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Itembar System: itembar
Relevant Files:
- newItembar.java: the finalized java class of item bar
public newItembar() {
waters = new ArrayList<>();
foods = new ArrayList<>();
kits = new ArrayList<>();
for (int i = 0; i < 3; i++) {
waters.add("water");
foods.add("food");
kits.add("kit");
}
}
-
KeyboardPlayerInputComponent.java: Responsible for control the use of item.
press J to use health-kit
case Keys.J:
newItembar.usekit();
if(entity.getComponent(CombatStatsComponent.class).getHealth() < 100){
entity.getComponent(CombatStatsComponent.class).addHealth(10);
}
return true;
press L to use food
case Keys.L:
newItembar.usefood();
FoodDisplay.addOrRemoveImage(1);
return true;
press K to use water
case Keys.K:
newItembar.usewater();
WaterDisplay.addOrRemoveImage(1);
return true;
- ItemBarDisplay.java: Responsible for displays the itembar UI on the screen.
/* Listen to itembar events*/
entity.getEvents().addListener("updateitembar", this::updateItemBarUI);
/**
* Creates reusable ui styles and adds actors to the stage.
*/
@Override
public void create() {
super.create();
addActors();
entity.getEvents().addListener("updateitembar", this::updateItemBarUI);
}
public void updateItemBarUI() {
CharSequence text = bar.getcounts();
countlabel.setText(text);
}
@Override
public void dispose() {
super.dispose();
countlabel.remove();
counttable.remove();
}
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan