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Obstacles Enemies

Guanhao Qiao edited this page Sep 15, 2021 · 6 revisions

Table of Contents

Alien Plants
Variation thorns
Falling Meteorites
FaceHugger
AlienMonkey

Alien Plants


This is an alien plant, when the character touches the obstacle, the alien plant will burst into pieces.

Alien Plants

Alien Plants Animation:

animation of alien plants


Design ideas:

To fit the background of the alien invasion of Earth, we wanted to add some alien elements, such as plants to enrich the diversity of the obstacles.


Color Board:

color board of alien plants

Variation thorns


Dangerous plants mutated by radiation will immediately entangle themselves and cause harm when they come into contact with people.

Variation thorns


Alien Plants Animation:

Variation thorns


Animated exploded view:

Variation thorns

Variation thorns

Variation thorns

Variation thorns


Design ideas:

According to the background story of the game-Alien Invasion, I thought that after the aliens came to the earth, they would also have a certain impact on the earth. So I got the idea from some games-Thorn Trap. Due to the arrival of the aliens, some plants have mutated and started to move. Among them are the monsters made of thorn traps, the mutated thorns.


Color board:

Variation thorns

Falling Meteorites


Falling meteorites which will fall from the sky to reduce the speed of main character and cause harm.

Falling meteorites

Falling Meteorites Animation:

Animation of falling meteorites


Design ideas:

According to the background of the game, I think it is best to have some obstacles falling from the sky to hinder the progress of the protagonist, such as perishable rocks and UFOs.


Color Board:

Color Board of falling meteorites

FaceHugger


The companion bugs of alien creatures will pounce and attack creatures when they encounter creatures. FaceHugger


FaceHugger Animation:

FaceHugger


Animated exploded view:

FaceHugger

FaceHugger

FaceHugger

FaceHugger


Design ideas:

According to the game's background story-Alien Invasion, a series of "Aliens" needs to be produced. Speaking of aliens, the very famous movie β€˜Alien’ gave me inspiration. In the movie, the facehugger left me a very deep influence, so I made this monster in the game based on the facehugger.


Color Board:

FaceHugger

AlienMonkey


the alien monkey will always fly in the sky to stop the character to achieve his goal, when the character jumps near the monkey, it will throw FaceHugger to attack the character.

AlienMonkey


AlienMonkey Animation:

to make it more alive, I animated all parts of this Monkey within 4 frames.

AlienMonkey


Animated exploded view:

AlienMonkey

AlienMonkey

AlienMonkey

AlienMonkey


Design ideas:

Based on the story background and the design, the first idea that came up within my mind was a huge monster that can fly in the sky and keep dropping something to attack, which can vividly depict the image of a powerful alien invader, thus I choose to design this Alien Monkey.


Color Board:

ColorBoard

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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