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Beta Release 39
Robosturm edited this page Aug 9, 2026
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- Audio now runs in the main thread. You can revert to the old behavior via --audiothread in case you experience lags --> Reason qt seems to be buggy when audio is run outside the main thread
- added debouncing to mouse clicks --> Default is 100ms for the start can be changed in the ini file. This should reduce creation of unintended click detections
- added support to detect map scripts relative to the map / campaign instead of only relative to the executable. Thx to Creed
- added counter point ai support to the game. Can be enabled in the rule selection. This AI option builds units more AW-BW like. Thx to Creed
- reworked rule selection layout. Note rules may move to a different tap in the future. The current version is an initial change.
- added quick wait action. When pressing the control key when clicking on a field where waiting with an oozium or unit is valid no menu will pop up and the unit will instead move directly to the field and wait. This should make moving and waiting units in larger quantities a lot quicker,
- Fixed start up for the ai pipe in case of multiplayer games. Thx to Creed
- Fixed swapping the co during tag powers not activating the co power of the second co in none parallel co mode
- removed creation of a second co unit in none parallel co mode
- Fixed Julia's counter damage behavior. Thx to Creed
- Fixed host getting stuck on rescny screen during reconnect events. Thx to Creed
- Fixed audio seeking when continuing co music
- Improved loading performance by moving when objects are created and added to the ui
E-Mail-Contact: commanderwars@gmx.de ask for help here. :)