold Circle 2-4, Circle 4-6, Dark element
Woodland Mansion Dark element, Circle 2-4

Mob Drops

Mob Spellbook Types Drop Chance
Zombie Circle 1 ~5%
Stray Circle 1 ~5%
Skeleton Circle 1-2, Circle 1-3 ~5%
Witch Circle 1-3, Circle 2-4, Dark element ~26%
Piglin Fire element, Circle 2-3 ~9%
Hoglin Circle 2-3 ~10%
Phantom Air element, Circle 1-2 ~9%
Guardian Water element, Circle 2-3 ~13%
Evoker Circle 2-4, Circle 4-6, Dark element ~50%
Vindicator Dark element, Circle 2-3 ~29%
Ravager Earth element, Circle 3-4 ~46%
Wither Skeleton Circle 2-4, Dark element ~18%
Elder Guardian Water element, Circle 4-6 Higher rate
Ender Dragon Air element, Circle 4-6, Circle 7-9 Higher rate
Wither Dark element, Circle 4-6, Circle 7-9 Higher rate

Specific drops (always drop a regular spellbook, not random):

Mob Guaranteed Spellbook
Blaze Fire Blast
Drowned Water Pulse
Enderman Blink

Fishing

Random spellbooks from fishing can contain:

  • Circle 1-6 spells
  • Water, Air, or Light element spells

Piglin Bartering

Piglins can barter random spellbooks containing:

  • Fire element spells
  • Circle 3-6 spells

Villager Trades

Librarian villagers can offer spellbook trades:

Tier Circle Range Cost Trades per Villager
Tier 1 Circle 1 4-7 emeralds + 1 Magic Stone 1-2
Tier 2 Circle 1-2 8-13 emeralds + 1-2 Magic Stones 1-2
Tier 3 Circle 2-3 14-21 emeralds + 2-3 Magic Stones 1-2
Tier 4 Circle 3-4 22-31 emeralds + 3-5 Magic Stones 1-2
Tier 5 Circle 4-5 32-47 emeralds + 5-8 Magic Stones 1-2

Not all librarians get spellbook trades -- approximately 40% get 1 trade, 20% get 2 trades, and 40% get none.


Circle Weights (Rarity)

When a random spellbook is generated, the circle level of each possible spell is determined by weighted random selection:

Circle Weight Relative Rarity
1 10,000 Most common
2 5,000 Common
3 2,500 Uncommon
4 1,250 Rare
5 750 Very rare
6 375 Epic
7 150 Legendary
8 75 Mythic
9 30 Ultra rare

Configuration

Spellbook loot behavior can be configured:

  • config.yml -- Circle weights control rarity of each circle in random spellbooks
  • loot.yml -- loot_multiplier scales all loot weights globally (default: 1.0)

Admin Commands

Command Description
/alkatraz discoverspell <spell> [player] Instantly discover a spell (bypasses requirements)
/alkatraz undiscoverspell <spell> [player] Remove a discovered spell
/alkatraz give spellbook_<spell> [player] Give a specific spellbook item
/alkatraz give random_spellbook [player] Give a random spellbook

Clone this wiki locally