Scoreboard
The scoreboard is showing how many scores that player got since the game start. The original idea is showing below.
The original idea is coming from Ticket#3 @Bohan-is-in-the-zone, which point out that time should equal to score.
We designed an upgraded version based on the draft, that is, the scoring board with the style of the entire game.
Its design is also consistent with the overall design elements of the game. The colours used are mainly blue, pink, purple and black as the background colour, which makes the overall scoreboard look very harmonious, but not too complicated. "SCORE" uses the pixel letter design, and uses colour for gradation. The design of the outer frame is unified with the 7-group achievement bonus board.
User testing for the scoring system was done by an online zoom meeting. Testers experienced the system through the remote control of zoom functionality.
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Testing Process
Tell the tester what to observe in the game.
Write down the important observations.
Ask the testers some open-ended key questions about the game.
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Evaluation
For the scoreboard, testers thought this one looks really good and no need to improve for now.
Adobe Illustrator CC 2017 Procreate(iPad)
- 1st
The first one is a wireframe, mainly to test the location and size of the picture and the main elements (words and borders).
- 2nd
The second one adds a background colour (unified with the main design style at the time) on the basis of the first one, and a new design for the font.
- 3rd
The third is on the basis of the second, after unifying the design style of the achievement bonus board, the original corners of the frame are deleted to make it more design.
- Final
Compared with the previous version, the main design factors have not changed, and the design style has undergone a very big change (unified with the existing game style).
Colour Palette: https://ij.manual.canon/ij/webmanual/Manual/All/TX-3000/EN/UG/ug_gl_01_23.html
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan