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IllBleed (WIP)

Guide by ImStef
| Set Difficulty | /10 |
| Approximate time to master | 20-30 hours. |
| Minimum numbers of playthroughs needed | 3(?) |
| Number of missable achievements | |
| Does difficulty affect achievements? | No difficulty options. |
Warning
This guide is extremely exhaustive, covering anything and everything you could possibly want/need to know about IllBleed. Due to the nature of how I wrote this guide, it will contain many, many spoilers. If you wish to avoid that or enjoy the game at your own pace, feel free to do a blind playthrough without using this guide. Do note, however, that IllBleed has a lot of mechanics that are really not explained to the player, but expected for you to learn through trial & error. If this is your first time playing, or you're coming back after a long period and don't really remember the game, I highly recommend at least reading the Game Basics section below.
IllBleed contains 3 endings. 2 are possible on your first playthrough of the game, and the last is only possible on your 2nd runthrough. With that in mind, there's two ways you could go about this step. If you're looking to enjoy the game and not worry about how long it takes to Master, I suggest you avoid reading any more of this guide from here on out until you've finished your first run, then read step 1B of the roadmap.
(POSSIBLE SPOILERS OR UNWANTED INFO FROM HERE ON OUT)
Alternatively, if you want to finish it in as few playthroughs as possible, we're going to need to utilize our save files often. Every stage from stage 2 onward has an achievement for completing it with every character you could have unlocked at that point. The first issue here is that you can only complete levels once. You cannot replay them. The other issue is that one of these characters actually has two variants depending on how you rescue them, and you rescue them roughly halfway through the game. I recommend keeping a main save file for progression purposes, a back up save before entering each stage in case you need to restart the level for any reason or want to try for some of the misc. achievements, and a permanent back up save in a different port before you start Stage 3: Woodpuppets, which we'll reload after locking in our first ending.
With our 1st ending out of the way, we have two paths we can take. The 3-4 playthrough route, or the 2.5 playthrough route. If you made a save before Stage 3, now is when you'll reload it and rescue whichever version of Randy you didn't on your 1st run, unlock his level completion achievements, and choose a different final boss from the 3 options. If you decided to play blind and didn't maintain back up saves, you'll have to do another complete run for Randy's achievements. I also recommend using this step and the next to clean up any misc. level achievements as you'll have a better understanding on where to maintain back up saves if you aren't following this guide to the letter.
By this point, the True Ending should be one of, if not the only achievement left. This playthrough should be quick and easy, though, as we don't need to worry about anything but meeting the True Ending requirement, which will be detailed in the respective section, as I mentioned.
| Button | Standard Action | Combat Action |
| L Joystick | Character movement | Character movement |
| D-Pad Up/Down | Change camera view | |
| Start | Open menu | Pause game |
| A | Interact, scan items while using the Horror Monitor | Dodge |
| B | Cancel/return | Signal the getaway chopper (spam the button) |
| X | Jump | |
| Y | Open map | Melee attack |
| L Trigger | Center camera | |
| R Trigger | Open/close Horror Monitor | Ranged attack |
Note
A small note on movement; gently pushing the joystick will cause your character to walk, while full on tilting it will cause them to run. You cannot switch which style of movement you're using unless you come to a complete stop. Don't take unnecessary damage due to this!
Note
IllBleed's HUD can look very confusing at first, and the very basic tutorial is kind of tucked away. I wouldn't be surprised if you didn't find it. I'll briefly go over it, but I also break down every single trap and item location in this guide, so if you wanted to make your life easy you really don't need to worry too much about this outside of the basics.
- Just an icon of a face. That's it. Enjoy it.
- SIGHT - Alerts you to certain items in your line of sight (LoS), or specific kinds of traps. If you see the little EKG meter going crazy, it means one of these is nearby. That fact will remain consistent for the rest of the senses.
- HEARING - Alerts you to nearby monsters, or specific traps.
- SMELL - Alerts you to specific traps.
- SIXTH SENSE - Alerts you to nearby items or enemy encounters.
- ADRENALINE - Adrenaline is the currency you use to scan traps in the game. If your Adrenaline is too low, you won't be able to scan anything and can potentially take a lot of damage in the process. Pulling out your Horror Monitor or marking things in the environment will drain your Adrenaline. Correctly identifying shocks and interacting with them will refund the Adrenaline used + extra sometimes, so it's good habit to mark traps as you go. You'll need to mark certain amounts for the max reward money achievements, anyway. You can also refill it by defeating enemies, or using specific recovery items.
- PULSE - Pulse is one of your health values. It goes up from certain traps or unscanned enemy encounters triggering. At 0 it kills you. If your pulse gets too high, you'll start to faint. Your Pulse can lower either by bleeding (we don't want this), or using certain recovery items.
- HEALTH - This one is just your basic health that depletes by taking physical damage. At 0 you can probably guess what happens. The only way to recover health is to use certain recovery items.
- BLEED - It's not visible in this screenshot, but Bleed is yet another meter you need to manage or else you'll die. The bleed bar only appears, well, when you're bleeding. You can bleed by taking damage and it will continue to fill if you keep taking damage. Once the bar passes a certain mark, it can also fill simply by running. You can treat it by either standing still/walking, or using certain recovery items. It's worth mentioning that if your Pulse is low, the Bleed bar can kill you without filling completely.
FILL IN CEMETERY
The Story of Jimmy and Co. (10) Learn everything about the Banbollow's Family in 'The Homerun of Death'
MISSABLE COLLECTIBLE
This is only possible on route B of The Homerun of Death. The easiest way to tell if you're on route B is to enter the 1st hallway of the inn and check if you have the flaming door trap active (it's the 1st door on the left side of the hallway). This trap is only active on route B. Once you're sure you're on it, you have to collect 7 documents scattered throughout the level.
- Newspaper 1 & 2 can be found on the reception desk in the lobby near the start of the level. One will be on the left side of the telephone trap, and one will be on the right.
- Newspaper 3 will be in the dining room (the area immediately after the kitchen) on the counter where the cash register is.
- Diary 1 will be in Banballow's office on his desk. This is the room just before you collect Jimmy's Trophy.
- Diary 2 is in the room where you collect Jimmy's Trophy, on the bed.
- Newspaper 4 is on the middle of the bedroom floor that contains 2 corpses near a TV.
- The finally diary is on a trophy cabinet in the batting room where you fight Banballow for the first time.
Through the Fire and Flames (10) In 'The Homerun of Death' get through the basement without taking a hit
MISSABLE
This can be a little tricky at first, but once you understand where Banballow can spawn and how he operates, it's really not terrible. First and foremost, I recommend making a backup save after you escape the Banballow fight in the batting room. This will allow you to go through the basement learning what turns to take, and where Banballow's dedicated spawn areas are. It might seem like he can teleport, but he's just jumping to a different spawn point that you're running to. The idea is to trigger a spawn, then feather your movement and loop a wall as he trails behind you to keep him from despawning until you can safely run past his next spawn zone. I have a video linked below showing my route and strategy.
Knight in Shining Armor (5) Save Kevin
MISSABLE
In order to save Kevin, you need to complete the maze in 20 minutes or less, and defeat Banballow with 50 minutes or less on the level timer, otherwise you'll need to reload an earlier save. After the fight, you'll spot Kevin's body on the floor ahead. Walk up to him to trigger a cutscene and rescue him officially.
Wrong Way Buddy (10) In 'The Homerun of Death' get to the goal while the big Monster is still active
MISSABLE
During the final sequence where you have to platform across the lake as big Banballow attacks you, you'll come to a split in the platforms. Normally, you're supposed to hook right and head towards the Control Room. For this achievement, you're instead going to continue following the platforms that go off towards the bottom of the screen. The achievement will unlock once you pass through the first set of gates. I have a video below in case my description didn't make sense.
The Homerun of Death (5) Finish Stage 1
Jimmy ... My Son (10) Win the 50.000 Dollars Total Prize in Stage 1
STORY RELATED MISSABLE
Before starting the stage I recommend going to Bloody Mary's and buying 3 Hassy, 3 Bandages, and 3 Deep Breaths. Combined with all the items we can find in the level, that should be more than enough to sustain you.
