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Pixel Grid Resolution

Al3x edited this page Aug 31, 2021 · 3 revisions

Pixel Grid Resolution

This page introduces a standard that helps all designers unify their pixel design.

Introduction

For pixel style, the number of pixel grids and aspect ratio (hereinafter these two factors referred to as a single concept "Pixel Grid Resolution") used in the picture are important standards. A game screen with inconsistent Pixel Grid Resolution may look like this:

Inconsistent Pixel Grid Resolution

As you can see, the pixel grid resolutions of the character, the star and the environment are inconsistent. Which will cause a horrible experience for players.

Therefore, for the convenience and consistency of collaborative design, here suggests a standard for all designers.

Resolution

The pixel grid resolution of the game screen is 570x320, e.g. there will be 570 columns and 320 rows of pixel grids in a game screen as shown below.

Pixel Grid Resolution Standard

Remember, the pixel grid resolution is not related to any absolute values such as "px". It's all about the scale and ratio.

Recommended Practice Process

This section promotes a recommended process of how you create artwork according to the Pixel Grid Resolution standard.

In general, vector graphics are recommended, because then we can easily adjust the length and width of each pixel grid when exporting. But if you prefer to use bitmaps to create your artwork, please set the length and width of each pixel grid to 9px in advance. Since resizing of bitmaps causes blur.

  1. Create a sketch of an element

Star Sketch

  1. Put the sketch on the screen grids and resize the sketch until it looks suitable on the screen

Resize

  1. Count the area occupied by this sketch, e.g. how many pixel grids are used in columns and rows. You should get an X by Y rectangle (or square) in this step.

Count pixel grids

  1. Pixelise the sketch according to the area you get from step 4.

Pixelises star

Recommended Tools

Name Type Platform
Adobe Illustrator Vector Windows/MacOS
Inkscape Vector Linux
Vectornator Vector iPadOS
Pixilart Bitmap Web
Procreate Bitmap iPadOS

Tail

This standard is just an initial proposal. Feel free to bring up any suggestions!

Gameplay

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Buffs and Debuffs manual

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[code for debuff animations](code for debuff animations)

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Code Guidelines

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πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
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 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

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Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

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Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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