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Mission Making
What to put in a mission so a crew can use CARP, and the handful of things worth knowing before you build around it.
The panel's DZ list is built from map markers whose name starts with DZ_. The
marker's text is used as the label, so DZ_alpha with the text "DZ ALPHA" reads properly
in the list. Anything else in the mission is ignored.
Crews can always skip the list: SET ON MAP lets them click any point.
Players need the item TLB_CARP_Computer to open CARP and to share the crew's drop:
-
In a loadout: add
TLB_CARP_Computerto the unit's items, or leave it in an Arsenal. -
On the ground: place
TLB_CARP_Item_Computerfrom Eden or Zeus under Equipment → Inventory Items. - Or drop the requirement: turn off Require CARP Computer in Settings → Access, and anyone aboard can use CARP.
- Load the mod on the server as well as the clients. On a dedicated server the cargo is usually owned by the server, and that is the machine that performs the release and flies guided canopies. Without it, drops quietly do nothing.
-
Install the key. Every release is signed. Copy
keys/tlb_carp.bikeyout of the mod folder into the server's ownKeys/folder andverifySignatures = 2works as normal. It is one persistent key, so you install it once and not per release. -
Force the settings you care about in
cba_settings.sqf— see Settings.
Any aircraft can fly a drop. Only the USAF C-17 and C-130J are calibrated; everything else uses the C-17's numbers.
That solves normally — there is no warning tier and auto drop is not gated. What does not transfer is the accuracy claim: the measured figures were measured on the calibrated airframes. See Accuracy → Other aircraft.
Two escape hatches for unusual airframes:
// Where a load leaves the aircraft from, in model coordinates.
aircraft setVariable ["TLB_CARP_dropPos", [0, -30, -5], true];
// Where a loaded vehicle rides inside the hold.
aircraft setVariable ["TLB_CARP_loadPos", [0, -8, -2], true];Without them CARP derives the hold and the release point from the aircraft's bounding box, which is good enough for carriage but is not a calibration.
CARP recognises loads from four sources: its own load action, the USAF cargo system, ACE cargo (real objects, not ACE's virtual entries), and vehicle-in-vehicle. A vehicle that Zeus has merely placed inside a fuselage is carried by nothing and cannot be dropped — load it with one of the four.
Loads stack forward from the ramp and leave back to front, which is also the order guided loads are spaced along the run-in.
Unloading is refused above 3 m, deliberately. See Cargo.
- Zeus can place the CARP Computer as an item, and can place or spawn loads — but a spawned vehicle still has to be loaded to be droppable.
- Zeus teleporting a crew member between aircraft is handled: they adopt whatever CARP state that airframe holds within a second.
- No global markers. The DZ, release point, canopy and touchdown markers are local to each client, so two aircraft running CARP never write over each other's map.
- No shared state between aircraft. The crew's drop is stored on the airframe itself.
- No changes to anybody's cargo system. USAF and ACE loads are read where they are; CARP's own release reproduces the same sequence.
Most missions need none of this, but it exists:
| Variable | On | Meaning |
|---|---|---|
TLB_CARP_dropPos |
aircraft | Release offset override, model coordinates |
TLB_CARP_loadPos |
aircraft | Cargo hold position override |
TLB_CARP_carpRecord |
aircraft | The crew's shared drop record. Read it; do not write it — the server owns it |
- Get in the aircraft with a CARP Computer and confirm TLB CARP is on the interaction menu.
- Confirm your
DZ_*markers appear in the list. - Load a vehicle, fly a pass with AUTO DROP armed, and watch it leave.
- Confirm the load arrives — the HUD should reach
ARRIVED.
Then do all four again on a dedicated server, with a second player aboard, before a mission depends on CARP in a live operation. Both panels should show the same CREW revision.
A listen server hides the one thing most likely to break: on a dedicated server the cargo usually belongs to the server, and that is the machine that performs the release.
TLB CARP by TLB MilSim · Repository · Report an issue · APL-ND
Figures in this wiki are measured, not estimated. If something here disagrees with the mod, the mod is right — please open an issue.
Getting started
Flying it
The job
Reference
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