Each stage in the game has a list of health/trap requirements you need to meet in order to earn the maximum cash reward. The requirements for The Homerun of Death are:
- Clear time: 50 minutes or less
- Traps cleared: 25 or more
- Heart rate: 120 or less
- Health: 150 or higher
- Adrenalin: 200 or higher
- Bleeding: 20 cc/min or less
You can check your current values in the start menu. The nice thing about this is you only need to meet these values when you finish the level. You can go above/below them any time prior, so all you need to do is get through the level, then use your items (which don't even carry over anyway) to heal yourself before ending the level. If you want a list of all traps and items per route, use the drop down below to make your life easier. I'll also provide a video link to each route if you prefer that.
Some tips for the boss fights:
- The 1st "fight" against Banballow simply requires you to lure him away from the escape zone and, well, escape. The easiest way to do this is to lure him to the far left corner of the arena, then run back and spam the escape button. You can typically get 3-4 jumps in before he's made his way back to you. His left shoulder is kind of a blind spot and can be easily ran past without taking damage.
- The 2nd fight against Banballow is just as easy. Utilize the blind spot on his left arm and run past him to trigger him to blast his flamethrower. As he does, get 3 or so hits into his back. Rinse and repeat.
- The final encounter against the giant Banballow is also not as bad as it might seem. The annoying part here is that you need to platform across the wooden platforms in a game that really wasn't designed for it, and being in the water slows you down. The best thing to do is take this section slow. Platform when it's safe, and if you see Banballow readying an attack, just hang around for a moment and get ready to dodge. The i-frames in the dodge are pretty generous, so you really don't need to worry too much about the timing.
Quickly Identifying Your Route
You can easily determine your route for this level in the first hallway of the hotel.- After passing the reception desk, enter the hallway and hug the right wall. Stop a few feet away from the lightbulb as it could be trapped.
- If your SIGHT sensor is going off, the light is trapped and you're on ROUTE A.
- If your SMELL sensor is going off, tag the door just past the light and trigger the trap. If your SMELL sensor deactivates during the Adrenaline recovery animation, you're on ROUTE C.
- If the SMELL sensor is still active during the animation, the 1st door on the left side of the hall is trapped and you're on ROUTE B.
The Homerun of Death Routes
| All Routes | A | B | C |
| TRAP: Broken fence (unavoidable/unscannable) | |||
| HORROR MONITOR: lone tree to the far right corner of the inn. | |||
| ITEM: Hassy in bloody pool (avoid all the others!) | |||
| ITEM: Bandages on left-most cross (scan the bloody one. It's not always trapped, but it's better to waste the Adrenalin over health) | |||
| ITEM: Deep Breath in well to the right of the crosses | |||
| ITEM: Nitroglycerin in the dirt patch between the well and the porch | |||
| TRAP (2): left & right wall graffiti at spawn | |||
| TRAP: floor in front of front door to the inn |
| All Routes | A | B | C |
| TRAP + ITEM: tables to the right side of the lobby. Left-most table is trapped. Middle table has Salad | |||
| TRAP: Reception telephone | |||
| COLLECTIBLE (2): Newspaper 1 & 2 on reception desk | |||
| TRAP: large center painting (avoid the candles on either side of it!) |
| All Routes | A | B | C |
| TRAP: 1st wall light on right side (sight sense) | TRAP: 1st door on right side | TRAP: 1st door on right side | |
| TRAP: last door on right side before bend | TRAP: 1st door on left side (smell sense) | TRAP: left-side wall light immediately after previous door | |
| TRAP: left-side wall light after bend | TRAP: 2nd door on left side | ||
| TRAP: right-side wall light after bend |
| All Routes | A | B | C |
| TRAP: middle lockers | TRAP: left-most lockers | TRAP: middle lockers | |
| ITEM: Bandage in right lockers | ITEM: Bandage in right-most lockers | ITEM: Bandage in left-most lockers | |
| ITEM: Calculator in lockers to direct right of the entry door | ITEM: Calculator in lockers to direct right of the entry door | ITEM: Calculator in lockers to direct right of the entry door | |
| TRAP: 2nd broken mirror on left side of sink room | TRAP: fire alarm on left side of sink room | TRAP (2): 1st broken mirror on left side of sink room, and fire alarm right next to it | |
| TRAP: 2nd bloody sink from the left on right side of sink room | TRAP + ITEM: 2nd bloody sink from the left on right side of sink room is trapped. Hassy in left-most sink | TRAP + ITEM: 2nd bloody sink from the left on right side of sink room is trapped. Hassy in left-most sink | |
| TRAP: dead guy on right side of shower room | TRAP: dead guy on right side of shower room | TRAP: dead guy on right side of shower room | |
| TRAP: last shower on left side of shower room | TRAP: shower 2 to the left of dead guy | TRAP: 3rd shower from the right in center of shower room | |
| TRAP: broken mirror immediately after bend in shower room |
| All Routes | A | B | C |
| TRAP: hay bale just past 1st tree on right side | ITEM: Item Sensor on 2nd tree right side (jump up to reach it) | ITEM: Item Sensor on 2nd tree right side (jump up to reach it) | |
| ITEM: Item Sensor on 2nd tree right side (jump up to reach it) | ITEM: Iron Heart on tree in center of courtyard | ITEM: Iron Heart on tree in center of courtyard | |
| ITEM: Iron Heart on tree in center of courtyard | WEAPON: Homerun Bat in the courtyard fountain | WEAPON: Homerun Bat in the courtyard fountain | |
| WEAPON: Homerun Bat in the courtyard fountain | TRAP: hay bale on far left side of courtyard (right of the fountain if you're facing it) | TRAP: hay bale on far left side of courtyard (right of the fountain if you're facing it) |
| All Routes | A | B | C |
| ITEM (2): Nitroglycerin & Steak Dinner in lockers to the left of the photo booth |
| All Routes | A | B | C |
| ENEMY: 1st door on the right side. Hug the left wall as you go up the hall to avoid them. | |||
| ITEM: Ampoule in 3rd door on the right side | |||
| ITEM: Relaxation CD in 1st door on the left side after the bend. | |||
| ENEMY: 2nd door on the right side after the bend. Hug the left wall as you go up the hall to avoid them. | |||
| ITEM: Injection in last door on right side before next bend. |
| All Routes | A | B | C |
| TRAP: Pool of blood in front of middle island | TRAP: Pool of blood in front of middle island | TRAP: Pool of blood in front of middle island | |
| TRAP (2): left-side oven & left ventilation shaft | TRAP (2): left-side oven & far ventilation shaft | TRAP (2): left-side oven & far ventilation shaft | |
| ITEM: Steak Dinner in plates on middle island | ITEM: Steak Dinner in plates on middle island | ITEM: Steak Dinner in plates on middle island | |
| ITEM: Salad in left pantry on the right side of the room | ITEM: Salad in left pantry on the right side of the room | ITEM: Salad in left pantry on the right side of the room | |
| TRAP: exit door | TRAP: exit door | TRAP: exit door |
| All Routes | A | B | C |
| ITEM: Hassy in the 1st booth on your right as you enter | ITEM: Hassy in the 1st booth on your right as you enter | ITEM: Hassy in the 1st booth on your right as you enter | |
| TRAP: Ceiling fan | TRAP: Ceiling fan | TRAP: Ceiling fan | |
| ENEMY: Toppled tables in center of the room. Unavoidable | KEY ITEM: Testimonial hanging on the left-side wall | ENEMY: Toppled tables in center of the room. Unavoidable | |
| KEY ITEM: Testimonial hanging on the left-side wall | TRAP: Kitchen window | KEY ITEM: Testimonial hanging on the left-side wall | |
| TRAP: Kitchen window | COLLECTIBLE: Newspaper on register counter | TRAP: Kitchen window | |
| COLLECTIBLE: Newspaper on register counter | COLLECTIBLE: Newspaper on register counter |
| All Routes | A | B | C |
| ITEM: Coagulant in first door on your right | |||
