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Game achievements UI Testing

Akshay Varma edited this page Aug 31, 2021 · 13 revisions

Background and Goals

This user testing is to decide the version of achievement UI.
In version 1, we followed card UI design style. This is because the card design is more focused and easier to understand than large sections of text. The design is also more attractive. Version 2 is designed with the basic text information laid out to highlight key elements.

Version 1 Version 2

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Test Design

Questionnaire

The questionnaire is tested on students who have chosen the same class, and the questions in the questionnaire are in a single-choice format. The target number of people for the questionnaire survey was 20.

Online interviews

Since the online interviews involved questions about views on design, the interviewees were selected from the same class who were responsible for the design section. The number of interviewees was 3, and the interview was done through Zoom. The interview format was to ask users about their opinions on our design and record their views.

Key questions

Questionnaire

  • Which of the two versions do you prefer ?

  • Do you think the information expressed in the achievement picture is sufficient?

  • Do you think the color scheme of the trophy and the background in the picture match well?

  • Do you think the style of the picture matches the style of the achievement UI?

Online interviews

  • Which version do you prefer and briefly explain why you prefer this version? (e.g., the content is easier to understand)

  • Do you think the information expressed in this achievement chart is adequate and what additional information do you think is needed?

  • How do you feel about the design of the achievement page? What parts do you appreciate? Which parts do you think are not perfect?

  • What other adjustments do you think need to be made to the design of the trophy?

  • What else do you think needs to be added to the background?

Results

Questionnaire

Survey Result of the Correlated Question

Survey Result of the Correlated Question

Survey Result of the Correlated Question

Survey Result of the Correlated Question

Online interviews

User1:

Version Preferences & Reasons:

  • Version 1.
  • Because version 1 is more design-oriented and visually distinctive.

Image information adequacy:

  • Yes I think the information given in the image is sufficient.

Achievement interface design:

  • Appreciated parts: The overall color palette is harmonious and the use of trophies as achievements is very apt.
  • Less than perfect: The text design is a bit rigid.

Trophy design:

  • The design of trophies can add some elements related to the game.

Background design:

  • I hope to add some elements to the background design to make the picture more vivid.

User2:

Version preference & reason:

  • Version 1.
  • Because the color richness of version 1 is better.

Image information adequacy:

  • I think the picture could also show the extra bonus points that the achievement adds to the player.

Achievement Interface Design:

  • Appreciated parts: The content is prominent and clear, and the drawing style fits the game's setting.
  • Less than perfect: The details of the trophies are not handled perfectly.

Trophy design:

  • In order to distinguish different achievements, the trophy can add more design about the achievement. For example, the trophy for the veteran achievement can add a design similar to the beard.

Background design:

  • The current background color is not prominent enough, and overlap with the color of the gold trophy, you can change or add a contrast color to increase the richness of the picture.

User3:

Version preference & reason:

  • Version 1.
  • The information in the Version 1 is easier to read.

Image information adequacy:

  • Yes, because the name of achievement is very appropriate.

Achievement Interface Design:

  • Appreciated parts: I think the design of the trophy is great.
  • Less than perfect: I think you can try more color combinations in color design.

Trophy design:

  • I think the design of the trophy is very good and doesn't need to be changed.

Background design:

  • The monotonous background can make users pay more attention to the design and information of the trophy.

Summary

The questionnaire shows that most users think that version 1 has clearer and readable content. As for the design, most people like the current design. In terms of color, more than half of the survey users are satisfied with the current color matching, while nearly half of the users feel that the color matching can still be improved.

Through the online interviews we got a better idea of our design strengths and weaknesses. Based on the feedback, we think we need to add color to the background of the achievement interface to make the picture more distinct and vivid. In the design of trophies, we can add more achievement-related elements to better differentiate between achievements.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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