Repository navigation
Wands
Wands are the essential tool for casting spells. A wand's stats determine your spell power, which circles you can access, and how fast you can cast.
| Tier | Material | Spell Power | Max Circle | Cast Time Multiplier | Affinities | Max Engravings |
|---|---|---|---|---|---|---|
| Wooden | Stick | 1 | 2 | 1.0x | All 0 | 1 |
| Reinforced | Blaze Rod | 10 | 5 | 0.8x | All 0 | 2 |
| Runic | End Rod | 15 | 5 | 0.7x | All +3 | 2 |
| Blaze | End Rod | 10 | 5 | 0.7x | Fire +15 | 2 |
| Glacier | End Rod | 10 | 5 | 0.7x | Water +15 | 2 |
| Storm | End Rod | 10 | 5 | 0.7x | Air +15 | 2 |
| Void | End Rod | 10 | 5 | 0.7x | Dark +15 | 2 |
| Luminous | End Rod | 10 | 5 | 0.7x | Light +15 | 2 |
| Mountain | End Rod | 10 | 5 | 0.7x | Earth +15 | 2 |
A plain old wand. Can only do basic spells, will likely break soon.
The starter wand. Limited to Circle 2 spells and has no affinity bonuses. A basic tool for learning the fundamentals of magic.
A reinforced wand capable of holding engraved upgrades.
A solid mid-tier wand with good spell power and the ability to hold 2 engravings. No elemental bias makes it versatile for any build.
A wand inscribed with ancient runic symbols, focused on raw magical power.
The highest raw spell power wand with small bonuses to all elements equally. Ideal for generalist mages who don't specialize in one element.
Each elemental wand focuses power into a single element, granting +15 affinity in that element while maintaining the same base stats as the Reinforced Wand.
| Wand | Element | Lore |
|---|---|---|
| Blaze | Fire | Forged in living flame, harnessing the fury of fire. |
| Glacier | Water | Carved from eternal ice, channeling the depths of the ocean. |
| Storm | Air | Wreathed in crackling wind, commanding the fury of the tempest. |
| Void | Dark | Born from the abyss, whispering forbidden knowledge. |
| Luminous | Light | Radiating pure light, blinding foes with its brilliance. |
| Mountain | Earth | Shaped from ancient stone, rooted in the bones of the earth. |
A wand's max circle determines the highest circle spell it can cast. A Wooden Wand (limit 2) cannot cast Circle 3+ spells.
Final Cast Time = Wand Cast Time Multiplier x Spell Cast Time
At max mastery, cast time is reduced by 25%.
Wand power multiplies the base damage/effectiveness of spells. A higher power wand makes all spells stronger.
While holding a wand, your XP bar shows your current mana:
- Bar fill = mana / max mana
- Level number = current mana (integer)
| Wand | Components |
|---|---|
| Wooden |
wand, mana_container
|
| Reinforced |
wand, mana_container
|
| Runic |
wand, mana_container
|
| All Elemental |
wand, mana_container
|
All wands provide a mana pool via the mana_container component. The socket_holder component (for engravings) is handled by the max_engravings attribute rather than a separate component on wands.
- Wooden Wand -- Crafted with sticks
- Reinforced Wand -- Requires a blaze rod
- Runic Wand -- Requires an end rod
- Elemental Wands -- Require an end rod plus elemental reagents
- Magic Stone -- Used in wand crafting (amethyst shard)