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Engravings

NagasonicDev edited this page Aug 16, 2026 · 1 revision

Engravings

Engravings are runes that can be applied to magic items, granting them additional attributes, trigger-based conditions, and effects.


Overview

The engraving system allows players to customize their equipment with powerful runes. Each engraving can:

  • Add passive attributes (elemental affinities, spell power, mana regeneration, max mana, max circle, etc.)
  • Trigger conditional effects when specific events occur (spell cast, damage dealt, damage taken, sneaking, low health, equip, etc.)

Runes are physical items that are consumed when applied. They can be crafted with standard recipes or obtained through commands (see Commands & Permissions). Each rune restricts which item types it can be applied to and — unless it is a passive rune — is bound to a single trigger the player selects at apply time.

Engravings are applied at the Engraving Table.


Engraving Table

The Engraving Table is a custom GUI for applying and managing engravings on magic items.

Access

  1. Find (or place) an Enchanting Table in the world.
  2. Right-click it and choose Arcane Table from the choice menu.
  3. In the Arcane Table hub, select Magic Engineering.

See Arcane Table for the full flow.

Applying an Engraving

  1. Click any magic item in your inventory to select it as the target. The item appears in the center slot with its engraving count (Engravings: current/max).
  2. Click a rune from your inventory. Runes that cannot be applied to that item type are rejected.
  3. If the rune is triggered, choose the trigger that will activate it from the trigger selection menu. Passive runes skip this step.
  4. Review the confirmation screen (target, rune, trigger, mana cost, success/failure chances) and click Confirm.

Applying details:

  • Mana cost: 100 + (current engravings × 50) mana. The cost is displayed on the confirmation screen.
  • Success chance: 80%. On failure the rune and mana are consumed but the item is left unchanged.
  • Slot limit: Each item has a max_engravings limit defined in its own config (default 1; higher-tier items can hold up to 2). Installed engravings fill the slots on the table; slots beyond the limit appear locked.

Removing an Engraving

Click any installed engraving slot in the table to unequip it. The engraving is removed instantly — the rune itself is not returned.


Engraving Structure

Engravings are defined in YAML files under magic/engravings/:

key: fire_rune
allowed_item_types:
  - sword
  - axe
  - wand
triggers:
  - on_damage_dealt
  - on_kill
item:
  material: FIRE_CHARGE
  display_name: '&cFire Rune'
  lore:
    - '&7&oA blazing rune imbued with fire magic.'
    - '&7&oIgnites targets for a duration.'
attributes:
  alkatraz:fire_affinity: 10
conditions:
  - type: random
    chance: 0.35
effects:
  - type: ignite
    duration_ticks: 60
recipe:
  shape:
    - " B "
    - "SMS"
    - " M "
  ingredients:
    M: alkatraz:magic_stone
    B: BLAZE_POWDER
    S: COBBLESTONE

Fields

Field Description
key Namespaced identifier. Bare keys (e.g. fire_rune) are auto-namespaced to alkatraz:.
allowed_item_types Item types this rune can be applied to (sword, axe, wand, bow, crossbow, trident, helmet, chestplate, leggings, boots, pickaxe, shovel, hoe, ring, robe, artifact, ...).
triggers Trigger keys this rune supports (see Trigger Events). triggers: [] marks a passive rune — always active, no trigger selection.
item The physical rune item: material, display_name, lore, plus optional custom_model_data, unbreakable, hide_attributes.
attributes Passive stat bonuses granted while the engraving is installed.
conditions Conditions that gate the effects (AND logic, see Condition Types).
effects Effects that fire when the conditions are met (see Effect Types).
recipe Shaped crafting recipe (see Crafting).
barrier_config Rune-specific settings (only used by barrier_rune: durability_cost).

The number of engravings an item can hold is set with max_engravings in the item's own YAML config (default 1).


Condition Types

Conditions gate when an engraving's effects activate. All conditions on a rune must pass (AND logic). Every condition is a map with at least a type; composite nests a list of child conditions.

Type Description Parameters
always Always passes —
random Random chance to pass chance (0.0–1.0, default 1.0)
circle_level Requires a minimum magic circle min_circle (default 1)
mana Compares current mana comparison (default GREATER_OR_EQUAL), amount (default 10)
arcane_knowledge Requires minimum arcane knowledge amount (default 0)
has_discovered_spell Requires a specific spell to be discovered spell_id
permission Requires a Bukkit permission permission
world Player's world must be in the list worlds (list)
event_parameter Checks a parameter from the trigger event parameter, value
spell_element Only passes for spells of a specific element element
compare_attribute Compares a player attribute attribute, comparison, value
cooldown Limits how often the rune can activate seconds (default 1.0)
composite AND of nested conditions conditions (list)

Comparison operators for mana and compare_attribute: GREATER_THAN, GREATER_OR_EQUAL, LESS_THAN, LESS_OR_EQUAL, EQUAL.

A cooldown is only committed after the rune's effects successfully run, so cancelled or failed attempts do not start the cooldown.


Effect Types

Type Description Parameters
ignite Sets the target on fire duration_ticks (default 60)
play_sound Plays a sound to the player sound, volume, pitch
potion_effect Applies a potion effect to the target (or to the player with target: self) effect, duration_ticks (100), amplifier (0), target
damage Deals damage to the target damage (1.0), bypass_armor (false)
heal Heals the player amount (2.0)
particle Spawns particles particle (FLAME), count (10), offset_x / offset_y / offset_z (0.5), speed (0.1)
teleport Teleports the player forward distance (5.0)
command Executes a console command command (%player% and %target% placeholders)
message Sends the player a message message, action_bar (false)
explosion Creates an explosion at the target power (2.0), set_fire (false), break_blocks (true)

Trigger Events

When a rune is applied, the player selects the trigger that will activate it (unless the rune is passive). Trigger selection is filtered two ways:

  • Item-type compatibility — triggers restricted to specific item types only appear for compatible items; unrestricted triggers appear for every item.
  • Rune-declared triggers — if the rune declares a triggers list, only those triggers appear.

Combat

Trigger When It Fires Restricted To
on_spell_cast The holder begins casting a spell Wand
on_spell_casted The holder's spell completes casting Wand
on_spell_fail The holder's spell fails to cast Wand
on_spell_hit A spell hits a target Wand
on_kill The holder kills an entity Sword, Axe, Wand
on_ranged_kill The holder kills with a ranged weapon Bow, Crossbow, Trident
on_melee_hit The holder lands a melee hit Sword, Axe, Trident
on_critical_hit The holder lands a critical melee hit Sword, Axe, Trident
on_damage_dealt The holder deals damage to an entity Sword, Axe, Wand, Bow, Crossbow, Trident
on_damage_taken The holder takes damage Armor, Accessories
on_player_attacked The holder is attacked by another player Armor, Accessories
on_blocked The holder blocks with a shield Any
on_projectile_launch The holder launches a projectile Bow, Crossbow, Trident
on_projectile_hit A projectile fired by the holder hits an entity Bow, Crossbow, Trident
on_projectile_hit_block A projectile fired by the holder hits a block Bow, Crossbow, Trident
on_throw The holder throws a throwable item Bow, Crossbow, Trident
on_bow_release The holder releases a bow Bow, Crossbow
on_bow_pull The holder starts pulling a bow Bow, Crossbow
on_targeted A hostile entity targets the holder Armor, Accessories
on_arm_swing The holder swings their arm Wand, Sword, Axe, Pickaxe, Shovel, Hoe, Bow, Crossbow, Trident
on_interact_entity The holder interacts with an entity Wand, Sword, Axe

Movement

Restricted to Armor & Accessories (Helmet, Chestplate, Leggings, Boots, Ring, Necklace, Bracelet, Pendant):

Trigger When It Fires
on_sprint / on_stop_sprint Starts / stops sprinting
on_swim / on_stop_swim Starts / stops swimming
on_glide / on_stop_glide Starts / stops gliding
on_start_fly / on_stop_fly Starts / stops flying
on_jump Jumps
on_land Lands after falling
on_enter_water Enters water
on_enter_lava Enters lava
on_climb Starts climbing
on_step_on_block Steps onto a block
on_enter_biome Enters a biome
on_enter_vehicle / on_leave_vehicle Enters / leaves a vehicle
on_enter_portal Enters a portal
on_teleport Teleports
on_world_change Changes world
on_bed_enter / on_bed_leave Enters / leaves a bed

Environment

Restricted to Armor & Accessories:

Trigger When It Fires
on_lightning Struck by lightning
on_explosion_damage Takes explosion damage
on_fire_damage Takes fire or lava damage
on_drown Drowns
on_freeze Takes freeze damage
on_fall_damage Takes fall damage
on_void Falls into the void
on_starve Takes starvation damage
on_suffocate Suffocates
on_rain Rain starts
on_thunder Thunderstorm starts

