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MM1 Outdoor WALLPIX
Vairn edited this page Jun 30, 2026
·
4 revisions
Navigation: Home - Might and Magic I (DOS) - MM1 Outdoor WALLPIX
Each outdoor map loads three WALLPIX.DTA entries (near / mid / far horizon lanes).
Values are from each *.OVR data segment + ScummVM TILE_AREA2 lookup (MAP_1 = 2 for all area* maps).
Sheet labels (user-confirmed, tools/mm1_wallpix.py WALLPIX_BIOME):
| Entry | PNG | Biome |
|---|---|---|
| 7 | wall07.png | trees |
| 8 | wall08.png | mountains |
| 9 | wall09.png | trees |
| 10 | wall10.png | lava |
| 11 | wall11.png | swamp |
| 12 | wall12.png | water |
| 13 | wall13.png | thick forest |
| 14 | wall14.png | mountains |
Per-sector column = lane1 / lane2 / lane3 biomes (near / mid / far horizon).
Lagdotcom exports: GOG\Might and Magic 1\re\lagdotcom\exported\wallNN.png
| Sector | MAZEDATA ix | OVR slug | Lane 1 (id → sheet) | Lane 2 | Lane 3 | map_type | surface_id | Lanes (biome) |
|---|---|---|---|---|---|---|---|---|
| A1 | 14 | areaa1 |
0B0B → wall07
|
0517 → wall14
|
0B18 → wall13
|
0 | 0604 | trees / mountains / thick_forest |
| A2 | 15 | areaa2 |
0B0B → wall07
|
0517 → wall14
|
011A → wall12
|
0 | 0604 | trees / mountains / water |
| A3 | 16 | areaa3 |
0B0B → wall07
|
050A → wall08
|
011A → wall12
|
0 | 0604 | trees / mountains / water |
| A4 | 17 | areaa4 |
0B0B → wall07
|
050A → wall08
|
011A → wall12
|
0 | 0604 | trees / mountains / water |
| B1 | 18 | areab1 |
0B0B → wall07
|
0517 → wall14
|
0B18 → wall13
|
0 | 0604 | trees / mountains / thick_forest |
| B2 | 19 | areab2 |
0B0B → wall07
|
0517 → wall14
|
0B18 → wall13
|
0 | 0604 | trees / mountains / thick_forest |
| B3 | 20 | areab3 |
0B0B → wall07
|
050A → wall08
|
011A → wall12
|
0 | 0604 | trees / mountains / water |
| B4 | 21 | areab4 |
010D → wall09
|
050A → wall08
|
011A → wall12
|
0 | 0604 | trees / mountains / water |
| C1 | 22 | areac1 |
0B0B → wall07
|
050A → wall08
|
010D → wall09
|
0 | 0604 | trees / mountains / trees |
| C2 | 23 | areac2 |
0B0B → wall07
|
050A → wall08
|
010D → wall09
|
0 | 0604 | trees / mountains / trees |
| C3 | 24 | areac3 |
0B0B → wall07
|
050A → wall08
|
010D → wall09
|
0 | 0604 | trees / mountains / trees |
| C4 | 25 | areac4 |
010D → wall09
|
050A → wall08
|
011A → wall12
|
0 | 0604 | trees / mountains / water |
| D1 | 26 | aread1 |
010D → wall09
|
050A → wall08
|
0F08 → wall10
|
0 | 0604 | trees / mountains / lava |
| D2 | 27 | aread2 |
010D → wall09
|
050A → wall08
|
0F08 → wall10
|
0 | 0604 | trees / mountains / lava |
| D3 | 28 | aread3 |
010D → wall09
|
050A → wall08
|
0907 → wall11
|
0 | 0604 | trees / mountains / swamp |
| D4 | 29 | aread4 |
010D → wall09
|
0907 → wall11
|
011A → wall12
|
0 | 0604 | trees / swamp / water |
| E1 | 30 | areae1 |
010D → wall09
|
050A → wall08
|
0F08 → wall10
|
0 | 0604 | trees / mountains / lava |
| E2 | 31 | areae2 |
010D → wall09
|
050A → wall08
|
0F08 → wall10
|
0 | 0604 | trees / mountains / lava |
| E3 | 32 | areae3 |
010D → wall09
|
050A → wall08
|
0B18 → wall13
|
0 | 0604 | trees / mountains / thick_forest |
| E4 | 33 | areae4 |
010D → wall09
|
050A → wall08
|
0907 → wall11
|
0 | 0604 | trees / mountains / swamp |
| WALLPIX entry | PNG | Used as lane 1 | lane 2 | lane 3 |
|---|---|---|---|---|
| 7 | wall07.png | A1 L1, A2 L1, A3 L1, A4 L1, B1 L1, B2 L1, B3 L1, C1 L1, C2 L1, C3 L1 | ||
| 8 | wall08.png | A3 L2, A4 L2, B3 L2, B4 L2, C1 L2, C2 L2, C3 L2, C4 L2, D1 L2, D2 L2, D3 L2, E1 L2, E2 L2, E3 L2, E4 L2 | ||
| 9 | wall09.png | B4 L1, C1 L3, C2 L3, C3 L3, C4 L1, D1 L1, D2 L1, D3 L1, D4 L1, E1 L1, E2 L1, E3 L1, E4 L1 | ||
| 10 | wall10.png | D1 L3, D2 L3, E1 L3, E2 L3 | ||
| 11 | wall11.png | D3 L3, D4 L2, E4 L3 | ||
| 12 | wall12.png | A2 L3, A3 L3, A4 L3, B3 L3, B4 L3, C4 L3, D4 L3 | ||
| 13 | wall13.png | A1 L3, B1 L3, B2 L3, E3 L3 | ||
| 14 | wall14.png | A1 L2, A2 L2, B1 L2, B2 L2 |
| Id in OVR | WALLPIX entry |
|---|---|
0B0B |
7 (wall07) |
050A |
8 (wall08) |
010D |
9 (wall09) |
0F08 |
10 (wall10) |
0907 |
11 (wall11) |
011A |
12 (wall12) |
0B18 |
13 (wall13) |
0517 |
14 (wall14) |
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- Format inventory
- items.dat
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- event.dat
- Events by location ← 71 maps
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-
Event Script DSL ←
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- Event Graphics Opcodes
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- monsters.dat abilities
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- Amiga audio in exe ← Paula / DATA / remake
- Controls: Sounds / Walk Beep
- MM2 music format (superseded)
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- Town Services
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- Mount Farview Class Quest
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- Event Runtime
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- Embedded Exe Strings
- Copy Protection
- Time Era Calendar
- Game State Struct
- MM1 Overview ← hub + decode status
- MM1 MAZEDATA format
- MM1 to MM2 outdoor
- MM1 WALLPIX by sector
- MM1 art & graphics
- MM1 items / monsters (status)
- MM1 map walker ↗
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- MM1 WALLPIX gallery