| TRAP: debris on left side at end of hallway. Scan from a safe distance, it does a LOT of damage |
| All Routes | A | B | C |
| TRAP: beer bottles to your left as you enter | TRAP: beer bottles to your left as you enter | TRAP: beer bottles to your left as you enter | |
| TRAP + ITEM: The right bed (bloody one) is trapped. Left bed has an Injection | TRAP + ITEM: The right bed (bloody one) is trapped. Left bed has an Injection | ITEM: left bed has an Injection | |
| ITEM: Gauze Wrap in left-most bathroom sink | ITEM: Gauze Wrap in left-most bathroom sink | ITEM: Gauze Wrap in left-most bathroom sink | |
| TRAP + ITEM: The right-side toilet is trapped. Scan this first. Caution Bomb in right-most bathroom sink | TRAP + ITEM: The right-side toilet is trapped. Scan this first. Caution Bomb in right-most bathroom sink | TRAP + ITEM: The right-side toilet is trapped. Scan this first. Caution Bomb in right-most bathroom sink | |
| TRAP: TV to the left of hole in bedroom wall | ENEMY: In bathroom of the next room over. Hug the left side to avoid it | ENEMY: In bathroom of the next room over. Hug the left side to avoid it | |
| ENEMY: In bathroom of the next room over. Hug the left side to avoid it |
| All Routes | A | B | C |
| ITEM: Deep Breaths in first door on your right | ITEM: Deep Breaths in first door on your right | ITEM: Deep Breaths in first door on your right | |
| TRAP: Corpse in the middle of the hall | TRAP: Corpse in the middle of the hall | TRAP: Corpse in the middle of the hall | |
| TRAP: 2nd door after the corpse | ITEM: Hassy in debris on right side at end of hall | TRAP: 2nd door after the corpse | |
| ITEM: Hassy in debris on right side at end of hall |
| All Routes | A | B | C |
| COLLECTIBLE: Diary on desk as you enter | COLLECTIBLE: Diary on desk as you enter | COLLECTIBLE: Diary on desk as you enter | |
| TRAP (2): TV + glass doors at far end of the room | ITEM: Deep Breaths on table near couches | TRAP: glass doors at far end of the room | |
| ITEM (2): Bandage + Artifical Plasma in cabinets to right of glass doors | TRAP: glass doors at far end of the room | ITEM (2): Bandage + Artifical Plasma in cabinets to right of glass doors | |
| ITEM : Hassy in fridge to your left as you enter the bedroom | ITEM (2): Bandage + Artifical Plasma in cabinets to right of glass doors | ITEM : Hassy in fridge to your left as you enter the bedroom | |
| KEY ITEM : Jimmy's Trophy to the right of the fridge | ITEM : Hassy in fridge to your left as you enter the bedroom | KEY ITEM : Jimmy's Trophy to the right of the fridge | |
| COLLECTIBLE: Diary on bed | KEY ITEM : Jimmy's Trophy to the right of the fridge | COLLECTIBLE: Diary on bed | |
| ENEMY: blood stain in front of glass doors. Unavoidable | COLLECTIBLE: Diary on bed | ENEMY: blood stain in front of glass doors. Unavoidable | |
| ITEM : Gauze Wrap behind crates in creepy lower room | ENEMY: blood stain in front of glass doors. Unavoidable | ITEM : Gauze Wrap behind crates in creepy lower room | |
| ITEM : Deep Breaths to your in debris to your left at top of the next staircase | ITEM : Gauze Wrap behind crates in creepy lower room | TRAP: debris straight ahead of you as you climb the stairs. Scan it from the stairs | |
| ITEM : Deep Breaths to your in debris to your left at top of the next staircase | ITEM : Deep Breaths to your in debris to your left at top of the next staircase |
| All Routes | A | B | C |
| ENEMY + ITEM: in the bathroom door. Unavoidable. Hassy in bathroom sink to your left as you enter | COLLECTIBLE: Newspaper in middle of the floor | TRAP: TV | |
| ITEM: Hassy on bed | ENEMY + ITEM: in the bathroom door. Unavoidable. Hassy in bathroom sink to your left as you enter | ||
| TRAP (2): TV + bloody mirror | |||
| ENEMY + ITEM: in the bathroom door. Unavoidable. Hassy in bathroom sink to your left as you enter |
| All Routes | A | B | C |
| TRAP: debris to your immediate left as you exit bedroom. Scan this from the bathroom! It does a LOT of damage | ITEM: Nitroglycerin in debris at opposite end of the hall | ITEM: Nitroglycerin in debris at opposite end of the hall | |
| ITEM: Nitroglycerin in debris at opposite end of the hall |
| All Routes | A | B | C |
| ITEM: Erole Magazine on bed | ITEM: Erole Magazine on bed | ITEM: Erole Magazine on bed | |
| ITEM: Relaxation CD in closet | ITEM: Relaxation CD in closet | ITEM: Relaxation CD in closet | |
| TRAP: bloody mirror near bed | ITEM: gauze Wrap in bath tub | TRAP: bloody mirror near bed | |
| TRAP + ITEM: toilet in bathroom is trapped. Scan it from the bedroom. Gauze Wrap in bath tub | ENEMY: on chair to your immediate right in adjoining room. Hug left side to avoid | ITEM: gauze Wrap in bath tub | |
| ENEMY: on chair to your immediate right in adjoining room. Hug left side to avoid | ITEM: Nitroglycerin in desk of adjoining room | TRAP + ITEM: TV in adjoining room is trapped. Nitroglycerin in desk | |
| ITEM (2): Ampoule in bathroom sink, Artificial Brain in tub | TRAP + ITEM (2): toilet in adjoining room. Scan from the bedroom. Artificial Brain and Ampoule in tub and sink | ENEMY: on chair to your immediate right in adjoining room. Hug left side to avoid | |
| ITEM (2): Artificial Brain and Ampoule in bathroom tub and sink |
| All Routes | A | B | C |
| ITEM: Biobody in debris to your right as you exit bedroom | ITEM: Biobody in debris to your right as you exit bedroom | ITEM: Biobody in debris to your right as you exit bedroom | |
| ITEM: ER Discount Ticket in 2nd door on left side | ITEM: ER Discount Ticket in 2nd door on left side | ITEM: ER Discount Ticket in 2nd door on left side | |
| ENEMY: ceiling light before the bend. Unavoidable | ENEMY: ceiling light before the bend. Unavoidable | TRAP: 3rd door on left side | |
| TRAP: last door on the left before the bend | TRAP: right-side wall light immediately after enemy encounter | TRAP: 4th door on right side (immediately after previous trap) | |
| TRAP: last door on the left before the bend | TRAP: last door on the left before the bend | ENEMY: ceiling light before the bend. Unavoidable |
| All Routes | A | B | C |
| COLLECTIBLE: Diary on the far left trophy cabinet |
| All Routes | A | B | C |
| ITEM (2): Inside maze bathroom. Speed Ladder in 2nd toilet on right side. Artificial Plasma in 5th toilet from the end on left side | |||
| ITEM (2): Amazon + Protector on metal shelf immediately after rescuing Kevin |
| All Routes | A | B | C |
| ITEM (2): ID Card next to Jackson's body and a Salad on the break room table |
Route A Video | Route B Video | Route C Video
Worm Syndrom (10) In 'The Revenge of Queen Worm' make your way to the Gas Station without getting into a fight with the Worm
MISSABLE
This achievement can be a little annoying, but worm spawns aren't random, so you can quickly get a consistent route going. The biggest things to note are that worm hitboxes are much larger than you'd think, and this has to be done SINGLE SESSION. That means you can't use the Dummyman photo booth halfway through the area to save/load. I'll list out the route that worked for me, as well as provide a video below. If you're still struggling, there's a small exploit you can use. Opening the map pauses enemy movement for about a second. You can run through this area opening your map every 2-ish seconds when there's a worm to hopefully keep them locked somewhere that's easier to dodge.
- As soon as you enter the area where the worms start spawning, run straight, take your 1st left and immediately turn right. As soon as you do, cut across to the left side of the road and immediately hug the left wall to skip the monkey fight.
- Cut across the large lot by going straight and slightly left. A worm will spawn behind you, but it should never catch up.
- The path will take a small zig-zag and then branch. Skip the path on your right and watch out for the worm that spawns. Hug the left side of the street and then juke right. use the right branch to give yourself extra space if you need.
- Follow the road straight until you hook around a bend. Run straight, then take the 2nd left (you should see the Dummyman booth just before you go left).
