Skip to content

BGM Testing

Bohan edited this page Oct 4, 2021 · 5 revisions

Purpose

The main purpose of this user test is to investigate and evaluate users' views and feelings about background music. Through playing music, to record the user's feelings, feelings, mood. This user test is very important to our project because there may be some flaws in the final design of our team. Therefore, test results will be performed to improve the system.

Process

Due to the current COVID-19 situation, user testing will be done through an online zoom meeting. The tester will use the remote control to show the user the applicable page of the background music and play the background music.

1: The tester will use the screen to display the pages where the background music is applicable. 2: The tester will play background music. 3: The tester will ask the user some open questions. 4: The tester will record the answers, summarize them, and delve into the specific reasons.

Key Questions Asked

1: How do you feel when you hear this music? 2: Please use one word to describe how you feel when listening to music? 3: Do you think this piece of music matches the scene it applies to? 4: Do you have any other suggestions?

Results (The first version)

History Score Bgm

USER 1

First impression of History Score Bgm

Feeling very happy, very pleasant atmosphere.

Word summary for background music

Happy

Matching of History Score Bgm and scene

Appropriate matching, according to the design of the background board, should be more suitable and a bit evolved

More History Score Bgm improvements

The music rhythm can be slowed down a bit.

USER 2

First impression of History Score Bgm

It feels very relaxed and the rhythm is very cheerful.

Word summary for background music

Excited

Matching of History Score Bgm and scene

Very matching, in line with the mood after playing the game.

More History Score Bgm improvements

You can add some electronic elements, which are very popular, which will make the whole game more fashionable.

USER 3

First impression of History Score Bgm

Very relaxing, there is a feeling of vacation

Word summary for background music

Chill

Matching of History Score Bgm and scene

Match, there is a feeling of rest after playing the game.

More History Score Bgm improvements

I don't like the collection of many elements of instruments together, but you seem to be doing pretty well. I have no more comments.

Main Menu Bgm

USER 1

First impression of Main Menu Bgm

Nervous mood.

Word summary for Main Menu Bgm

Nervous.

Matching of Main Menu Bgm and scene

Match, there is a mood to start the game right away.

More Main Menu Bgm improvements

The rhythm of music can be more intensive so that it is easier to set off the atmosphere.

USER 2

First impression of Main Menu Bgm

Serious feeling, great atmosphere.

Word summary for Main Menu Bgm

Excited

Matching of Main Menu Bgm and scene

Match

More Main Menu Bgm improvements

I think they sound like air movement in the background can be deleted. This sound makes me very uncomfortable.

USER 3

First impression of Main Menu Bgm

Excited, looking forward to the start.

Word summary for Main Menu Bgm

Looking forward to it.

Matching of Main Menu Bgm and scene

Not a match, the pace is a bit faster.

More Main Menu Bgm improvements

You know that the beginning of the music of Plants vs. Zombies is very scary, and the rhythm is not very fast. I think it can be studied.

Achievement Bgm

USER 1

First impression of Achievement Bgm

It feels fresh and relaxed.

Word summary for Achievement Bgm

Fresh

Matching of Achievement Bgm and scene

The song is relaxing, but it doesn't seem to fit the situation.

More Achievement Bgm improvements

I thought maybe we could make some changes, like add some pop elements.

USER 2

First impression of Achievement Bgm

Very happy music.

Word summary for Achievement Bgm

happy?

Matching of Achievement Bgm and scene

The music was cheerful, but a little slow.

More Achievement Bgm improvements

You can pick up the tempo a little bit and make the music more upbeat.

USER 3

First impression of Achievement Bgm

It doesn't have a lot of special feelings, like the music we usually hear.

Word summary for Achievement Bgm

Be cheerful and relaxed.

Matching of Achievement Bgm and scene

I don't think it matches well.

More Achievement Bgm improvements

The music can be a little more playful, with a sharper rhythm.

Game Over Bgm

USER 1

First impression of Game Over Bgm

A feeling of tension.

Word summary for Game Over Bgm

Lost because the game is over.

Matching of Game Over Bgm and scene

Mismatch, because when the game is over, there should be some regretful atmosphere.

More Game Over Bgm improvements

The music can be a little sad, and the rhythm can be slowed down.

