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Events By Location Hub
Vairn edited this page Jun 29, 2026
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1 revision
Navigation: Home - Data formats - Events By Location Hub
Hub for all 71 decoded event.dat location scripts (tile triggers, bytecode, strings).
events/README.md — grouped table (loc, map screen, area name, link to each loc_*.md).
Regenerate:
python tools\build_event_location_docs.py| Topic | Doc |
|---|---|
event.dat container |
06-event-dat-format.md |
| Script opcodes | 07-event-script-opcodes.md |
| Collision → VM | 08-event-runtime.md |
map.dat screens |
21-map-dat-format.md |
| Class quests | 37-mount-farview-class-quest-event.md |
| Page | Why |
|---|---|
| Events by Location | Full index + 71 pages |
| event dat Format | event.dat format |
| Event Runtime | Collision 0x80 → VM |
- Docs Wiki Hub ← full doc index
- Getting Started ← read this first
- Overview
- Workspace Notes
- Open Questions
- Full Analysis
- Game Remake
- Startup and Init
- Runtime Memory Map
- Main Loop and Map
- Exploration Input and Options
- Party and Session
- Game State Struct
- Data Hunk mm2 data 00
- Time Era Calendar
- GFX Loading
- ANM TV Format
- PC DOS graphics
- SNES graphics
- 3D View and Game Screen
- Amiga 3D Render Process
- Scripted Scene Graphics
- Event Graphics Opcodes
- Title Screen Assets
- Title Screen Animation
- Format inventory
- items.dat
- monsters.dat
- roster.dat
- attrib.dat
- map.dat
- spells & item use
- event.dat
- Events by location ← 71 maps
- Events hub (numbered)
- Event Script Opcodes
-
Event Script DSL ←
.mm2evtauthoring - Event Text Rendering
- Event Graphics Opcodes
- Combat Overview
- Combat System
- Encounter Tables
- Spell Cast ASM
- monsters.dat abilities
- Spells and item use
- Amiga audio in exe ← Paula / DATA / remake
- Controls: Sounds / Walk Beep
- MM2 music format (superseded)
- Title/death audio paths (superseded)
- Known songs catalog (superseded)
- Town Services
- Spell Sources
- Character Mechanics
- Skills and Hirelings
- Commerce Formulas
- Commerce World Services
- Mount Farview Class Quest
- Class Quest HP Bug
- Event Runtime
- Event to String Path
- Embedded Exe Strings
- Copy Protection
- Time Era Calendar
- Game State Struct
- MM1 Overview ← hub + decode status
- MM1 MAZEDATA format
- MM1 to MM2 outdoor
- MM1 WALLPIX by sector
- MM1 art & graphics
- MM1 items / monsters (status)
- MM1 map walker ↗
- MM1 2D maps gallery
- MM1 WALLPIX gallery