- As soon as you turn left, hug the right wall as a worm may be spawned in and waiting for you.
- Run to the end of this road continuously hugging the right side until you come to the T-junction. Hug the billboards straight ahead and go left.
- Hug this wall until you turn right, then keep hugging right to skip the 2nd monkey fight.
- The final worm you need to dodge is shortly after the sign that reads "Attention to the back".
- Follow the road the only way you can go until you cross over a small patch of concrete. Hug the left wall and two worms will spawn; one in front, and one behind. Wait half a second, then do a little u-turn juke and hug the right wall, passing the worm in front of you.
- The achievement will unlock in the next zone.
Monkey Rampage (10) In 'The Revenge of Queen Worm' save Michel without having the Flame Thrower
Distress Call (5) Save Michel
MISSABLE
As soon as you escape the large maze-like section with all the worms at the start of the level, you'll be near the goal. Head inside and kill the 3 Monkillers using only the Steel Pipe you hopefully collected earlier. It's worth mentioning that you need to complete this fight before you fuel the car. Doing so will lock you out of saving Michel unless you reload an earlier save.
The Story of Rachel and Co. (10) Learn everything about the Worms and their father in 'The Revenge of Queen Worm'
MISSABLE COLLECTIBLE
Just like Homerun of Death, this level has its own set of 7 documents to collect. Their locations are as follows:
- As soon as you load into the level, head left and you'll immediately spot a car with a corpse near it. Search the corpse for Newspaper 1.
- Halfway through the worm maze you'll be on a long straight road with an equally long strip of dirt to your left. Towards the end will be a dumpster and a car. Search the dumpster for Diary 1.
- Immediately after the previous document, follow the road around a bend and take the 1st left. Straight ahead will be another dumpster with Diary 2 inside.
- Inside the gas station, search under the large painting of Dave to find Dave's Note.
- In the area with the water tower, there will be a dying guy on the road that will trigger a cutscene if you get near him. Search his body for Newspaper 3.
- Immediately after, go behind the water tower and search the skeleton for Dave's Memo.
- Finally, just up the road from the skeleton will be Dave's farmhouse. Go inside and search the table to your immediate right as you enter for Diary 3.
The Revenge of Queen Worm (5) Finish Stage 2 as Eriko
Worm Wrangler (5) Finish Stage 2 as Kevin
I Never Forget You ... Rachel ... (10) Win the 80.000 Dollars Total Prize in Stage 2
STORY RELATED MISSABLE
Before starting the level, I recommend buying 3 Hassy, 5 Deep Breaths, and 3 Bandages. If all goes well, this is a little overkill, but it's also very easy to run into worms accidentally in this level and they drive your heart rate up very high, so rather safe than sorry.
- Clear time: 30 minutes or less
- Traps cleared: NA
- Heart rate: 70 or less
- Health: 130 or higher
- Adrenalin: 200 or higher
- Bleeding: 30 cc/min or less
There's not many tips I can give for this one, as the level is very short and Rachel is honestly pretty easy as far as bosses go. Simply run around the arena and flame her when you have an opening.
Revenge of the Queen Worm Route
| All Routes | A | B | C |
| ITEM: As soon as you start, run left and check the back driver-side wheel of the car for an Artificial Brain | |||
| COLLECTIBLE: Newspaper 1 is on the corpse near the previous car | |||
| HORROR MONITOR: At the vending machines just past the car | |||
| ITEM: Item Sensor on corpse just before road blockade. This will be very helpful for the next area |
| All Routes | A | B | C |
| WEAPON: From the start of the room, run forward, take your first right, then left. Search the dumpster for a Steel Pipe | |||
| ITEM: Facing the previous dumpster, 180 and run until the path splits. Go right, left, straight, right for an Artificial Plasma | |||
| ITEM: Head back the way you just came and take your first right. Search the dumpster for a Steak Dinner | |||
| Maybe guaranteed enemy spawn? (monkeys) double check | |||
| ITEM: Once you reach the large dirt plot with a lot of billboards, go right and search the dumpster at the end of the road for Speed Ladder | |||
| ITEM: Take the only other path at the dirt plot, then take the 1st right you can. Search the dumpster for a Bandage | |||
| COLLECTIBLE: Take the only other path you can. Once you're on a road with a large dirt plot to your left, keep going forward and you'll see a dumpster to the left. Search it for Diary 1 | |||
| COLLECTIBLE: Go past the nearby truck and follow the road. Take the 1st left you can and search the dumpster you spot almost immediately for Diary 2 | |||
| From the previous dumpster head right, then turn left, right, right, left. Search the dumpster for Anti-Shock Brace | |||
| ITEM (3): Facing the previous dumpster, head left. Take the 1st right you can and go straight until you hit a corner. Turn left, then go straight util you spot 3 dumpsters. Search them for Nitroglycerin, Artificial Brain, and Amazon |
| All Routes | A | B | C |
| KEY ITEM: After the cutscene with the dying guy on the floor, pass under the sign that says "Welcome to Drivetheater" but DO NOT touch the dirt. Instead, jump on to the car on the left, then on to the concrete. Grab the Baby Bottle from between the two billboards |
| All Routes | A | B | C |
| ITEM (4): Nitroglycerin on backside of 1st row of shelves. Iron Heart on front of 2nd row of shelves. 2x Hassy on back wall | |||
| COLLECTIBLE: Dave's Note under the painting of him | |||
| KEY ITEM: Rusty Key in green box right of the painting |
| All Routes | A | B | C |
| COLLECTIBLE: Follow the road until you spot a water tower ahead. Turn right to trigger a cutscene with a dying guy, then loot his body for Newspaper 3 | |||
| COLLECTIBLE: Skeleton hanging on the back of the water tower has Dave's Memo | |||
| WEAPON: Flamethrower under billboard left of farm house | |||
| COLLECTIBLE: Diary 3 on table to your right as soon as you enter farm house | |||
| ITEM + KEY ITEM: Biobody and wrench on shelves left of photos |
| All Routes | A | B | C |
| KEY ITEM: After defeating Rachel, grab one of the fuel cans |
Full Route Video | Quick Route Video
The Story of Maclaclhan and Co. (2) Learn everything about the Lumberjacks and their little game in 'Woodpuppets'
MISSABLE COLLECTIBLE
This can be earned on any of the 3 routes for this level. Thankfully, Woodpuppets only has 2 notes and they're both in the room before the Hunting Grounds, where a cutscene of a line of lumberjacks going in plays. Interact with the left booth and the right one to find both notes.
Brawn over Brain (5) Save Randy with his brain
Brains?? (5) Save Randy without his brain
MISSABLE
About halfway through the level you'll enter a room with a couple of dead bodies hanging from various branches. You'll get a series of back to back cutscenes in this room as well. Further into this room is a staircase and a small storage room with 3 crates on the left side and a bunch of puppets stacked in the back. Randy's Brain can be found in the center crate of this room. Depending on which version of Randy you're looking to save will obviously determine whether you collect his brain or not.
Once you've either collected it or not, continue through the level until you're making your way through the Hunting Grounds where a bunch of Lumberjacks are trying to catch you. Near the end of the wooded section of this area will be a large white sign that says "First Aid ->". Head right from that sign and further into the next room you'll get into a fight with 2 dummies. Once you've defeated them, walk up to the puppet on the gurney to save Randy officially.
You ain't getting the golden Chainsaw (10) In 'Woodpuppets' get through the Hunting Area without getting into more than 3 fights with a lumberjack
MISSABLE
Unlike the worm achievement from level 2, you can save and load halfway through the Hunting Ground. This one can be a little trickier than the worm achievement if you're trying to do it without the map exploit, and I'm not entirely sure it's possible without it. There's a large degree of RNG in whether a Lumberjack will spawn in his designated spot or not. Much like the worms and Banballow, their spawns aren't random. What I think causes issues is their speed. If one is spawned in and actively pursuing you, one ahead of you likely won't spawn. If the one behind despawns, the one ahead may spawn. I tried playing around with routes and pathing, but really couldn't get anything consistent. My minimum encounters going through this area always seemed to be a bare minimum of 4. 2 in the lower factory section, and 2 in the upper wooded section.