USER 2

First impression of Game Over Bgm

No feeling.

Word summary for Game Over Bgm

Plain?

Matching of Game Over Bgm and scene

Does not match.

More Game Over Bgm improvements

In my imagination, the ending music should be short but impressive. Obviously, this piece of music did not impress me very much.

USER 3

First impression of Game Over Bgm

Feel full of fighting spirit.

Word summary for Game Over Bgm

Lost?

Matching of Game Over Bgm and scene

Matching, the music after the game is over just makes people want to play another round hahahahaha.

More Game Over Bgm improvements

There is no room for improvement. It should be possible to replace the electronic sound with the sound of the piano. Will it feel better?

Summary

History Score Bgm

All users affirmed the emotions emitted by this background music, it is indeed positive, and happily said. And the background music is very mature and meets our expectations. There is also a suggestion that a little bit of hope for the music subway. We will make major changes appropriately.

Main Menu Bgm

During the user test of this background music, several suggestions appeared, and suggestions of different styles were given. Some users like fast-paced music, which can bring emotions faster, and some users hope that we can learn from the background music in the game to make the rendering of emotions easier. On this basis, we have made some changes, and hope that users can like it more.

Achievement Bgm

It is clear that users are not happy with the music and think there is more room for improvement. Based on these suggestions, we will improve the music for the next version.

Game Over Bgm

This background music has some room for improvement, such as being sad and slowing down a bit, which makes people feel unfulfilled and leave some impressions. We will try to change the sound of the instrument to achieve this goal. The music seemed to get mostly negative reviews, so we decided to improve on the original version.

Second User test.(The second version Achievement Bgm & Game Over BgmοΌ‰

Achievement Bgm

USER 1

First impression of Achievement Bgm

Feeling of joy

Word summary for Achievement Bgm

Joy and relaxation

Matching of Achievement Bgm and scene

Very suitable, the rhythm is very cheerful and relaxed.

More Achievement Bgm improvements

No! This is my favorite music so far. Compared to the original, I can hear two completely different styles. I love this version!

USER 2

First impression of Achievement Bgm

Very free feeling, that kind of holiday atmosphere

Word summary for Achievement Bgm

Freedom

Matching of Achievement Bgm and scene

It's very suitable, it sets off the overall atmosphere and makes people feel like they are in that environment.

More Achievement Bgm improvements

There is nothing to change, it suits this kind of atmosphere.

USER 3

First impression of Achievement Bgm

Much like eating mint, this description is a bit strange, but it is true.

Word summary for Achievement Bgm

Transparency

Matching of Achievement Bgm and scene

Compared with the previous version, this version is significantly more in line and more relatable.

More Achievement Bgm improvements

No more advice.

Game Over Bgm

USER 1

First impression of Game Over Bgm

The thrill of the game being over and wanting to try again.

Word summary for Game Over Bgm

Excitement and loss.

Matching of Game Over Bgm and scene

Fits well, compared to the old version.

More Game Over Bgm improvements

I think there's been a lot of progress. Especially after listening to different versions of background music. This version is more in tune with the overall game environment.

USER 2

First impression of Game Over Bgm

More atmospheric music, set off the whole a little sad mood.

Word summary for Game Over Bgm

A little bit lost.

Matching of Game Over Bgm and scene

Match.

More Game Over Bgm improvements

I felt great, feeling a little bit lost after the game was over and wanting to start again.

USER 3

First impression of Game Over Bgm

More gentle music.

Word summary for Game Over Bgm

A little ordinary?

Matching of Game Over Bgm and scene

Not really, after I heard the first version. I think they are similar, but I like the instrumental elements in the background music of the first edition.

More Game Over Bgm improvements

Although this version of the music is good, but in comparison, I prefer the first one.

Summary

Achievement Bgm

After improvements, the second version of the music feels better and fits the overall mood better. And received more positive reviews.

Game Over Bgm

The improved music made users like it better, although some users thought the original version was better, it was clear that people liked the latest version more.

Overall

The latest version of these musics do match the game according to the user tests feedback.

Further Testing

We may design the bgms for some new screens: "Prop store", "Monster menu" etc. In sprint 4, we may do some user tests for these.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally