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Troubleshooting

godgutten edited this page Sep 21, 2026 · 1 revision

Troubleshooting

Symptoms first. Each one lists what to check, in the order worth checking it.

There is no TLB CARP in my interaction menu

  1. Are you carrying a CARP Computer? It is an item, it is in the Arsenal, and without it there is no entry. A mission can switch that requirement off in Settings → Access.
  2. Are you using the right menu? It is on the Interact menu aimed at the aircraft you are sitting in, not self-interact.
  3. Are you inside the aircraft? The action lives on the airframe and only appears from a seat inside it.
  4. Is the mod loaded? Check the launcher, and check that TLB CARP appears in Addon Options.

You can also bind Open TLB CARP under Options → Controls → Configure Addons → TLB CARP, which skips the menu entirely.

The DZ list is empty

The list is built from mission markers whose name starts with DZ_. If the mission has none, press SET ON MAP and click your point instead — that works in any mission.

Cargo never leaves the aircraft

  1. Is the mod on the server? Not just on the clients. On a dedicated server the load is usually owned by the server, and that is the machine that performs the release. If the server does not have CARP, drops quietly do nothing.
  2. Is anything actually loaded? The panel's CARGO line says what it can see. A vehicle Zeus merely placed in the hold is carried by nothing — load it properly.
  3. Was the pass refused? See the next entry.
  4. Check the RPT for lines tagged [TLB CARP][RELEASE].

AUTO DROP is armed but nothing dropped

The gate refused the pass. Inside the final stretch CARP requires all three of:

  • within 25 m of the run-in line,
  • within 2° of the locked run-in heading,
  • predicted sideways drift under the Release Drift Limit (25 m by default).

The HUD says which one failed. This is deliberate: a load released off the line misses by about as much as you were off, so it would rather send you round again.

There are no altitude or speed gates — being high or fast moves the release point rather than blocking the drop. If you are being refused, it is one of the three above.

The co-pilot does not see my changes

  1. Both need a CARP Computer (or the requirement switched off).
  2. Compare the CREW line on both panels. The same REV number means you are in sync.
  3. Look at system chat. CARP names a crew member running a different version, and warns when the server is not running the mod.
  4. The server must run the mod for edits to be merged properly.

If it still disagrees, run testing/mp_carp_diagnostic.sqf in the debug console on both machines and compare the access: and SHARED record lines. See Crew and Multiplayer.

I cannot unload cargo in the air

By design. Above 3 m the unload action refuses, because unloading at altitude opens the canopy next to the tail. The drop is the only way cargo leaves a flying aircraft.

The load action is not on the vehicle

Walk up to the vehicle, not the aircraft — the load action sits on the thing being loaded, and works out which aircraft you mean. The aircraft has to be close, and it has to be able to take that load: a jet refusing a truck is the correct answer.

The server kicks me when I connect

The server does not have the key. Releases are signed — copy keys/tlb_carp.bikey from the mod folder into the server's Keys/ folder.

If you are on a release older than 1.0.0, it is genuinely unsigned; update.

If the key is installed and it still kicks you, check the .bisign files are actually in addons/ beside the PBOs. Copying just the PBOs out of a release leaves them behind, and a PBO without its signature is refused exactly as an unsigned one is.

The jumplight stays red

The aircraft is not tracking the run-in. A green light when the exit point is a kilometre off to one side is worse than no light, so CARP holds red and asks the pilot to correct. Get cross-track and track error small and it goes green.

The HUD is missing

The HUD appears once guidance is armed, and only if HUD Enabled is on under Settings → Display.

The panel says NO SUPPORTED AIRCRAFT

You are not in an aircraft CARP can solve for.

Any aircraft can fly a drop — only the C-17 and C-130J are calibrated, and everything else uses the C-17's numbers and solves normally. So this message means CARP could not resolve a profile at all, not that your aircraft is uncalibrated.

The autopilot says AIRCRAFT NOT LOCAL

This machine does not own the aircraft, so nothing it commands would take effect. The autopilot belongs to whoever is flying — see Crew and Multiplayer → Authority.

The HUD says UNSTEERED — NO OWNER

No machine is flying that guided canopy. JPADS REMOTE is normal — it means another machine has it — but UNSTEERED — NO OWNER is a fault. Please report it with your RPT.

The autopilot disconnected and I did not touch anything

Check the reason on the AP row — it always names one. See The HUD → About the autopilot.

Opening the map, freelook, the ACE interaction menu, Zeus and the CARP panel are all suppressed and do not disconnect it. If you get PILOT OVERRIDE while genuinely not touching the controls, that is worth reporting.

Guided cargo does nothing on my server

Guided steering runs where the canopy lives, which on a dedicated server is usually the server. Check the mod is loaded there. See Guided Cargo → On a server.

Something else

Turn on Diagnostics Enabled (Settings → Advanced) for the full telemetry block on the panel, then send the [TLB CARP] lines from your RPT together with the output of testing/mp_carp_diagnostic.sqf to Issues or the Discord.

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