User Testing chooser GUI
Show the user the current presentation of all interfaces containing the music part of the GUI and evaluate it. Based on the evaluation results determine and perform the next optimization step.
Show the user all the interfaces we are going to test and introduce the elements contained in them in turn.
In order to make the test results more credible, we selected 5 users for SUS evaluation. And to further explore the issue, we selected three of the users for further interviews. All tests are done via zoom.
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Carefully observe each interface.
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Complete the SUS evaluation test.
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Carefully and objectively respond to questions in the interview.
The following options show all the testing interface:
System Overview | Click The Music Button |
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What was your first impression of the music section GUI?
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Do you think the design of the music section GUI fits the design style of the integrated game?
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Where do you think the design of this section needs to be adjusted and upgraded?
User1:
First Impression:
I feel that the design is very careful. The details are very well handled. Good work.
MatchingοΌ
Yes, I feel that the overall look is very coherent.
Needs To Be Adjusted And UpgradedοΌ
If I have to say what needs to be adjusted, I think the red cross at the bottom of the GUI can be enlarged to make it easier for users to click.
User2:
First Impression:
I think the design style is my favorite type, very eye-catching.
MatchingοΌ
Yes, I think the color scheme is perfect.
Needs To Be Adjusted And UpgradedοΌ
I think there are too many blank pages in the GUI, maybe it would be better if the font is bigger.
User3:
First Impression:
It's very interesting and I want to play this game.
MatchingοΌ
Yes, overall there are no abrupt parts.
Needs To Be Adjusted And UpgradedοΌ
The GUI font is a little small, I think I have to look closely to see it. Also the spacing between the last line and the red cross at the bottom is too big.The red cross seems to be too small.
According to the user's feedback, we can know that the overall design of the interface is very popular with users. The design is very nice and the details are well handled, but there are still some parts that need to be changed. Users generally feedback that the GUI font is a should be black, and the spacing between the last line and the bottom Red Cross is too large. The red cross should be larger.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan