Build E2E apps from e2e/.env, not the demo store - #583
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This was referenced Aug 5, 2026
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The E2E suite read its own e2e/.env for Maestro, but the sample apps it drives were still configured from the repo-root .env. That file comes from config/secrets/demo.ejson, which a developer may point at their own shop, so a suite run tested whichever store happened to be set up for manual work. scripts/setup_storefront_env takes --env-file, and e2e_configure_storefront passes e2e/.env. The four generated platform config files are shared, so the last run still wins, but nothing on the E2E path reads the demo store now. It also takes --ignore-generated. The script reads the files it generates as a value source, so a developer who lost .env keeps their store. That inheritance is wrong for the suite: on a workspace that already built the demo app those files hold the demo store and a Canadian address. e2e.ejson carries no address, so the United States defaults decide it instead. That last part is flake B2 returning by a new route. The original fix relied on CI holding no address values at all, which encrypted config changed. Two tests hold it now: scripts/test_setup_storefront_env covers the flag, and the new e2e/scripts/test_bitrise_ci_helpers asserts the argv the CI path builds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Assisted-By: devx/252dfd24-6c25-4bb4-8463-27702ec564eb
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platforms/swift/README.mdand/orplatforms/android/README.md)Releasing a new Swift version?
ShopifyCheckoutKit.podspecplatforms/swift/Sources/ShopifyCheckoutKit/ShopifyCheckoutKit.swiftplatforms/swift/README.md(major version only)Releasing a new Embedded Checkout Protocol version?
embeddedCheckoutProtocolAndroidinplatforms/android/gradle/libs.versions.tomlprotocol/languages/kotlin/embedded-checkout-protocol/api/embedded-checkout-protocol.apiif the public API changedReleasing a new Android version?
checkoutKitAndroidinplatforms/android/gradle/libs.versions.tomlplatforms/android/README.mdTip
See the Contributing documentation for the full release process per platform.