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Infinite Generating Terrains_Implementation Explanation

yzy98 edited this page Aug 31, 2021 · 5 revisions

Overview

The main part of this feature is located in MainGameScreen.java, ForestGameArea.java, TerrainFactory.java. We changed the whole camera perspective from an up-down view to a 2D scrolling game, which continuously generates the terrains.

Logic section

Scrolling screen

  • In the MainGameScreen.java, we changed the constructor's local variable into a global variable : forestGameArea = new ForestGameArea(terrainFactory);
  • In ForestGameArea.java, it automatically generated a player which stores in this class, we need to save the player's variable in the MainGameScreen.java for later use: player = forestGameArea.player;
  • In the MainGameScreen.java's render function, we will get the player's current position from the player's variable which stored previously. player.setPosition((float) (player.getPosition().x+0.05), player.getPosition().y);
  • Then we centralised the screen to the player by setting the camera position to the player's current position:
    Vector2 screenVector = player.getPosition(); screenVector.y = 7f; renderer.getCamera().getEntity().setPosition(screenVector);

Infinite loop the terrain

  • In the MainGameScreen.java's render function, when the player move to each terrain(22 square box as a set) set's middle point, it will start generating the next set of terrain. if(screenVector.x > (2*counter+1)*10) { counter+=1; forestGameArea.spawnTerrainRandomly((int) (screenVector.x+2));
  • In the ForestGameArea.java, we created a spawnTerrainRandomly function, which is used to spawn the next set of terrain randomly based on the player's x-value position, and generate a set of terrain randomly according to the random number.

Terrain generation

  • In the ForestGameArea.java's spawnTerrain function, we created a set of terrain by generating 22 square boxes (Entity) which player can walk on them.
  • Then, we apply the image of each square boxes of the terrain.

Display Section

  • Infinite generating the terrain and scrolling screen.

Future implementations

In the following sprint, we will implement various kinds of terrain and randomly generate them. We will also come up with some algorithms to better pile up rocks and woods to improve the user experience.

Gameplay

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 Monster Manual
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Buffs and Debuffs manual

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[code for debuff animations](code for debuff animations)

Infinite loop game system

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New terrain sprint 4

New game over screen sprint 4

Code Guidelines

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πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
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Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

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Achievements System

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DateTimeUtils

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Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

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Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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