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Beta Release 39
Robosturm edited this page Aug 9, 2026
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- Audio now runs in the main thread. You can revert to the old behavior via --audiothread in case you experience lags --> Reason qt seems to be buggy when audio is run outside the main thread
- added debouncing to mouse clicks --> Default is 100ms for the start can be changed in the ini file. This should reduce creation of unintended click detections
- added support to detect map scripts relative to the map / campaign instead of only relative to the executable. Thx to Creed
- added counter point ai support to the game. Can be enabled in the rule selection. This AI option builds units more AW-BW like. Thx to Creed
- reworked rule selection layout. Note rules may move to a different tap in the future. The current version is an initial change.
- Fixed start up for the ai pipe in case of multiplayer games. Thx to Creed
- Fixed swapping the co during tag powers not activating the co power of the second co in none parallel co mode
- removed creation of a second co unit in none parallel co mode
- Fixed Julia's counter damage behavior. Thx to Creed
- Fixed host getting stuck on rescny screen during reconnect events. Thx to Creed
- Fixed audio seeking when continuing co music
- Improved loading performance by moving when objects are created and added to the ui
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)