Thankfully the map exploit is very easy! Opening up and closing your map will pause enemy movement for about 2 seconds. If a Lumberjack gets to close to you, simply open your map, walk about 5 steps, open your map, rinse and repeat until you have distance. Then repeat those steps where necessary.
The Great Deku Trees not so great Rival (10) In 'Woodpuppets' defeat the Old Tree without getting hit more than twice
MISSABLE
This achievement can be kind of annoying for a few reasons. First and foremost, the last save spot from here is halfway through the Hunting Ground, so if you mess up you have a bit of a run back just to try this again. The other reason is even if you time your dodge well, sometimes the tree's attacks can clip you anyway because they were feeling quirky or something.
The strat I used for this is to immediately run and press yourself into his left side (right side of the screen) and keep running until he goes for his first attack and dodge it. If it's either of his swipe attacks, I would get 2 swings in. If it was his vomit attack, i would get 1 swing in. Any more and he would always clip me. Repeat until he dies.
Woodpuppets (5) Finish Stage 3
Cut in Pieces ... It's Still Warm (10) Win the 120.000 Dollars Total Prize in Stage 3
STORY RELATED MISSABLE
Before starting the level, I recommend buying 3 Salads, 3 Relaxation CDs, and 5 Gauze. Again, a little overkill, but this level is very combat heavy, plus by this point we'll start having so much money that we can splurge for safety.
- Clear time: 50 minutes or less
- Traps cleared: 18 or more
- Heart rate: 70 or less
- Health: 130 or higher
- Adrenalin: 400 or higher
- Bleeding: 15 cc/min or less
Some tips for this level:
- This level has quite a lot of forced combat. Be sure to bring a good amount of recovery items.
- When in combat as the puppet, double tapping the attack button will make you do this sliding kick animation. I found this attack to be very effective.
- When going through the Hunting Grounds, you can open and close your map to freeze Lumberjacks in place for about 2 seconds.
- Refer to the achievement above on how to effectively fight the tree.
Quickly Identifying Your Route
You can easily determine your route for this level in the lobby of the sawmill.- As soon as you enter, turn left and walk forward a few steps. If your SIGHT sensor immediately goes off, you're on Route C.
- If it doesn't, I recommend just scanning everything in this room. You'll profit the Adrenaline back.
- If the 2nd set of chainsaws on the left, and the furthest saw blade on the right trigger you're on Route A.
- If the front saw blade on the right, and the very last chainsaw on the left triggers you're on Route B.
Woodpuppets Routes
| All Routes | A | B | C |
| HORROR MONITOR: As soon as you load in, turn left and look behind the guard booth. It'll be right in front of the door to the booth | |||
| TRAP: Truck directly across from guard booth | |||
| ITEM: The sign behind the drivers side of the truck has an Iron Heart | |||
| ENEMY: In the sawdust pile past the truck. Stick right to avoid | |||
| TRAP: Logs left of flames | |||
| ITEM: Right of the sawdust pile from the cutscene is a sign that says "Worker Collection". Inspect the right side of the shed behind it for Hassy | |||
| ENEMY: Shed just past previously mentioned sign. Stay to the left to avoid | |||
| ITEM: Directly across from previously mentioned sign is a container. Go behind it and search wooden barricade for Deep Breaths | |||
| ITEM: Gauze Wrap behind sign directly across from previous sawdust pile |
| All Routes | A | B | C |
| TRAP: 2nd set of chainsaws on left side | TRAP: Front saw blade on right side | TRAP: 1st set of chainsaws on left side (SIGHT sense as you enter) | |
| TRAP: Furthest saw blade right side | TRAP: Final chainsaw left side | TRAP: Furthest saw blade right side | |
| TRAP: Photo above the end of chainsaw case | TRAP: Photo above chainsaw case at top of stairs | TRAP: Photo above chainsaw case at top of stairs | |
| ITEM: Artificial Plasma in sign before double doors upstairs | ITEM: Artificial Plasma in sign before double doors upstairs | ITEM: Artificial Plasma in sign before double doors upstairs | |
| WEAPON: Interact with lumberjack past doors for the Axe | WEAPON: Head upstairs and interact with lumberjack for the Axe | WEAPON: Head upstairs and interact with lumberjack for the Axe | |
| KEY ITEM: Memo (Wood) on wax figure opposite lumberjack | COLLECTIBLE: Memo (Wood) on wax figure opposite lumberjack | COLLECTIBLE: Memo (Wood) on wax figure opposite lumberjack | |
| ITEM: Salad on boxes past next set of doors | ITEM: Salad on boxes past next set of doors | ITEM: Salad on boxes past next set of doors |
| All Routes | A | B | C |
| ITEM: Calculator on crates before left bend (has saw blade on top) | ITEM: Calculator on crates before left bend (has saw blade on top) | ITEM: Calculator on crates before left bend (has saw blade on top) | |
| TRAP (2): Crates immediately after turning left and blood to their left | TRAP (2): left and center of 1st window | TRAP: Blood puddle after turning left | |
| TRAP: Holes in right side of wall with light coming through | TRAP (2): holes in ceiling + 2nd set of holes in wall on right side | TRAP: Holes in ceiling | |
| TRAP: Middle of window past next blood puddle | ITEM: Gauze Wrap on crates right side (the one with the saw blade on it) | TRAP: Holes in wall across from 1st window. Hug left! Very easy to accidentally trigger | |
| TRAP: Holes in ceiling | Trap (2): last window left side + blood puddle in front of it | ITEM: Gauze Wrap on crates right side (the one with the saw blade on it) | |
| ITEM: Gauze Wrap on crates right side (the one with the saw blade on it) | ITEM: ER Discount Ticket on logs as soon as you turn right | TRAP (4): Last window left side, crates directly next to it, left and middle of last window end of hall | |
| TRAP (2): Last window on left side + Left side of window end of hall | ITEM: Injection on crate just past logs | ITEM: ER Discount Ticket on logs as soon as you turn right | |
| ITEM: ER Discount Ticket on logs as soon as you turn right | TRAP: crates just past previous item as you turn left | ITEM: Injection on crate just past logs | |
| ITEM: Injection on crate just past logs |
| All Routes | A | B | C |
| ENEMY: Crates straight ahead. Hug left to avoid | ENEMY: Crates straight ahead. Hug left to avoid | ENEMY: Crates straight ahead. Hug left to avoid | |
| TRAP: 3rd window on left | TRAP: 3rd window on left | TRAP: 2nd window immediately past crate |
| All Routes | A | B | C |
| ITEM: Artificial Brain on box straight ahead as you enter | |||
| ITEM: Artificial Plasma on box before exit door |
| All Routes | A | B | C |
| TRAP: after hooking around the bend, scan the part of the floor with no blood on it | |||
| KEY ITEM + ENEMY: Interact with the lumberjack for Piece of Wood, then try to leave the room. Fight is unavoidable |
| All Routes | A | B | C |
| TRAP: floor in front of the metal grate the moment you enter |
| All Routes | A | B | C |
| TRAP (3): Metal grate on floor as you turn corner from branch holding up bodies, blood on the wall next to it + gas vents under blood | TRAP (3): 2nd metal grate on floor as you turn corner from branch holding up bodies, blood on the wall next to it + gas vents under blood | TRAP (3): Metal grate on floor as you turn corner from branch holding up bodies, blood on the wall next to it + gas vents under blood | |
| ENEMY (2) + KEY ITEM: 1st crate in small storage room past staircase has an enemy. 2nd crate contains Randy's Brain. Past those crates is another enemy. No reason to fight that one, avoid it | ENEMY (2) + KEY ITEM: 3rd crate in small storage room past staircase has an enemy. 2nd crate contains Randy's Brain. Past those crates is another enemy. No reason to fight that one, avoid it | ENEMY: The doorway to the left of the stairs. Scan it from a distance! | |
| ENEMY (2) + KEY ITEM: 3rd crate in small storage room past staircase has an enemy. 2nd crate contains Randy's Brain |
| All Routes | A | B | C |
