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Spellbooks and Loot
Spellbooks are the primary way to discover new spells. Find them in loot chests, as mob drops, from villager trades, and more.
Regular spellbooks directly unlock a specific spell when right-clicked.
| Property | Value |
|---|---|
| Material | Knowledge Book |
| NBT Tag | spellbook_type = regular |
| Behavior | Right-click to permanently discover the spell |
Each spell has a custom-themed spellbook with unique name and lore:
| Spell | Spellbook Name |
|---|---|
| Fireball | Scroll of the Apollo I |
| Fire Blast | Scroll of Apollo II |
| Fire Wall | Scroll of Apollo III |
| Earth Throw | Earth Tome I |
| Earth Spike | Earth Tome II |
| Water Sphere | Aquatic Codex I |
| Water Pulse | Aquatic Codex II |
| Air Burst | Zephyr Pages I |
| Air Blades | Zephyr Pages II |
| Dark Tendrils | Grimoire of Shadows Chapter 1 |
| Stealth | A Beginners Guide to Assassination |
| Lesser Heal | Tome of Mending I |
| Heal | Tome of Mending II |
| Barrier | Warding Compendium I |
| Tremor | Seismic Manuscript |
| Geyser | Tidal Scrolls I |
| Wind Vortex | Cyclone Manuscripts |
| Swift | Boots of Windwalking |
| Disguise | The Shadow's Mirror |
| Detect | Arcane Sight Guide |
| Light Buff | Radiant Blessings I |
| Earthen Wall | Fortress Codex |
| Flaming Volley | Pyro.arrow Arts |
| Summon Zombies | Necromancer's Call |
| Whirlpool | Maelstrom Pages |
| Wind Barrier | Gale Wards |
| Buff | Luminous Grace I |
| Debuff | Cursed Whispers I |
| Meteor Shower | Codex of Falling Stars |
| Tsunami | Tidal Scroll of the Deep |
| Fissure | Terra Fissure Tome |
| Tornado | Scroll of the Endless Gyre |
| Radiance | Gospel of the Dawn |
| Shadow Realm | Necronomicon of the Void |
Note: Magic Missile is not obtainable via spellbook -- it is automatically discovered for all new players.
Random spellbooks contain multiple possible spells. When right-clicked, one spell is selected via weighted random, and the item transforms into a regular spellbook of that spell.
| Property | Value |
|---|---|
| Material | Enchanted Book |
| NBT Tag | spellbook_type = random |
| Behavior | Right-click to transform into a random regular spellbook |
The lore lists all possible spells sorted by circle level, color-coded by element.
- Obtain a spellbook from loot, trades, or mob drops
- Right-click the spellbook while holding it
- For random spellbooks: A 2-second transformation animation plays (swirling portal particles), then a regular spellbook appears in your inventory
- For regular spellbooks: A 3-second discovery animation plays (enchantment particles spiraling upward), then the spell is permanently unlocked
- View your discovered spells via
/spells-- undiscovered spells show as "???"
Some spellbooks have requirements shown in their lore:
- Minimum Circle Level -- You must have advanced to the required circle before using the spellbook
- Other requirements may include completed research or minimum arcane knowledge
Some spellbooks grant permanent stat bonuses on discovery, shown as "Effects:" in the spellbook lore.
| Category | Where to Find | Spellbook Types |
|---|---|---|
| Common | Village chests, shipwrecks, buried treasure, igloo | Circle 1, Circle 1-2 |
| Dungeon | Simple dungeons, abandoned mineshafts | Circle 1-2, Circle 1-3, Circle 2-4 |
| Nether | Nether fortress bridges, bastions | Fire element, Circle 2-4, Circle 4-6 |
| End | End city treasure | Circle 2-4, Circle 4-6, Circle 6-9, Air element |
| Structure | Spellbook Types |
|---|---|
| Desert Pyramid | Fire element, Circle 2-4 |
| Ocean Ruins | Water element, Circle 1-3 |
| Stronghold | Circle 2-4, Circle 4-6, Dark element |
| Woodland Mansion | Dark element, Circle 2-4 |
| Mob | Spellbook Types | Drop Chance |
|---|---|---|
| Zombie | Circle 1 | ~5% |
| Stray | Circle 1 | ~5% |
| Skeleton | Circle 1-2, Circle 1-3 | ~5% |
| Witch | Circle 1-3, Circle 2-4, Dark element | ~26% |
| Piglin | Fire element, Circle 2-3 | ~9% |
| Hoglin | Circle 2-3 | ~10% |
| Phantom | Air element, Circle 1-2 | ~9% |
| Guardian | Water element, Circle 2-3 | ~13% |
| Evoker | Circle 2-4, Circle 4-6, Dark element | ~50% |
| Vindicator | Dark element, Circle 2-3 | ~29% |
| Ravager | Earth element, Circle 3-4 | ~46% |
| Wither Skeleton | Circle 2-4, Dark element | ~18% |
| Elder Guardian | Water element, Circle 4-6 | Higher rate |
| Ender Dragon | Air element, Circle 4-6, Circle 7-9 | Higher rate |
| Wither | Dark element, Circle 4-6, Circle 7-9 | Higher rate |
Specific drops (always drop a regular spellbook, not random):
| Mob | Guaranteed Spellbook |
|---|---|
| Blaze | Fire Blast |
| Drowned | Water Pulse |
| Enderman | Blink |
Random spellbooks from fishing can contain:
- Circle 1-6 spells
- Water, Air, or Light element spells
Piglins can barter random spellbooks containing:
- Fire element spells
- Circle 3-6 spells
Librarian villagers can offer spellbook trades:
| Tier | Circle Range | Cost | Trades per Villager |
|---|---|---|---|
| Tier 1 | Circle 1 | 4-7 emeralds + 1 Magic Stone | 1-2 |
| Tier 2 | Circle 1-2 | 8-13 emeralds + 1-2 Magic Stones | 1-2 |
| Tier 3 | Circle 2-3 | 14-21 emeralds + 2-3 Magic Stones | 1-2 |
| Tier 4 | Circle 3-4 | 22-31 emeralds + 3-5 Magic Stones | 1-2 |
| Tier 5 | Circle 4-5 | 32-47 emeralds + 5-8 Magic Stones | 1-2 |
Not all librarians get spellbook trades -- approximately 40% get 1 trade, 20% get 2 trades, and 40% get none.
When a random spellbook is generated, the circle level of each possible spell is determined by weighted random selection:
| Circle | Weight | Relative Rarity |
|---|---|---|
| 1 | 10,000 | Most common |
| 2 | 5,000 | Common |
| 3 | 2,500 | Uncommon |
| 4 | 1,250 | Rare |
| 5 | 750 | Very rare |
| 6 | 375 | Epic |
| 7 | 150 | Legendary |
| 8 | 75 | Mythic |
| 9 | 30 | Ultra rare |
Spellbook loot behavior can be configured:
-
config.yml-- Circle weights control rarity of each circle in random spellbooks -
loot.yml--loot_multiplierscales all loot weights globally (default: 1.0)
| Command | Description |
|---|---|
/alkatraz discoverspell <spell> [player] |
Instantly discover a spell (bypasses requirements) |
/alkatraz undiscoverspell <spell> [player] |
Remove a discovered spell |
/alkatraz give spellbook_<spell> [player] |
Give a specific spellbook item |
/alkatraz give random_spellbook [player] |
Give a random spellbook |