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User Testing chooser GUI

Kaiwang4 edited this page Oct 18, 2021 · 8 revisions

Background

Show the user the current presentation of all interfaces containing the music part of the GUI and evaluate it. Based on the evaluation results determine and perform the next optimization step.

Evaluation Protocol

1. Brief Introduction

Show the user all the interfaces we are going to test and introduce the elements contained in them in turn.

2. Evaluators

In order to make the test results more credible, we selected 5 users for SUS evaluation. And to further explore the issue, we selected three of the users for further interviews. All tests are done via zoom.

3. Tasks For Evaluators

  • Carefully observe each interface.

  • Complete the SUS evaluation test.

  • Carefully and objectively respond to questions in the interview.

Interface Testing

The following options show all the testing interface:

System Overview Click The Music Button

SUS Template


Follow up interviews

  • What was your first impression of the music section GUI?

  • Do you think the design of the music section GUI fits the design style of the integrated game?

  • Where do you think the design of this section needs to be adjusted and upgraded?


Results

SUS Template









Follow up interviews

User1:

First Impression:

I feel that the design is very careful. The details are very well handled. Good work.

Matching:

Yes, I feel that the overall look is very coherent.

Needs To Be Adjusted And Upgraded:

If I have to say what needs to be adjusted, I think the red cross at the bottom of the GUI can be enlarged to make it easier for users to click.

User2:

First Impression:

I think the design style is my favorite type, very eye-catching.

Matching:

Yes, I think the color scheme is perfect.

Needs To Be Adjusted And Upgraded:

I think there are too many blank pages in the GUI, maybe it would be better if the font is bigger.

User3:

First Impression:

It's very interesting and I want to play this game.

Matching:

Yes, overall there are no abrupt parts.

Needs To Be Adjusted And Upgraded:

The GUI font is a little small, I think I have to look closely to see it. Also the spacing between the last line and the red cross at the bottom is too big.The red cross seems to be too small.


Conclusion

According to the user's feedback, we can know that the overall design of the interface is very popular with users. The design is very nice and the details are well handled, but there are still some parts that need to be changed. Users generally feedback that the GUI font is a should be black, and the spacing between the last line and the bottom Red Cross is too large. The red cross should be larger.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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