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Beta Release 39
Robosturm edited this page Aug 16, 2026
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- Audio now runs in the main thread. You can revert to the old behavior via --audiothread in case you experience lags --> Reason qt seems to be buggy when audio is run outside the main thread
- added debouncing to mouse clicks --> Default is 20ms for the start can be changed in the ini file. This should reduce creation of unintended click detections
- added support to detect map scripts relative to the map / campaign instead of only relative to the executable. Thx to Creed
- added counter point ai support to the game. Can be enabled in the rule selection. This AI option builds units more AW-BW like. Thx to Creed
- reworked rule selection layout. Note rules may move to a different tap in the future. The current version is an initial change.
- added quick wait action. When pressing the control key when clicking on a field where waiting with an oozium or unit is valid no menu will pop up and the unit will instead move directly to the field and wait. This should make moving and waiting units in larger quantities a lot quicker,
- Added a lot of new palette options for maps. Thx to Vektorr
- Added option to pick a random palette while in the rule selection
- Added automatic multiplayer mod syncing. Clients can download and apply the host's mod set when their mods differ. The game will restart and automatically rejoin after the sync. Thx to Creed
- Added options for hosts to enable mod syncing and for clients to keep backups of replaced mods. Thx to Creed
- Added the grand bolt to the game. Note: Similar to caulders nest this is a multi tile building that needs to be assembled on the map.
- several new ui elements for modding the ui via xml have been added
- the sidebar at the right containing field information is now moddable
- the sidebar got a debounce timer which should improve the overall performance of the game / ai. Due to less work when moving the cursor
- added a wiki page for luck and unit ranks
- modding support for loading of the background images has been improved, as well as the selection of the background image
- Fixed start up for the ai pipe in case of multiplayer games. Thx to Creed
- Fixed several network sync issues. Thx to Creed
- Fixed options to make sql injections on the multiplayer server
- Fixed swapping the co during tag powers not activating the co power of the second co in none parallel co mode
- removed creation of a second co unit in none parallel co mode
- Fixed Julia's counter damage behavior. Thx to Creed
- Fixed host getting stuck on rescny screen during reconnect events. Thx to Creed
- Fixed audio seeking when continuing co music
- Fixed the X/Y-Coordinates Button not getting hidden when told so via the options
- Improved loading performance by moving when objects are created and added to the ui
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)