| TRAP: 2nd warning light above conveyor | TRAP: warning light directly above where the belt curves | TRAP: 3rd warning light above conveyor |
| All Routes | A | B | C |
| TRAP: gas pipe on right side as you enter | TRAP (2): Floor of the conveyor belt where it curves for the 3rd time + the gas pipe directly next to it | TRAP: Gas pipe where the belt curves for the 1st time | |
| TRAP (2): gas pipe on right as you hook around the first bend + floor of conveyor in front of it | Trap: gas pipe on the right before 3rd curve | TRAP: floor of conveyor right where 2nd curve is | |
| Trap: gas pipe on the right immediately after the zigzag in the belt | TRAP: 1st gas pipe on left immediately after 2nd curve |
| All Routes | A | B | C |
| COLLECTIBLE: Hunting Manual 1 on left booth (the empty one) | |||
| COLLECTIBLE: Hunting Manual 2 on right booth after cutscene | |||
| ITEM: turn right on the conveyor after the booths and search the crate for Gaboie |
| All Routes | A | B | C |
| KEY ITEM: Wudolla on purple glowing branch right of where Randy puppet cutscene starts | |||
| ITEM: Relaxation CD on crates top-left of room immediately after upper catwalk | |||
| ITEM: Steak Dinner on crate in middle of room. Directly across from save booth | |||
| ITEM: After entering the wooded area, you'll spot a sign. Go right to where you can rescue Randy. After the cutscene, search the top-right gurney for Biobody |
| All Routes | A | B | C |
| ENEMY: 1st open locker on right side of 1st corridor. Unavoidable | ENEMY: 3rd open locker right side of first corridor. Hug left wall to avoid | ENEMY: 1st open locker on right side of 1st corridor. Unavoidable | |
| ENEMY: Open locker as soon as you turn into 2nd corridor | ENEMY: Open locker as soon as you turn into 2nd corridor | ENEMY: 3rd open locker right side of first corridor. Hug left wall to avoid | |
| TRAP: Floor immediately after the 2nd fight | TRAP: Floor immediately after the 2nd fight | TRAP: Floor immediately after the 2nd fight | |
| ENEMY + ITEM: Enter next corridor. Enemy in open locker to your left. Turn right and search 4th locker on right for Scapegoat Mary | ENEMY + ITEM: Enter next corridor. Enemy in open locker to your left. Turn right and search 4th locker on right for Scapegoat Mary | ENEMY: 2nd open locker on right immediately after floor trap | |
| ITEM: Jump over crates and turn left. Search open locker on left for Gaboie | ITEM: Jump over crates and turn left. Search open locker on left for Gaboie | ITEM: After previous encounter, enter next corridor and turn right. Search 4th locker for Scapegoat Mary | |
| ITEM: Jump over crates and turn left. Search open locker on left for Gaboie |
Route A Video | Route B Video | Route C Video
A Cake for a Cake with a side of Sweets (3) In 'Killer Department Store' give the Hell Cake a Sweet Strawberry and a Baked Cake
MISSABLE
- At the start of the Killer Department store you'll be passing through a large candy store. Once you reach a staircase on your right, head up it. You can easily circumvent almost every trap in this room by just following the right wall. Once you approach the oven on the same wall that has crossed swords on it, scan it 3 times. 2 of those are traps and the other is the Baked Cake. Collect it.
- Head back downstairs and into the food court where you'll likely notice a monstrous cake standing on a stage. Facing the stage, head left and into the ice cream section. At the end of this section is the Sweet Strawberry and a forced enemy encounter as you go to collect it.
- With both items collected, return to the monstrous cake on stage and give it both items. If you hand it the Severed Head before giving it these 2 items, you'll need to reload a previous save.
Note that feeding these items to Hell Cake will damage you each time.
A Ton of Sacre-Bleu Beef (25) In 'Killer Department Store' go into the Butcher room with a full meat inventory and beat everyone up
MISSABLE
After the first Dummyman photo booth of the level, you'll enter a grocery store. Along the freezers here will be one stocked wit chicken, one with pork, and one with beef. Collect 5 of each as you're passing through. At the end of this section will be 2 hanging cockroaches that you can feed 3 pieces of meat total to to make them disappear, or just decline and take a small amount of damage. If you do feed them, make sure to restock whatever meat you used! Now, enter the restaurant at the end of the room and a small cutscene will play out, pitting you against all of the meat in your inventory. This fight can easily kill you if you're not careful, so just take it slow and steady. Circle the large group of enemies to gather them up and take a swing or 2 before regathering them. Once you win, the achievement will unlock.
The Story of Cashman and Co. (10) Learn everything about Cashman and the secrets of the Store in 'Killer Department Store'
MISSABLE COLLECTIBLE
There are 5 notes to collect in this level, and all of them can be found regardless of what route you're on.
- The first 3 notes can be found as soon as you start the level. When you do, turn left and enter the office you collect the Horror Monitor from. As soon as you enter, turn left and search the leather couch for Green Flyer. Next, search the trashcan for Secret Note. Finally, scan the corpse in the room, then search his body for Suicide Note.
- The last 2 can be found after the trio worm fight. Facing the elevator you need to ride, turn left and head behind the poles to find a path to another office. Once inside, turn left and mash your interact button as you walk along the carpet's edge to find Blue Memo. At the back of the room is a table and chair. Search between them for Red Memo.
A bit of testing can't hurt nobody (2) In 'Killer Department Store' let yourself get hit by Dollantula once you're in control and survive the attack
MISSABLE
After collecting the Remote from the operator's room and re-entering the boss fight, control the Dollantula to walk up to you, then press the jump button. Once it lands on you, the achievement will unlock.
What are you doing with my money!! (25) Finish Stage 4 without losing any money
MISSABLE
The major gimmick of level 4 is that you're given your reward money upfront, but a lot of traps within the level will drain money from you. You essentially need to get through the entire level without setting off a single trap, as almost all of them will take money. I highly recommend following the route guide or one of my videos below to make your life much easier, as this level is filled with traps.
Killer Department Store (5) Finish Stage 4 as Eriko
Shopping Spree (5) Finish Stage 4 as Kevin
Buyers Broke (5) Finish Stage 4 as Michel
Seller Scam (5) Finish Stage 4 as Randy
Hawoo?? (5) Finish Stage 4 as Brainless Randy
STORY RELATED MISSABLE
This is, in my opinion, the hardest level in the game and also sports the hardest fight(s) in the game. Before starting the level, I recommend buying 3 Hassy, 5 Salads, 5 Relaxation CDs, 3 Bandages, and 5 Gauze. Maybe even 3 or so Adrenaline restoring items if you're not confident in your trap scanning. This might sound like a lot, but this level is filled with traps and difficult forced encounters, as well as some wacky achievements.
- Clear time: 1 hour 15 minutes or less
- Traps cleared: 28 or more
- Heart rate: 80 or less
- Health: 150 or higher
- Adrenalin: 250 or higher
- Bleeding: 40 cc/min or less
Some tips for this level:
- This level has quite a lot of forced combat, and some very difficult fights. Be sure to bring a good amount of recovery items.
- The map trick can be used to freeze Mary during her maze.
- The item Mary hides in is tied to the route you're on. On route A she hides in the keyboard. On route B she hides in the fridge. And on route C she hides in the glasses.
- I recommend spamming the jump button during jump rope. The game sometimes likes to pretend you didn't press it if you just single press it.
- Speaking of jump rope, don't get fooled. Jumps 1-9 will increase in swing speed, but the final jump will be as slow as jump 1.
