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Props store user testing

katrinafu1 edited this page Sep 14, 2021 · 2 revisions

Background and Goals

We are have designed the prop store which allows the users to buy props by using the gold coins collected. There are four props in total:

  • Increase health
  • Protection shield
  • Restore hunger value
  • Restore thirsty value The goal of user testing is to evaluate and optimize the props store design layout to improve the user gaming experience.

Process

To conduct our user testing we did the following:

  • Invited at least 3 users to test the props store in the game.
  • Give the player a few tasks to follow.
  • Observe the player's action and mood while completing the task.
  • Conduct an interview and collect feedback from users

The users were then asked to perform the following 4 tasks while voicing their progress and hindrances. Users would ask for assistance when necessary particularly when stuck and unable to advance in their task.

  • Task 1: Play the game twice.
  • Task 2: Go to props store
  • Task 3: Buy one prop you like.
  • Task 4: Play the game again.

Key Questions

  1. What do you feel about the layout?
  2. What do you think about the visual design?
  3. What do you think about the props?
  4. Do you have any suggestions on the improvements?

Result

User 1

Observation

The user was enjoying the shopping experience but was shocked by the sudden pop out after buying the props.

Feedback

  • Q1: It is clear and clean.
  • Q2: It's good for me, but I think if the background matches the style of the main menu that would be better.
  • Q3: The props very useful, but I am confused about what's the food and water's function.
  • Q4: The background style of the whole prop store should be matched with the game and the main menu, and I am not sure whether I have successfully bought the props because the screen suddenly went to the main menu after I bought the prop. Maybe it is a technical issue?? If I want to buy more than one prop, should I click the prop store button again to buy it? I think you guys can add the quantity adjustment button below each prop so the user can adjust it themselves.

User 2

Observation

The user enjoyed the experience, but hesitate for a while looking at the props.

Feedback

  • Q1: The layout is good, but it took me a while to find the total gold coins score.
  • Q2: I think the visual design is a bit not matchy with the game? But the props design are good.
  • Q3: I think the props are interesting, and I especially like the shield :))
  • Q4: Maybe you can add a description down below the props? I think that would be easier for the new players to understand the props' function.

User 3

Observation

The player was a bit stuck while purchasing, he was a bit confused about whether has he successfully buy the props or not.

Feedback

  • Q1: I personally like the layout very much, it is clear and asthetic.
  • Q2: I think the visual design of the props are good, but maybe improve a bit in the background and the score?
  • Q3: The props are useful and I like it very much, but maybe you guys could add a bit more props.
  • Q4: I am not sure whether it is a technical issue, after I bought the props, the screen directly pop out to the main menu, so I am not sure whether I have successfully bought the props or not. So maybe you guys can add a prompt box to inform the player or add a 'buy' button after the user has decided which props they buy.

Evaluation

Most of the participants like the layout of the props store, the improvement on the layout is that the total gold coins should be shown in a more obvious place. The visual design was suggested to improve on the background style, as our background is yellow and it is not quite matched with the main menu and the game design. So maybe next time we will draw a pixel style background. For the props, most of the participants thought the props are interesting and useful, and one of the participants suggested we can add a description down below to inform the player about the prop's functions.

The most severe problem is the procedure after buying the props, as our original setting was after the player buy the props, the screen will go back to the main menu immediately. However, this caused plenty of confusion and some of the participants thought it was a technical problem. Another problem is the system does not allow the player to buy more than one prop at once, they need to click the prop store button again to buy another round. To solve these problems, we decided to add a quantity adjustment slider below each prop and a "buy" button, so the player can choose how many props they want to buy and decide when to check out.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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