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SpellCaster (SMS)

This guide provides comprehensive details on how to unlock each achievement within the base set, offering clear steps and strategies to ensure your success. Additionally, it includes useful information on the leaderboards for those interested in tracking their progress and competing at higher levels.
This guide mirrors the one available on the achievement set developer's Github
Set consists of 36 achievements worth 255 points
Set released on 31 July 2026
If the explanation here doesn't suffice feel free to search up some guides, here are a few helpful resources:
- Retro Achievements Game Page
- Longplay/Walkthrough on Youtube
- Walkthrough on RPG Classics
- Guides on GameFAQs
- Some hacking info (by SMSPower)
- Game Page on Wikipedia
Tip
If you plan to master the entire set, it is highly recommended to keep a record of passwords at several points throughout the game, especially before attempting the challenge achievements. In RetroAchievements Hardcore Mode, retrying these challenges can otherwise be very time-consuming, as there are no save states. You don't necessarily have to use your own passwords, passwords shared by other players or available online work just as well.
Note
The guide will often refer to Adventure Mode and Action Mode.

Adventure Mode refers to the screen (above), where the player interacts with the world and characters via dialogue, text and various actions.

Action Mode refers to the screen (above), where the player progresses through a horizontal side-scroller, fighting enemies, bosses and dodging obstacles.
This category encapsulate all achievements for progressing through the game's story.
| Title (dev_id) | Guidance & Insights |
|---|---|
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a_Ch1MysteryMan
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Defeat the Mysterious Man at Izumo Temple. The achievement pops in Adventure Mode, when the Mysterious Man dissappears. Right when the following text renders: "with that word, the mysterious enemy disappears!". - A Trigger Indicator is displayed when the boss dies. |
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a_Ch1KashimaBoss
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Defeat the Kashima Temple Fire Boss, which wants to awaken the Serpent God. The achievement pops after defeating the boss, and then picking up the Sword of Branches in the succeeding Adventure Mode scene. - A Trigger Indicator is displayed when the boss dies. |
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a_Ch2SwordKusanagi
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Find and use the Sword of Kusanagi during your visit to Dannoura. (The sea traversal section of the game) After acquiring the sword in the underwater temple, the player has to progress through the story, which takes them back to the sea surface, where they find themselves surrounded by enemy Iwato soldiers. The achievement then pops when the player uses the Sword of Kusanagi at this point, showcasing it's power. WARNING: Acquiring the sword and using it against the soldiers must be done within one session. There's only a minimal amount of gameplay between these two points, so this shouldn't be too much of a hassle. - A Trigger Indicator is displayed when the Sword of Kusanagi is acquired in the underwater temple. |
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a_Ch3Shimazu
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Uncover the true intentions of the Iwato family's actions. After defeating Princess Asaka and the Giant Centipede at Izumo Temple, the player has to talk with both Shimazu and Princess Asaka. Shimazu will then offer the Ball of Shimazu, after acquiring this item, the player has to simply progress the dialogue. Once Princess Asaka leaves, the achievement should pop. WARNING: Acquiring the Ball of Shimazu and the point where Princess Asaka leaves has to be done within one session. There's only a minimal amount of gameplay between these two points, so this shouldn't be too much of a hassle. - A Trigger Indicator is displayed when the player acquires the Ball of Shimazu. |
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a_Ch3Ameno
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Activate the machine at Kakogen and receive the revelation of the Serpent God Ooku. After defeating Kezeus and Robot Daikok at Mt. Hinokami, the player will have acquired the Armor Bracers. Returning back to the spacecraft inside Kakogen Temple and using the Armor Bracers starts a dialogue with the Serpent God. Simply finish through his dailogue in order for the achievement to pop. WARNING: Acquiring the Armor Bracers and talking with the Serpent God Ooku has to be done within one session. There's only a minimal amount of gameplay between these two points, so this shouldn't be too much of a hassle. - A Trigger Indicator is displayed when the player acquires the Armor Bracers. |
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a_Ch4Demon
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Vanquish the general of the Evil Lord's army within the pyramid's depths. After activating the spacecraft at Kakogen Temple, the game takes the player to a pyramid. Simply progress through this dungeon and defeat the boss. The achievement then pops by finishing the post-boss dialogue. WARNING: Defeating the boss and finishing the post-boss dialogue has to be done within one session. There's only a minimal amount of gameplay between these two points, so this shouldn't be too much of a hassle. - A Trigger Indicator is displayed when the player defeats the pyramid boss. |
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a_Ch5Yomotsu
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Journey to the realm beyond and stand before the mighty God Yomotsu. The quest eventually takes the player to the Underworld, tasked with finding the God Yomotsu. The player will have to find a musical harp as well as learn to play it well, before they can succesfully talk with Yomotsu. The achievement pops after succesfully calming his guard dog Cerberus with music and talking with the God for the first time. WARNING: Calming Cerberus and finishing the following dialogue has to be done within one session. There's only a minimal amount of text between these two points, so this shouldn't be too much of a hassle. - A Trigger Indicator is displayed when the player calms down Cerberus. |
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a_Ch5Izanami
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Gather the wisdom and strength needed to challenge the Evil Lord's reign. Izanami tasked the player with finding the Sacred Mirror, after they've acquired the item, the player must return to her and use it. Afterwards the player the can talk to her again for information on how to defeat the Evil Lord. Simply finish this dialogue and the achievement should pop. WARNING: Talking with Izanami after showing her the Sacred Mirror and finishing the following dialogue has to be done within one session. There's only a minimal amount of text between these two points, so this shouldn't be too much of a hassle. - A Trigger Indicator is displayed when the player talks with Izanami after using Sacred Mirror on her. |
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a_SlayEvilLord
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Defeat the Evil Lord and seal your fate as a SpellCaster. Heading back to Kashima Temple and using the necessary items, starts the fight against the final boss. After defeating the Evil Lord, simply continue through the outro. The achievement pops when the sunside frame with Kane slowly renders on screen. - A Trigger Indicator is displayed when the player defeats the Evil Lord. |
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A set of custom-made challenge achievements encompassing each Action level/boss fight within the game.
| Title (dev_id) | Guidance & Insights |
|---|---|
|
a_ClgEnrikuTemple
|
Reach Enriku Temple without taking damage. Starting from Summit Temple, MOVE to Mt.Enriku. Then progress all the way through this Action Mode sequence until you get to Enriku Temple. The enemies within this area are very easy to deal with. Doing this part hitless is pretty easy. If all else fails, the player could just spam some overpowered spell. - Player dies - Player takes a hit If any fail condition is met, the player can easily retry the achievement by dying and then choosing to CONTINUE instead of BREAK. The player then respawns back at the start of the Action Mode sequence. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. It is removed when any fail condition is met. |
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a_ClgIzumoShrine
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Reach Izumo Temple and defeat the mysterious man within 1 minute and 45 seconds. The timer only counts while in Action Mode. MOVE to Izumo Shrine. Then progress all the way through this Action Mode sequence until reaching Izumo Shrine. At the destination, start the bossfight and defeat the mysterious man. The achievement pops when he's vanquished. If all else fails, the player could just spam some overpowered spell. - Player exceeds the time limit If any fail condition is met, the player can easily retry the achievement by dying and then choosing to CONTINUE instead of BREAK. The player then respawns back at the start of the Action Mode sequence. This only works when the player is still in the Action level prior reachig the shrine. If the player has failed the challenge during the bossfight, they can only retry by using a password, which puts them back before moving to the shrine. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best : *1m30s ~* |
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a_ClgAttaroShrine
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Reach Attaro Shrine and defeat the warden using only fully charged Ki attacks and no more than 3 'Makiri' casts. MOVE to Attaro Shrine to begin tracking this achievement. The achievement unlocks when the boss is defeated. The achievement pops when the boss dies. As you progress through the Action Mode sequence, only use fully charged Ki attacks and try to avoid using 'Makiri' whenever possible. Ideally, save at least 2 'Makiri' casts for the boss fight, as defeating Jukak using only fully charged Ki attacks is significantly more difficult without them. During the fight, keep your distance by flying around the arena and dodging Jukak's leap attacks. Fire fully charged Ki attacks whenever he jumps toward you. Be wary: 'Makiri' only lasts for 30 seconds, but its effect ends immediately if you are hit while it is active. Saving two casts for the boss fight makes this challenge considerably easier. - Player uses a non-fully-charged Ki attack. The challenge automatically resets when dying during the Action level prior to reaching Attaro Shrine, if the player choses to CONTINUE instead of BREAK after dying. If the player fails the challenge during the bossfight, the best method to retry is by using a password which puts the player back at a point before moving to Attaro Shrine. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. - A Measured Indicator tracks the amount of 'Makiri' casts left to be used up to 3. |
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a_ClgMtMiwa
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Reach the top of Mt. Miwa and defeat both guardians using no more than 50 ENGY. The 'Fudo' and 'Kannon' spells are disallowed. Acquiring the Fake Sword and showing it to Daikok, MOVE to Mt. Miwa to begin tracking this achievement. The achievement unlocks when Wakahiko, the 2nd boss at Miwa Temple, is defeated. The tip would be to try out the different allowed spells and see what works best to defeat the bosses, some of damage spells work really well. So save your ENGY for the bossfights, since the path to Miwa Temple is rather simple to navigate. - Player casts a disallowed spell - Player exceeds ENGY limit. The challenge automatically resets when dying during the boss fight against first boss at Miwa Gate, if the player choses to CONTINUE instead of BREAK after dying. If the player fails the challenge during any latter part, the best method to retry is by using a password which puts the player back at a point before starting the fight at Miwa Gate. - A Trigger Indicator is displayed when starting the boss fight against the Mt. Miwa Guard at Miwa Gate - A Measured Indicator tracks the amount of available ENGY left up to 50. |
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a_ClgKashimaTemple
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Reach Kashima Temple and defeat the fiery warrior using a single defensive spell of choice, with only 2 activations allowed. After defeating Wakahiko at Mt. Miwa and talking with Daikok, MOVE to Kashima Shrine to begin tracking this achievement. Defensive spells include the following: Mars, Makiri, Nobota. - Player casts more than one distinct spell - Player exceeds number of allowed spell casts The challenge automatically resets when dying during the Action level prior to reaching Kashima Shrine, if the player choses to CONTINUE instead of BREAK after dying. If the player fails the challenge during the bossfight, the best method to retry is by using a password which puts the player back at a point before moving to Kashima Shrine. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. - A Measured Indicator tracks the amount of available spell casts left to use. |
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a_ClgUnderwaterShrine
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Reach the Underwater Shrine within 1 minute and 45 seconds without taking a single hit. At Dannoura/Shimono Sea, after vanquishing the whirlpool, jump down into the water to start tracking this achievement. The main tip to give away here is to use your spells. - Player takes a hit - Player exdceeds the time limit The challenge automatically resets when dying during the Action level prior to reaching the Underwater Shrine, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *1m15s ~* |
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a_ClgAsaka
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Defeat Princess Asaka within 1 minute whilst using no more than 50 ENGY. This can easily be done by using some of the attack spells. Try out which one works best. - Player exceeds time limit - Player exceeds ENGY limit The challenge automatically resets when dying during the bossfight, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the bossfight starts. - A Measured Indicator tracks available ENGY left to be used up to 50. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *30s ~* |
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a_ClgCentipede
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Defeat the Giant Centipede using only 1 spell of choice, within 1 minute 15 seconds, using no more than 50 ENGY, and without taking damage Just like the other challenge achievements, try out all the spells and see which one works best to defeat the boss within the given challenge constraints. - Player uses more than one distinct spell - Player exceeds time limit - Player exceeds ENGY limit - Player takes a hit The challenge automatically resets when dying during the bossfight, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the bossfight starts. - A Measured Indicator tracks available ENGY left to be used up to 50. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *40s ~* |
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a_ClgKakogenTemple
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Reach Kakogen Temple using only 1 spell cast and suffering no more than 1 hit of damage. After talking with Utsuho at Kumano Temple, MOVE to Kakogen to begin tracking this achievement. The main tip would be to not get hit prior to reaching the area with the robots. Then try to navigate through the enemies. - Player casts more than one spell - Player takes more than one hit The challenge automatically resets when dying during the Action level prior to reaching Kakogen Temple, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. |
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a_ClgMtHinokami
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Reach the top of Mt. Hinokami and defeat the villians without exceeding the ENGY limit of 70. Taking damage restores your allowance and the spell 'Mars' may only be cast once. After finding the spaceship at Kakogen Temple, return to Ustuho and talk with him to unlock the next area. MOVE to Mt. Hinkokami to begin tracking this achievement. The main giveaway here would be to make good usage of your available ENGY. I'm pretty sure the player will need to use at least one cast of 'Makiri' to reach the top of the mountain. Then during the bossfights, try to find a good method to defeat each of the two bosses. The hardest one by far is Robot Daikok. Also be aware the player is allowed one cast of 'Mars' which heals them up to max, which in order can be used to regain ENGY allowance. - Player cast 'Mars' more than once - Player exceeds ENGY allowance The challenge automatically resets when dying during the Action level prior to reaching the top of the mountain, if the player choses to CONTINUE instead of BREAK after dying. If the player fails the challenge during the bossfights, the best method to retry is by using a password which puts the player back at a point before moving to Mt. Hinokami Shrine. - A Trigger Indicator is displayed when the player starts the Action level from the beginning. - A Measured Indicator tracks the player's ENGY allowance left up to 70. Allowance is regained when taking damage. |
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a_ClgPyramid
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Reach and defeat the Pyramid Demon within 8 minutes whilst using no more than 70 ENGY After defeating the bosses at Mt. Hinokami and activating the spacecraft at Kakogen Temple, it moves the player to the pyramid. Once the player unlocks the main entrance, enter it to start tracking this achievement. The main tip here would be to make good use of the spells. The bossfight in this case is pretty easy to handle with just basic attacks. This map documented on GameFAQs may provide help finding the most efficient path up to the bossfight. - Player exceeds the ENGY limit - Player exceeds the time limit, it only tracks while in Action Mode, in Adventure Mode the timer is halted. The challenge automatically resets when dying during the Action level prior to reaching the boss, if the player choses to CONTINUE instead of BREAK after dying. If the player fails the challenge during the bossfight, the best method to retry is by using a password which puts the player back at a point before entering the pyramid's main entrance. - A Trigger Indicator is displayed when the player enters the pyramid via the main entrance. - A Measured Indicator tracks available ENGY left to be used up to 70. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *6m ~* |
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a_ClgThunderGod
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Defeat the Thunder God and claim the Sword of Kusanagi within 10 seconds This challenge all depends on the usage of spells. There's no ENGY limit for this challenge. - Player exceeds time limit The challenge automatically resets when dying during the bossfight, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the bossfight starts. Developer Personal Best: *5s ~* |
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a_ClgYomotsuPlain
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Travel from the Misty Crossing to the Holy Bridge within 2 minutes, using no more than 40 ENGY, taking only 1 hit, and without the spells 'Makiri' or 'Mars'. After Yomotsu tells the player about the Holy Bridge and visiting Amano about it as well, the Holy Bridge can be entered by moving all the way to the right of the Underworld's Action level. To begin the achievement head back to Misty Crossing, all the way to the left of the Underworld's Action level, and MOVE to Yomotsu from this location to start tracking the achievement. Again just as the other challenge achievements, try to make good use of any allowed spell in order to travel to the destination in the given time limit. - Player takes more than one hit - Player exceeds ENGY limit - Player exceeds time limit - Player casts a disallowed spell The challenge automatically resets when dying during the Action level, if the player choses to CONTINUE instead of BREAK after dying. If the player fails the challenge during the bossfight, the best method to retry is by using a password which puts the player back at a point before entering the pyramid's main entrance. - A Trigger Indicator is displayed when entering the Underworld's Action level via Misty Crossing. - A Measured Indicator tracks available ENGY left to be used up to 40. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *1m40s ~* |
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a_ClgMedusa
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Defeat Medusa and obtain the Sacred Mirror within 45 seconds, without taking damage, and using only 'Makiri'. Use 'Makiri' to fly around and dodge Medusa's head, attack with basic attacks whenever possible. - Player takes a hit - Player exceeds time limit - Player casts any disallowed spell The challenge automatically resets when dying during the bossfight, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the bossfight starts. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *23s ~* |
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a_ClgFinalBattle
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Defeat the Evil Lord within 5 minutes 20 seconds, using no more than 250 ENGY, never falling below 25 STGH, and without any healing or resurrection. Main tip would be to only use spells when absolutely necessary during the four mini bosses. The most hardest mini boss would be the third one, which shoots out mini version of himself. Try using some spells here and then save up the rest of the ENGY for the final fight. During the final fight try to focus the large mouths first, then the player can easily 1v1 the boss with any remaining ENGY. Also make sure to be fully healed up before commiting to the final fight, the player may heal at Izumo Town by eating some food. - Player STGH/HP drops below 25 - Player exceeds ENGY limit - Player exceeds time limit - Player uses the 'Mars' spell - Player is resurrected by Kuma's necklace The challenge automatically resets when dying during the any section of the fight, if the player choses to CONTINUE instead of BREAK after dying. - A Trigger Indicator is displayed when the Action level starts (in this case it's like a vertical Shoot-em up). - A Measured Indicator tracks available ENGY left to be used up to 250. - This achievement includes a complementary leaderboard that provides an on-screen timer, allowing the player to track their current time while attempting the challenge. Developer Personal Best: *4m ~* |
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A collection of bonus achievements, showcasing various easter eggs and miscellaneous tasks.
| Title (dev_id) | Guidance & Insights |
|---|---|
|
a_EatSpaghetti
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A rare moment of peace between battles. Enjoy a hearty bowl of pasta. At Izumo Town LOOK at the stall until Kuma, the vendor, shows himself. Talk with him a few times, he will eventually give the player the option to eat some spaghetti. This may not be possible during the player's first visit to the town. (first chapter of the story). - A Trigger Indicator is displayed when the player takes the spaghetti. Finish the dialogue to unlock the achievement. |
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a_EatMidori
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Even heroes need comfort. Taste Midori's signature cuisine. During the player's visit to Shimono-seki/Dannoura, they will enter the house of Midori. Once inside LOOK and then TAKE the food. Make sure to have a taste of all three dishes. - Player leaves the house before having a eaten all three dishes. If any fail condition is met, the player can easily retry the achievement by re-entering the house. - A Trigger Indicator is displayed when all three dishes have been eaten. Finish the dialogue to unlock the achievement. - A Measured Indicator tracks the different dishes tasted up to 3. |
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a_xRaying
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Not all secrets are visible to the naked eye. Use the X-Ray Glasses to uncover hidden treasure at Dannoura. During the player's visit to Shimono-seki/Dannoura, at the pier, LOOK at the boathouse, then TALK to Midori. Now go inside the boathouse, look around, then go back to Midori's house. TALK to Grampa and he'll tell you about the X-Ray glasses inside the boathouse. Return to the boathouse and TAKE the X-Ray glasses. It's not necessary to get this to progress the story, this is purely optional. Once at sea, simply USE the glasses when above an item of interest. I would advise taking a look at any walkthrough mentioned above. - A Trigger Indicator is displayed when using the glasses at sea. But to unlock the achievement the player has to effectively spot a chest. |
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a_SeaSpirits
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The sea does not forgive trespassers. Purify the waters of Dannoura by vanquishing all sea spirits. During the player's visit to Shimono-seki/Dannoura, once at sea, the player must acquire a lute in order to progress the story. Once it is acquired simply go to all six spirits on the sea's surface and play the lute. Please use any walkthrough mentioned above if you're having trouble. - A Measured Indicator tracks the amount of sea surface spirits vanquished up to 6. |
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a_Indy
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The deeper you go, the more the Pyramid gives... and takes. Recover STGH from each unique Big Blue Orb within the Pyramid. Be wary in order for the orb pickup to count, the player needs to restore some STGH/HP. So make sure to have taken some damage prior to picking up the orbs. Having trouble finding the orbs? Please use this map documented on GameFAQs. The orbs which count for this achievement are the ones on pedestals: C, E, F, H, K. The orbs dropped by mini bosses are not counted for this achievement. (J, G) - Progressing the story to a point of no return to the pyramid. Retrying is then only possible by using a password which puts the player back outside the pyramid. - A Measured Indicator tracks the amount of orbs picked up, up to 5. |
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a_MiniEye
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It sees all, until it is blinded by defeat. Eliminate the Eye Sentinel guarding the Pyramid's depths. Having trouble finding this mini boss? Please use this map documented on GameFAQs. The eye mini boss is noted as a "G" on the map. In order to defeat it, just use some spells. Basic attacks also work when timed right. - A Trigger Indicator is displayed when the boss spawns. |
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a_MiniGoat
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Stubborn, relentless, and finally restrained. Defeat the Goat Guardian lurking within the Pyramid. Having trouble finding this mini boss? Please use this map documented on GameFAQs. The eye mini boss is noted as a "J" on the map. This boss is fairly easy to defeat. Just use some spells, or not... - A Trigger Indicator is displayed when the boss spawns. |
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a_FullyGeared
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A warrior forged in complete armament. Acquire every weapon and armor piece. Having trouble locating any items? I would advise taking a look at any walkthrough mentioned above. Weapons: Dokko - Is given by Daikok near beginning of the game. Vajira (missable) - Acquired as an item in Shimono-seki/Dannoura, during the sea faring section. Trident (missable) - Is found inside the pyramid, documented as "L" on this map. Warhammer - Is neccesary to have been acquired for progressing through the pyramid, so this one isn't missable. Documented as "B" on this map. Armor: (all are missable) Bracers - Acquired as an item in Shimono-seki/Dannoura, during the sea faring section. Helmet - Acquired as an item in Shimono-seki/Dannoura, during the sea faring section. Body Armor - Is found inside the pyramid, hidden inside breakable walls, documented as "I" on this map. Leg Armor - Is found inside the pyramid, hidden inside breakable walls, documented as "D" on this map. Progress can be tracked within the in-game menu. |
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a_Energised
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Only those fully charged may challenge fate. Accumulate 250 ENGY before the final confrontation. Simply do a little farming within any Action level, to stock up on some ENGY. The player will probably be doing this naturally in order to progress the story, as some parts pretty much require the player to stock up on some ENGY as they're pretty hard without a good amount of ENGY in reserve. Developer note ⁃ The final confrontation/final fight is not included for this achievement, as the last bossfight gives a free amount of ENGY to the player. |
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a_ChizuParty
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For one moment, even warriors forget the world is ending. Celebrate with drink and dance during the Chizu festivities. During the player's visit to the Underworld, the player will visit Chizu Sea, where they'll encounter some sort of party going on. For this achievement you'll have to interact with them in two ways: - Drink some nectar with them - USE the Sword of Kusanagi on them - A Measured Indicator tracks each action up to 2. |
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a_OneHitHumanBoss
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A SpellCaster does not duel, he delivers judgement. Topple a human boss in a single decisive strike. This can only be achieved by using the "Fudo" spell. It costs 20 energy to cast. The bosses which are viable to be one hit would be: - Mysterious Man (at Izumo Temple) - Jukak (at Attaro Shrine) - Wakahiko (at Mt. Miwa Temple). |
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a_Ressurectlace
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Twisted like spaghetti, but woven with the power to refuse death. During the final battle restore your STGH with a divine necklace. Before heading to Kashima Temple to start the final fight, first go to Izumo Town and interact with Kuma a few times, he'll eventually let you take his new found necklace. TAKE the necklace then go ahead and start the final fight. Now simply let yourself get hit until your STGH/HP drops to 0 and you'll restore your STGH back up. Be wary this will only happen once, since the necklace is now destroyed. |
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This section provides a detailed breakdown of the various leaderboards featured in the game, helping players understand how to compete, measure progress, and achieve high scores. Each leaderboard is thoroughly explained, covering its purpose, requirements, and how scores are calculated.