Quickly Identifying Your Route
* After grabbing your Horror Monitor, you'll need to collect the Severed Head item nearby. Approach the left side silver cart. If your SIGHT sensor goes off, you're on route B. * If it doesn't, we need to go down the first aisle in the candy store until you reach the stalls that say "HELL CANDY". Scan the spot where the two clown faces meet, and the spot directly right of that, then trigger the trap. * If the clown faces trigger, you're on route A * If the tongue one triggers, you're on route C.Killer Department Store Routes
| All Routes | A | B | C |
| COLLECTIBLE: As soon as you start the level, enter the door on your left. In this next room, immediately search the leather couch to your left for Green Flyer | |||
| ITEM: Caution bomb on table in between couches | |||
| COLLECTIBLE: Trash right side of large safe has Secret Note | |||
| HORROR MONITOR: Gray shelves across from corpse, left of large safe | |||
| TRAP + COLLECTIBLE: Corpse behind desk. After you scan it, search the body for Suicide Note | |||
| TRAP: Exit the office and scan left side silver cart only if SIGHT sensor goes off near it | |||
| KEY ITEM: Severed Head right of previous trap |
| All Routes | A | B | C |
| TRAP: Large popcorn bucket left side as you enter | TRAP: Large popcorn bucket left side as you enter | TRAP: Large popcorn bucket left side as you enter | |
| TRAP: Center of candy stalls straight ahead from previous trap (where the 2 clown faces meet) | TRAP: Right section of candy stalls straight ahead from previous trap | TRAP: Right section of candy stalls straight ahead from previous trap | |
| TRAP: Large lollipops on left side from previous trap | TRAP: Large lollipops on right side | Large blue candy left side | |
| TRAP: Large yellow candy left side | TRAP: Large blue candy | TRAP: Pink candy right of giant arm | |
| TRAP: Pink candy right of giant arm | TRAP: Large arm just past large yellow candy | ENEMY: left side candy stall just before a large orange gumdrop. Hug right side to avoid | |
| TRAP: Candy pile right side just past previous trap. It's easier to just scan both spots here | TRAP: Candy stall where 2nd large arm is. It's easier to scan both things here | TRAP (2): Yellow goop on floor + purple goop on ceiling | |
| ENEMY: Turning left from previous trap, enemy in left side stall. Hug right to avoid | ENEMY: Turning left from previous trap, enemy in left side stall. Hug right to avoid | TRAP: Red goop on left wall immediately after last trap | |
| TRAP (2): Both large pink gumdrops past enemy encounter | TRAP (2): Pink gumdrop on floor + purple goop directly above it | TRAP (2): Large green can right side + shelf with yellow cans left side | |
| TRAP: Yellow goop on ceiling | TRAP: Purple goop on floor right after pink gumdrop | TRAP: Large brown can just past stairs | |
| TRAP: Red goop on floor | TRAP: Yellow goop right side, between 2 pink gumdrops | TRAP: 1st hamburger on counter past large green can, Stay left to not accidentally trigger | |
| TRAP: Large brown can | TRAP (2): Large green can right side + shelves with green cans directly across from it | ITEM + TRAP: Calculator in register directly after hamburger. Hotdog cart just past that is trapped | |
| TRAP: Shelf across from large green can with smaller yellow cans on it | TRAP: Large brown can past stairs | TRAP: 1st sign with lips as you enter the ice cream section | |
| TRAP: Large green can past stairs | TRAP: 1st hamburger on counter past large green can, Stay left to not accidentally trigger | TRAP: Blue ice cream immediately after yellow pile on floor | |
| TRAP: 1st hamburger on counter past large green can, Stay left to not accidentally trigger | ITEM + TRAP: Calculator in register directly after hamburger. Hotdog cart just past that is trapped | ENEMY + KEY ITEM: Sweet Strawberry at end of ice cream section. Enemy will trigger as you go to grab it. You may want to grab the Cleaver first | |
| ITEM + TRAP: Calculator in register directly after hamburger. Hotdog cart just past that is trapped | TRAP (2): 1st sign with lips as you enter the ice cream section + yellow ice cream directly below it | ||
| TRAP (2): Yellow ice cream as soon as you enter ice cream area + sign with lips above yellow pile | ENEMY + KEY ITEM: Sweet Strawberry at end of ice cream section. Enemy will trigger as you go to grab it. You may want to grab the Cleaver first | ||
| ENEMY + KEY ITEM: Sweet Strawberry at end of ice cream section. Enemy will trigger as you go to grab it. You may want to grab the Cleaver first |
| All Routes | A | B | C |
| TRAP + WEAPON: The 2nd stall on the left wall as you enter is trapped. 3rd stall has the Cleaver | WEAPON + TRAP: The 3rd stall on the left wall as you enter has the Cleaver. 4th stall is trapped | TRAP + WEAPON: The 2nd stall on the left wall as you enter is trapped. 3rd stall has the Cleaver | |
| TRAP + ENEMY: 2nd stall on next wall with animal shaped bread is trapped. The very next stall has an avoidable enemy | TRAP (2): The 1st stall on the next wall with bread loaves + 2nd stall with animal shaped bread | TRAP (2) + ENEMY: 2nd stall on next wall with animal shaped bread is trapped. The very next stall has an avoidable enemy. 3rd stall with bread loaves is trapped | |
| TRAP: Crossed swords right of the oven | ENEMY: The immediate next stall on the same wall has an enemy. Easily avoidable | TRAP (2) + KEY ITEM: The oven past the swords has 2 traps and the Baked Cake. Just scan it 3 times | |
| TRAP (3) + KEY ITEM: Scan the oven 3 times + the small wooden doors above it. 3 are traps and the last is the Baked Cake | TRAP (2) + KEY ITEM: The oven past the crossed swords has 2 traps and the Baked Cake. Just scan it 3 times | TRAP: Crossed swords on the wall left of the oven | |
| TRAP: Stall with bread loaves left of oven | TRAP: Crossed swords on the wall left of the oven |
| All Routes | A | B | C |
| ITEM: Return to Hell Cake and give him the Strawberry, Cake, and Severed Head. Jump on stage and collect him | |||
| ITEM: Hassy on right side table just past first two tables |
| All Routes | A | B | C |
| KEY ITEM: Near the end of the left row of freezers will be frozen chickens. Collect 5 if going for the achievement, collect 0 if not | KEY ITEM: Near the end of the left row of freezers will be frozen chickens. Collect 5 if going for the achievement, collect 0 if not | KEY ITEM: Near the end of the left row of freezers will be frozen chickens. Collect 5 if going for the achievement, collect 0 if not | |
| TRAP + KEY ITEM: The 1st piece of meat on the floor is trapped. Directly in front of it is Pork. Collect 5 if going for the achievement, collect 0 if not | KEY ITEM + TRAP (2): Around the corner from the chicken is Pork. Collect 5 if going for the achievement, collect 0 if not. The further meat giblets and chicken on the floor are trapped | TRAP + KEY ITEM: The 1st pile of giblets on the floor is trapped. Directly in front of it is Pork. Collect 5 if going for the achievement, collect 0 if not | |
| TRAP: The small bloody giblets on the floor immediately after the Pork | TRAP + KEY ITEM: The pile of bones around the next corner is trapped. Directly to its right is Beef. Collect 5 if going for the achievement, collect 1 if not | TRAP: the chicken on the floor immediately in front of where you can grab Pork | |
| TRAP + KEY ITEM: The pile of bones around the next corner is trapped. Directly to its right is Beef. Collect 5 if going for the achievement, collect 1 if not | ENEMY: The 2 giant cockroaches can be fed meat to make them leave. The number they want is random, so I recommend declining and taking the damage | TRAP + KEY ITEM: The pile of bones around the next corner is trapped. Directly to its right is Beef. Collect 5 if going for the achievement, collect 1 if not | |
| ENEMY: The 2 giant cockroaches can be fed meat to make them leave. The number they want is random, so I recommend declining and taking the damage | ENEMY: The 2 giant cockroaches can be fed meat to make them leave. The number they want is random, so I recommend declining and taking the damage |
| All Routes | A | B | C |
| TRAP: Watermelons at the end of the 1st aisle | TRAP: Watermelons at the end of the 1st aisle | TRAP: Watermelons at the end of the 1st aisle | |
