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Equipment and Items
Alkatraz features a data-driven magic item system with equipment slots, components, modifiers, and trigger-based engravings.
Alkatraz supports 11 equipment slots -- 6 vanilla and 5 virtual:
| Slot | Type | Description |
|---|---|---|
| Main Hand | Vanilla | Wand or weapon |
| Off Hand | Vanilla | Shield, scroll, or secondary item |
| Head | Vanilla | Helmet |
| Chest | Vanilla | Chestplate or robe |
| Legs | Vanilla | Leggings |
| Feet | Vanilla | Boots |
| Body | Virtual | Body armor / robe layer |
| Ring | Virtual | Accessory slot |
| Necklace | Virtual | Accessory slot |
| Bracelet | Virtual | Accessory slot |
| Pendant | Virtual | Accessory slot |
Ring, Necklace, Bracelet, and Pendant are virtual slots not backed by vanilla inventory. Manage them via:
/alkatraz equipment
The Equipment Menu shows 4 virtual slots. Click an empty slot, then click an equipment item in your inventory to equip it. Right-click a filled slot to unequip.
Magic items are categorized by component type:
| Component | Description | Examples |
|---|---|---|
| wand | Channeling tool for spellcasting | Wooden Wand, Reinforced Wand |
| mana_container | Provides mana pool | Included in all wands |
| socket_holder | Supports engravings | Reinforced Wand, higher-tier items |
| scroll | Single-use spell item | Scroll items |
| grimoire | Spell reference / lectern item | Grimoire items |
Essential tools for casting spells. Wands determine spell power, max circle, cast time, and elemental affinities. Tiered from basic wooden wands to powerful elemental wands.
Virtual-slot equipment (ring, pendant, necklace, bracelet) organized into element families. Each family has multiple tiers with increasing power, from basic jewelry to legendary artifacts.
Leather-based magical robes and boots worn in vanilla armor slots. Four sets: Apprentice, Scholar, Enchanter, and Archmage, each providing mana bonuses and set bonuses.
Spell books used with lecterns. Each grimoire stores spells and provides stat bonuses similar to wands, with a page count for spell storage.
Single-use consumable items that cast a specific spell when used. Equipped in the off-hand slot.
Magic items can have custom attributes beyond vanilla Minecraft stats:
| Attribute | Description |
|---|---|
spell_power |
Multiplies spell damage/effectiveness |
max_mana |
Increases maximum mana pool |
mana_regeneration |
Increases mana regen rate |
fire_affinity |
Adds fire spell damage |
water_affinity |
Adds water spell damage |
earth_affinity |
Adds earth spell damage |
air_affinity |
Adds air spell damage |
light_affinity |
Adds light spell damage |
dark_affinity |
Adds dark spell damage |
magic_affinity |
Adds magic spell damage |
Attributes are sourced from:
- The item's base definition
- Applied modifiers / engravings
- Set bonuses (when wearing a full set)
Wearing a complete set of matching equipment grants bonus effects. Set bonuses activate at 2-piece and 4-piece thresholds. See individual category pages for specific set bonus details.
Right-click any Enchanting Table to open a choice menu with two options:
- Arcane Table -- Opens the Alkatraz hub with Research Library, Magic Engineering (engravings), and Progression
- Enchanting Table -- Opens the vanilla enchanting table GUI
This lets one block serve both the Alkatraz arcane system and vanilla enchanting. See Arcane Table for details.
Imbuing converts a vanilla tool, weapon, or armor piece into a magic item by infusing it with Magic Stones in a crafting grid. Imbued items keep their vanilla material and durability, gain an "Imbued" prefix in their name, and become usable in the Engraving Table.
- Obtain Magic Stones (dropped by magic mobs, or bought from librarian villagers).
- Place 1 vanilla item + N Magic Stones in a crafting grid (shapeless recipe).
- The result is the same item, now imbued.
The stone cost depends on the item's tier, determined by its material:
| Tier | Materials | Stone Cost |
|---|---|---|
| 1 | Wooden, Leather, Golden | 1 |
| 2 | Stone, Chainmail | 2 |
| 3 | Iron, Bow | 3 |
| 4 | Diamond, Crossbow, Trident | 4 |
| 5 | Netherite, Turtle Helmet | 5 |
Tier 1 requires 2 total items, so it can be crafted in the player's 2x2 inventory grid; higher tiers (5-6 items) require a crafting table.
Each tier corresponds to an item definition that grants mana when equipped:
| Definition | Max Mana |
|---|---|
alkatraz:imbued_tier1 |
+10 |
alkatraz:imbued_tier2 |
+25 |
alkatraz:imbued_tier3 |
+50 |
alkatraz:imbued_tier4 |
+75 |
alkatraz:imbued_tier5 |
+100 |
Imbued items can hold 1 engraving by default. The stone costs are configurable under imbuing.stone_costs in config.yml (see Configuration).
Note: Imbue recipes are plain Bukkit recipes and do not appear in the
/recipesRecipe Manager. Giving analkatraz:imbued_tierNitem via/alkatraz giveproduces a placeholder barrier item -- real imbuing happens through the crafting recipe.
Items are defined in YAML files under magic/items/:
id: 'reinforced_wand'
display_name: '&r&9Reinforced Wand'
material: BLAZE_ROD
lore:
- '&7A wand forged in dragonfire.'
components:
- wand
- mana_container
- socket_holder
attributes:
alkatraz:spell_power: 10
alkatraz:max_mana: 50
max_engravings: 2
max_circle: 5
cast_time_multiplier: 0.8Recipes are defined in magic/recipes/ and can target 8 crafting stations with optional unlock requirements. See Recipes.