Inside, you’ll find:
- Leaderboard Overviews: A description of what each leaderboard represents, such as chapter completion challenges or special gameplay modes.
- Start Requirements: Information on how to activate the leaderboard, including prerequisites like starting conditions and restrictions on cheats.
- Cancel Conditions: Clear explanations of what actions or circumstances will deactivate or invalidate the player's leaderboard attempt.
- Submit Conditions: The steps necessary to successfully submit your score to the leaderboard.
- Score Calculation Details: A breakdown of how the player's score is determined, with formulas and factors like accuracy, damage taken, time spent, and other gameplay metrics.
With this guide, the player will not only understand the mechanics behind each leaderboard but also gain insights into how to optimize performance and climb the ranks. Whether aiming to perfect a story chapter on higher difficulties or striving for the top spot in specific challenges, this section equips you with everything you need to know.
| Title (dev_id) | Guidance & Insights |
|---|---|
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lb_ClgIzumoShrine |
This is a complementary leaderboard for the achievement a_ClgIzumoShrine. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the Action level. - Player dies during the Action Level prior to reaching the destination/bossfight. - Leaderboard submits when the boss is defeated. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgUnderwaterShrine |
This is a complementary leaderboard for the achievement a_ClgUnderwaterShrine. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the Action level. - Player dies during the Action Level prior to reaching the destination. - Leaderboard submits when the player reaches the destination. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgAsaka |
This is a complementary leaderboard for the achievement a_ClgAsaka. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the boss arena. - Player dies during the boss fight. - Leaderboard submits when the boss is defeated. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgCentipede |
This is a complementary leaderboard for the achievement a_ClgCentipede. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the boss arena. - Player dies during the boss fight. - Leaderboard submits when the boss is defeated. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgPyramid |
This is a complementary leaderboard for the achievement a_ClgPyramid. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the pyramid from the main entrance. - Player dies during the Action Level prior to reaching the destination/bossfight. - Leaderboard submits when the boss is defeated. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgMedusa |
This is a complementary leaderboard for the achievement a_ClgMedusa. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the boss arena. - Player dies during the boss fight. - Leaderboard submits when the boss is defeated. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgYomotsuPlain |
This is a complementary leaderboard for the achievement a_ClgYomotsuPlain. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the Action level. - Player dies during the Action Level prior to reaching the destination. - Leaderboard submits when the player reaches the destination. - Time spent in Action Mode. Counted in 60 FPS. |
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lb_ClgFinalBattle |
This is a complementary leaderboard for the achievement a_ClgFinalBattle. Its primary purpose is to provide the player with an on-screen timer while attempting the challenge. - Leaderboard starts when entering the final fight. - Player dies during the Action Level prior to reaching the destination/bossfight. - Leaderboard submits when the boss is defeated. - Time spent in Action Mode. Counted in 60 FPS. |
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| RA-User | Role |
|---|---|
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🟉 Achievement Set Developer | Art (Badges & banner) | RA-Guide Author |
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🟉 Art Contributor (Game Mastery Icon) |
An indicator displayed by the Retro Achievements overlay, often used to track specific progress within an achievement.
Examples:
- Headshots - 7/12
- Enemies left - 11/100
- Accuracy - 47%
- Coins collected - 88%
An indicator displayed by the Retro Achievements overlay, typically used to show when a challenge achievement is available for unlocking or when it is currently active. If this indicator disappears before the achievement unlocks, it often signals a failure, indicating that a retry is necessary.
Examples:
- Enough headshots acquired, finish the mission
- All enemies killed, kill the boss
- Player has not yet taken a hit - for a hitless achievement
- All requirements are met, continue the game to unlock...
- NES/Famicom
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