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Achievements Important Events
The AchievementsHelper
class has its own event handler which tracks and emits important events related to the Achievements Ecosystem.
Design Pattern Used: Singleton, Event Driven
Location: AchievementsHelper.java
This table is for other feature teams who want to integrate their features with the achievements system and get access to important events happening in the Achievements ecosystem.
Event Name | Description | Payload Type | Payload Description |
EVENT_ITEM_PICKED_UP | The event when an item is picked up. Optionally carries the item name in the payload. Item names currently tracked are documented below. | String | Name of the item. Example: goldCoin |
EVENT_HEALTH | The event tracks changes to the player's health. | int | The updated health of the player. |
EVENT_ACHIEVEMENT_BONUS_TRIGGERED | When achievement related bonus points are added to the in game score. | int | The bonus points carried by the achievement which was unlocked mid-game. |
EVENT_SPACESHIP_AVOIDED | When the boss spaceship has been avoided. | ||
EVENT_UNLOCKED_ACHIEVEMENT_DISPLAYED | When an achievement is being displayed on the screen. Note that the unlock time and display time of each achievement may differ because each achievement displays itself on the in game screen for 2 seconds before disappearing. The GUI is enqueued in an AsyncTaskQueue which has been documented seperately. | BaseAchievementConfig | The achievement object which was unlocked. This object contains all the necessary metadata of the achievement like the name, type, bonus points, unlock conditions etc. |
AchievementsHelper.getInstance().getEvents().addListener(AchievementsHelper.EVENT_ACHIEVEMENT_UNLOCKED, this::doStuff);
EVENT_ITEM_PICKED_UP | The event when an item is picked up. Optionally carries the item name in the payload. Item names currently tracked are documented below. | String | Name of the item. Example: firstAid |
ITEM_FIRST_AID | The first aids which are spawned throughout the game area. | Name of the item: firstAid |
ITEM_GOLD_COIN | The gold coins which are spawned throughout the game area. | Name of the item: goldCoin |
Sample Usage:
AchievementsHelper.getInstance().getEvents().addListener(AchievementsHelper.EVENT_ITEM_PICKED_UP, (itemName) -> doStuff());
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βObstacles/Enemies
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ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
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πΎ Obstacle/Enemy
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βOther Related Code
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Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
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Listening for important events in the Achievements ecosystem
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Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan