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Game Over Screen and function explanation

katrinafu1 edited this page Aug 31, 2021 · 2 revisions

Overview

The main part of this feature is located in MainMenuActions.java, GameOverDisplay.java, MainGameScreen.java. This allows when the player dies (health = 0) to show game over screen. When the game over screen shows up, player can see total points collected. Also player can choose to play again or back to the main menu.The GameOverDisplay is located in component/gameover package. There are two files in it. They can be divided into logic section and UI section.

Logic section

Back to the main menu button

  • we declare a new button: "mainMenuButton" and with mainMenuButton.ADDListener(), player can choose to come back to main menu when the character die and gameover screen show up.

  • This similar with "playAgainButton" to choose to play again.

  • Also we when onGameOver() in MainMenuActions.java launch and show game over screen.

  • In GameOcerScreen.java , we use 'public class ... extends' is the format of reference MainMenuScreen.java. There is a function 'setPoints' show the points earned by the character. We refer to the content of MainMenuScreen.java for the rest of the code.

Connect with Scoring system (team9) to show total points collected when game over screen shows up.

  • The situation is when the player is dead. The scoring system check if health values is less than zero in theΒ PlayerStatusDisplayΒ update player health value method. If true then stop the timer => we have the total score. note: because time so the return type is long.

  • In GameOverDisplay.Java we call "ScoringSystemV1" and use "getScore" method to show the total score player collected until dead.


Connect with Health system (team2,Issue 35) to show game overscreen when health=0 -> player dead.

  • Call "CombatStatsCompomemt" to have the health status of the character.

  • Create playerStats.isDead() to display game overcreen when health return to zero.


Display Section

  • Like every game overscreen when it pop-ups. We have " game over " on top, below that is "points" to show points collected, click to main menu button to return to main menu, click to play again to play again.
  • Buttons is paint with green colour.
  • We create a table to set text scale, color, text button(play Again button etc), position components etc.. At the same time, I also set pointText not to be filled manually.

Future implementations

In the following sprints. We might need to layout and fix to get a better-looking game overscreen. Also, add other functions if needed such as view rankings, save game,....

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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