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MM1 Maps Gallery
Each screen is a 16×16 top-down wall map from MAZEDATA.DTA page 0 (visual walls) with event triggers from page 1 (collision 0x80).
North is at the top (disk row 15); row 0 on disk is south — same convention as Map Cartography / MM2 map.dat.
Wall types (N/E/S/W, 2 bits each): gray = wall, gold = torch, green = door. Red dots = collision event flag 0x80.
See MM1 Overview · MAZEDATA format · MM1 map walker ↗
All 55 map screens (MAZEDATA.DTA indices 0–54), grouped like the game world.
Five starting towns: Sorpigal through Erliquin.

Early dungeon screens linked from the overland.

Twenty surface maps in column A–E, row 1–4 order (north at top). Same world grid as MM2 — see MM1 to MM2 outdoor.

Endgame areas: Doom, Black Ridge, Queen's Pyramids, Rainbow Road, Enchanted Forest, Dragadune, Demon, Alamar, Protection Point, Astral Plane.

Full 5×4 stitch at native render resolution — center surface sectors A1–E4 (town interiors 0–4 are separate screens, not shown here).
























































- Docs Wiki Hub ← full doc index
- Getting Started ← read this first
- Overview
- Workspace Notes
- Open Questions
- Full Analysis
- Game Remake
- Startup and Init
- Runtime Memory Map
- Main Loop and Map
- Exploration Input and Options
- Party and Session
- Game State Struct
- Data Hunk mm2 data 00
- Time Era Calendar
- GFX Loading
- ANM TV Format
- PC DOS graphics
- SNES graphics
- 3D View and Game Screen
- Amiga 3D Render Process
- Scripted Scene Graphics
- Event Graphics Opcodes
- Title Screen Assets
- Title Screen Animation
- Format inventory
- items.dat
- monsters.dat
- roster.dat
- attrib.dat
- map.dat
- spells & item use
- event.dat
- Events by location ← 71 maps
- Events hub (numbered)
- Event Script Opcodes
-
Event Script DSL ←
.mm2evtauthoring - Event Text Rendering
- Event Graphics Opcodes
- Combat Overview
- Combat System
- Encounter Tables
- Spell Cast ASM
- monsters.dat abilities
- Spells and item use
- Amiga audio in exe ← Paula / DATA / remake
- Controls: Sounds / Walk Beep
- MM2 music format (superseded)
- Title/death audio paths (superseded)
- Known songs catalog (superseded)
- Town Services
- Spell Sources
- Character Mechanics
- Skills and Hirelings
- Commerce Formulas
- Commerce World Services
- Mount Farview Class Quest
- Class Quest HP Bug
- Event Runtime
- Event to String Path
- Embedded Exe Strings
- Copy Protection
- Time Era Calendar
- Game State Struct
- MM1 Overview ← hub + decode status
- MM1 MAZEDATA format
- MM1 to MM2 outdoor
- MM1 WALLPIX by sector
- MM1 art & graphics
- MM1 items / monsters (status)
- MM1 map walker ↗
- MM1 2D maps gallery
- MM1 WALLPIX gallery