Inventory

Trigger When It Fires Restricted To
on_use_item Uses (right-clicks) an item Any
on_left_click_item Left-clicks with an item Any
on_swap_hands Swaps main / off hand Any
on_pickup_item Picks up an item Any
on_drop_item Drops an item Any
on_consume_item Consumes an item Any
on_item_damage A held item takes durability damage Sword, Axe, Pickaxe, Shovel, Hoe, Bow, Crossbow, Trident
on_item_break An item breaks Sword, Axe, Pickaxe, Shovel, Hoe, Bow, Crossbow, Trident
on_repair Repairs an item Any
on_enchant Enchants an item Any
on_open_inventory / on_close_inventory Opens / closes an inventory Any

Gathering

Trigger When It Fires Restricted To
on_break_block Breaks a block Pickaxe, Shovel, Hoe, Sword, Axe
on_mine_ore Mines ore Pickaxe, Shovel, Hoe, Sword, Axe
on_place_block Places a block Pickaxe, Shovel, Hoe, Sword, Axe
on_fish Catches a fish Sword, Axe, Pickaxe, Shovel, Hoe
on_shear Shears an entity Sword, Axe, Pickaxe, Shovel, Hoe
on_fill_bucket / on_empty_bucket Fills / empties a bucket Sword, Axe, Pickaxe, Shovel, Hoe

Player State

Trigger When It Fires Restricted To
on_equip / on_unequip Equips / unequips the item Armor, Accessories
on_sneak / on_stop_sneak Starts / stops sneaking Helmet, Chestplate, Leggings, Boots
on_item_held Changes held item slot Wand, Sword, Axe, Pickaxe, Shovel, Hoe, Bow, Crossbow, Trident
on_join Joins the server Armor, Accessories
on_first_join Joins for the first time Armor, Accessories
on_quit Quits the server Armor, Accessories
on_death Dies Armor, Accessories
on_respawn Respawns Armor, Accessories
on_level_up Gains a level Armor, Accessories
on_xp_gain Gains experience Armor, Accessories
on_food_change Food level changes Armor, Accessories
on_heal Heals Armor, Accessories
on_low_health Health drops to 20% or below Armor, Accessories
on_mana_use Spends mana Wand
on_mana_empty Mana runs out Wand
on_spell_discovered Discovers a spell Wand
on_research_complete Completes a research Wand

Social

Trigger When It Fires
on_chat Sends a chat message
on_command Runs a command
on_villager_trade Trades with a villager

Periodic & Region

Trigger When It Fires
on_interval Every second while equipped (use a cooldown condition to control frequency)
on_day Day starts
on_night Night starts
on_region_enter Enters a WorldGuard region (requires WorldGuard)
on_region_leave Leaves a WorldGuard region (requires WorldGuard)

Trigger Parameters

Triggers expose parameters that can be checked with the event_parameter condition. Parameters vary per trigger; common ones include:

Parameter Description
damage Damage dealt or taken
cause Damage cause (e.g. FALL, PROJECTILE, LAVA)
spell_id The spell involved
spell_element The spell's element (e.g. WATER, FIRE)
spell_type The spell's type key
projectile_type Projectile entity type (e.g. ARROW)
bow_type Bow item material
item_type Item material
block_type Block material
entity_type Entity type (interaction, targeting, shearing)
amount Amount (items, xp, healing)
health / health_percent Current health and percentage
reason Event reason (spell fail, heal, targeting)
hand Hand used (MAIN_HAND / OFF_HAND)
command / args Command and arguments
message Chat message
old_level / new_level Level before / after change
food_level / change Food level and change
node_id Research node completed
region WorldGuard region name
world World name
biome Biome entered
vehicle_type Vehicle type
from_world / to_world World change
inventory_type Inventory type

All Engravings

This is the complete set of runes shipped with Alkatraz. Triggered runes let you pick one of the rune's listed triggers when applying; passive runes are always active once installed.

Offense Runes

Engraving Key Attributes Allowed Types Trigger(s) Effect
Blazing Blade Rune alkatraz:blazing_blade_rune — Sword, Axe on_damage_dealt, on_kill 50% chance to ignite the target (100 ticks)
Fire Rune alkatraz:fire_rune +10 Fire Affinity Sword, Axe, Wand on_damage_dealt, on_kill 35% chance to ignite the target (60 ticks)
Frost Rune alkatraz:frost_rune +10 Water Affinity Sword, Axe, Wand on_damage_dealt, on_kill Slows the target (100 ticks, amp 1)
Thunder Rune alkatraz:thunder_rune +10 Air Affinity Sword, Axe, Wand on_damage_dealt, on_kill 50% chance to deal 4 bonus damage
Berserker Rune alkatraz:berserker_rune — Sword, Axe on_damage_dealt, on_kill 50% chance to deal 6 damage (circle 1+)
Crippling Rune alkatraz:crippling_rune — Sword, Axe on_damage_dealt, on_kill 50% chance to slow the target (200 ticks, amp 1)
Explosive Rune alkatraz:explosive_rune — Bow, Crossbow, Trident on_damage_dealt Explosion on hit (power 2.5, sets fire; 3s cooldown, circle 2+)
Marksman Rune alkatraz:marksman_rune — Bow, Crossbow on_projectile_hit 35% chance to deal 4 bonus damage (circle 1+)
Frost Shot Rune alkatraz:frost_shot_rune — Bow, Crossbow on_damage_dealt Slows the target (160 ticks, amp 1, circle 1+)