| ENEMY: Immediately after the watermelons is dirt with worms in it. One is right where the dirt starts. Avoid it by jumping on to the ledge on the right | ENEMY: Immediately after the watermelons is dirt with worms in it. One is right where the dirt starts. Avoid it by jumping on to the ledge on the right | ENEMY: Immediately after the watermelons is dirt with worms in it. One is right where the dirt starts. Avoid it by jumping on to the ledge on the right | |
| TRAP: Onions at 1st right turn. Scan is close to the patch of floor tiling | TRAP: Onions at 1st right turn. Scan is close to the patch of floor tiling | TRAP: Onions at 1st right turn. Scan is close to the patch of floor tiling | |
| ENEMY: Another worm is just after the onions where the path splits right. Avoid it by jumping on the right-side ledge | ENEMY: Another worm is just after the onions where the path splits right. Avoid it by jumping on the right-side ledge | ENEMY: Another worm is just after the onions where the path splits right. Avoid it by jumping on the right-side ledge | |
| TRAP: Pile of goop straight ahead from onions | ENEMY: Another worm is in the dirt patch after the onions and goop ahead. Avoid it by jumping on the right-side ledge | ENEMY: Another worm is in the dirt patch after the onions and goop ahead. Avoid it by jumping on the right-side ledge | |
| ENEMY: Another worm is in the dirt patch after the goop. Avoid it by jumping on the right-side ledge | TRAP: pile of goop right of wooden cart | TRAP (2): Pineapples on left just before exit door. Scan is right where the dirt ends. The goop is also trapped | |
| TRAP: Pineapples on left just before exit door. Scan is right where the dirt ends | TRAP: Pineapples on left just before exit door. Scan is right where the dirt ends |
| All Routes | A | B | C |
| ENEMY: Make sure you scan in front of the large double doors! This is by far the hardest fight in the game and you don''t want to get surprised at the start. Take this fight slow and try to bait out attacks. Good luck |
| All Routes | A | B | C |
| ITEM: Facing the elevator, turn left and go behind the pillars to find a path to a secret office. As soon as you enter, turn right and search the small table for Artificial Plasma | |||
| COLLECTIBLE: Look left of where you entered and search between the paper and pot on the floor for Blue Memo. The interaction is at the edge of the rug | |||
| ENEMY + WEAPON: Scan the fire place on the left twice. One is the enemy encounter and one is the Machine Gun | |||
| ITEM: Caution Bomb in knocked over plant near bloody wall | |||
| COLLECTIBLE: Red Memo between chair and table left of bloody wall | |||
| $100,000: Interact with the calculator and type in 1863 |
| All Routes | A | B | C |
| TRAP: Masks on left side as soon as you open the doors | TRAP (2): The 2nd robot and large gun on right side | TRAP: robot right side as soon as you enter | |
| TRAP: giant guns right side immediately after last trap | TRAP: masks on left immediately after last traps | TRAP: UFOs left side immediately after last trap | |
| TRAP: UFOs left side immediately after last trap | TRAP: UFOs on left immediately after last trap | TRAP: masks left side immediately after last trap | |
| TRAP: robots right side near corner of aisle | TRAP: magician hats on right after turning corner | TRAP: large guns on right side immediately after last trap | |
| TRAP (2): magician cutout + cane on left after turning the corner | TRAP: magician cutout left side immediately after last trap | TRAP: joker cards on right after turning corner | |
| TRAP: joker cards on right after last trap | TRAP (2): magician cane on left side just before joker cards. The joker cards are also trapped | TRAP (3): magician hats right side + magician cutout & cane left side immediately after last trap | |
| TRAP: magician hats left side immediately after last trap | TRAP: giant cardboard standee at aisle corner | TRAP (2): giant cardboard standee at aisle corner + green plane right next to it | |
| TRAP: giant cardboard standee at aisle corner | TRAP: green plane on ceiling halfway down aisle | TRAP (2): left & right half of static TVs at aisle corner | |
| TRAP: green plane on ceiling halfway down aisle | TRAP (2): left & right half of static TVs at aisle corner | TRAP (2): game console right side + skateboards left side after 2nd set of static TVs | |
| TRAP: right half of static TVs at aisle corner | TRAP: game console on right side immediately after turning corner | TRAP: baseball right side immediately after previous traps | |
| TRAP (2): Static TVs on left and right of aisle | TRAP: skateboards left side near end of aisle | TRAP: cowboy cutout | |
| TRAP: 1st set of baseballs right side | TRAP: baseball at corner of aisle | ||
| TRAP: skateboards on left side immediately after last trap | TRAP: cowboy cutout | ||
| TRAP: cowboy cutout |
| All Routes | A | B | C |
| ITEM (2): Artificial Plasma + Salad in trash cans as soon as you enter | ITEM (2): Artificial Plasma + Salad in trash cans as soon as you enter | ITEM (2): Artificial Plasma + Salad in trash cans as soon as you enter | |
| TRAP: pile of doll boxes to the immediate left of exit door | TRAP: pile of doll boxes to the immediate right of exit door | TRAP: pile of doll boxes to the immediate left of exit door |
| All Routes | A | B | C |
| KEY ITEM: from where you start, immediately head left and take the 2nd right. Then, go left 3x to find Card 1 | |||
| KEY ITEM: 180 and turn right x2. Go straight until you hit a wall. Follow the only path you can until it branches off to the left. Card 2 is down that branch | |||
| KEY ITEM: 180 again and turn left 2x, then right 2x. Card 3 will be at the end to your left | |||
| KEY ITEM: 180 and turn right. Run straight until you hit a wall, then turn left for Card 4 |
| All Routes | A | B | C |
| ITEM (2): After leaving the maze you'll notice 3 boxes to your left. Box 1 & 2 have an Artificial Brain and Amazon | |||
| KEY ITEM: Mary's Key is in the 3rd box after defeating her |
| All Routes | A | B | C |
| ITEM (3): Mary's Stick, Salad, and Scapegoat Mary are in the boxes after winning |
| All Routes | A | B | C |
| ITEM (2) + ENEMY: Before the 2nd elevator, use Mary's Wand on the painting to the right. Inside the office, search the bookshelf to your immediate left for Erole Magazine + the small table right in front of it for Biobody. There's an enemy encounter immediately after the table | |||
| ITEM: Artificial Plasma on 2nd small table | |||
| $150,000: Interact with the table and enter 2161 to open the safe |
| All Routes | A | B | C |
| KEY ITEM: Remote on the desk |
Route A Video | Route B Video | Route C Video
Ethical Journalism (5) Save Jorg
Fearless (10) Max Upgrade Eriko
Ladykiller (10) Max Upgrade Kevin
Psychic Queen (10) Max Upgrade Michel
Chivalry (10) Max Upgrade Randy
Hard News (10) Max Upgrade Jorg
| Character | Items | Price | |
| Eriko | 5x Biobody, 4x Artificial Brain, 9x Artificial Plasma | $490,000 | |
| Kevin | 4x Iron Heart, 4x Biobody, 4x Artificial Brain, 9x Artificial Plasma | $580,000 | |
| Michel | 3x Iron Heart, 6x Biobody, 2x Artificial Brain, 9x Artificial Plasma | $530,000 | |
| Randy | 6x Iron Heart, 1x Biobody, 7x Artificial Brain, 9x Artificial Plasma | $670,000 | |
| Jorg |
Go To No. 1! (10) Don't lose any of your Total Prize at the end of Stage 4
Destroy ... One by One (10) Win the 50.000 Dollars Total Prize in Stage 5
Cork Goes To Hell (10) Win the 300.000 Dollars Total Prize in Stage 6
Murder Mistery (5) Guess Who is the correct Killer and get the Bonus Prize in Stage 5
Reminiscence (10) Finish the game with the Bad Ending
Back To Back (10) Finish the game with the Good Ending
I'll Bleed For You (25) Get the True Ending
Endless Joy (5) Beat the 1st place highscore in the Bonus Minigame
Toy Hunter (5) Finish Stage 6
Killerman (5) Finish Stage 5 as Eriko
Detective Kevin (5) Finish Stage 5 as Kevin
Consultant Michel (5) Finish Stage 5 as Michel
Constable Randy (5) Finish Stage 5 as Randy
Ugaaa?? (5) Finish Stage 5 as Brainless Randy
Oh No! OHNOMAN (5) Defeat Oh No Man
FEAR SPIDER (5) Defeat Donald Cashman
Keep Your Way Deep Your Body .. (5) Defeat the Bullstinger
The Screams and Scares of a few Ill Bleeders (3) In 'Killerman' watch 3 people get brutally murdered
Does it matter if it's one more dead body? (10) In 'Killerman' find Jorg in less than 6 minutes
YOU'RE TOO SLOW! (10) In 'Toy Hunter: Cork goes to Hell' defeat Zodick the Hellhog without getting hit
The Things you do for Love (5) In 'Toy Hunter: Cork goes to Hell' watch ever Story cutscene
Restricted Fun (10) Get a Score of 500 without doing more than 10 jumps
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