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Dream Time and Drowsiness
Dream Time limits how long a player can remain in the Reverie without discouraging longer building sessions.
Every player receives a personal Dream Time reserve the first time they use Reverie. Time is spent only while that player is inside the Reverie.
Use an Amethyst Shard on your own Dreamweaver's Bed in the Overworld to add more time. The status bar and Jade bed information show the current balance.
When Dream Time reaches zero, additional time in the Reverie becomes Drowsiness. The player is safely awakened when the configured Drowsiness limit is reached.
A drowsy player cannot re-enter the Reverie. Drowsiness counts down while the player is in the Overworld, or it can be reduced by using Phantom Membranes on the player's own bed.
Players receive a warning before Dream Time runs out and another notice when Drowsiness begins.
Starbound increases storage, improves refueling and Drowsiness recovery, and slows the rate at which Drowsiness builds.
Server owners can adjust all time values and the status-bar behavior from Configuration#dream_time.
Reverie 0.1.4 · Minecraft 1.21.1 · NeoForge · Source
Reverie Wiki
- Home
- Getting Started
- Dreamweaver's Bed
- Dream Time and Drowsiness
- Starbound
- Dream Anchors and Inventories
- Dream Imprints
- Recovery Compass
- Do Not Disturb
- Figment Cage
Vanilla Item Interactions
Reference