Defense Runes

Engraving Key Attributes Allowed Types Trigger(s) Effect
Barrier Rune alkatraz:barrier_rune — Helmet, Chestplate, Leggings, Boots Passive Absorbs incoming damage into the item's durability (circle 2+)
Fortification Rune alkatraz:fortification_rune — Helmet, Chestplate, Leggings, Boots on_damage_taken 40% chance to grant Resistance (100 ticks, circle 1+)
Guardian Rune alkatraz:guardian_rune — Helmet, Chestplate on_damage_taken 40% chance to grant Resistance (200 ticks, circle 2+)
Thorns Rune alkatraz:thorns_rune — Chestplate, Leggings on_damage_taken Deals 4 damage to attackers (circle 1+)
Phoenix Rune alkatraz:phoenix_rune — Chestplate, Leggings, Boots on_equip, on_join Grants Fire Resistance (600 ticks, circle 1+)
Veil Rune alkatraz:veil_rune — Helmet, Chestplate, Leggings, Boots on_sneak Grants Invisibility while sneaking (100 ticks, 8s cooldown, circle 2+)
Feather Fall Rune alkatraz:feather_fall_rune — Boots Passive Grants Slow Falling when taking fall damage (100 ticks, circle 3+)

Utility Runes

Engraving Key Attributes Allowed Types Trigger(s) Effect
Arcane Power Rune alkatraz:arcane_power_rune +0.5 Spell Power Wand, Sword on_spell_cast, on_item_held Heals 2 HP on spell cast (circle 2+)
Haste Rune alkatraz:haste_rune — Pickaxe, Shovel, Axe, Bow on_item_held Grants Haste while held (200 ticks, amp 1, circle 1+)
Ender Rune alkatraz:ender_rune — Leggings, Boots on_sneak Teleports the user 8 blocks forward (12s cooldown, circle 2+)
Boulder Rune alkatraz:boulder_rune +10 Earth Affinity Sword, Axe, Wand on_damage_dealt, on_kill Small explosion on hit (power 2, no fire or block break; 5s cooldown, circle 3+)

Mana Runes

Engraving Key Attributes Allowed Types Trigger(s) Effect
Mana Font Rune alkatraz:mana_font_rune +5 Mana Regen, +100 Max Mana Ring, Robe, Artifact Passive — (circle 2+)
Mana Well Rune alkatraz:mana_well_rune +3 Mana Regen, +50 Max Mana Wand, Ring, Robe Passive — (circle 1+)
Sage Rune alkatraz:sage_rune +1 Max Circle Ring, Robe, Artifact on_equip, on_join Sends a message (circle 3+)

Life Runes

Engraving Key Attributes Allowed Types Trigger(s) Effect
Rejuvenation Rune alkatraz:rejuvenation_rune — Ring, Robe, Artifact on_low_health Grants Regeneration (100 ticks, 60s cooldown, circle 2+)
Vitality Rune alkatraz:vitality_rune +25 Max Mana Helmet, Chestplate, Leggings, Boots, Ring, Robe, Artifact on_low_health Heals 2 HP (30s cooldown, circle 1+)
Vampiric Rune alkatraz:vampiric_rune — Sword, Axe on_damage_dealt, on_kill 50% chance to heal 4 HP (circle 1+)
Radiance Rune alkatraz:radiance_rune +10 Light Affinity Wand on_spell_cast, on_item_held Heals 4 HP on LIGHT spell cast (circle 2+)

Special Runes

Engraving Key Attributes Allowed Types Trigger(s) Effect
Void Rune alkatraz:void_rune +10 Dark Affinity Wand on_spell_hit 50% chance to deal 6 damage and ignite the target (40 ticks; circle 3+)

Crafting

Each rune is crafted at a standard crafting table using a shaped recipe. Ingredients can be vanilla materials or other magic items — every default rune recipe uses a Magic Stone (alkatraz:magic_stone) as its central ingredient.

See each rune's YAML config in magic/engravings/ for the exact recipe shapes and ingredients.

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