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MM1 Outdoor WALLPIX

Vairn edited this page Jun 2, 2026 · 4 revisions

MM1 Outdoor WALLPIX

Navigation: Home · MM1 cross-walk · MM1 Outdoor WALLPIX

Each outdoor map loads three WALLPIX.DTA entries (near / mid / far horizon lanes). Values are from each *.OVR data segment + ScummVM TILE_AREA2 lookup (MAP_1 = 2 for all area* maps).

Sheet labels (user-confirmed, tools/mm1_wallpix.py WALLPIX_BIOME):

Entry PNG Biome
7 wall07.png trees
8 wall08.png mountains
9 wall09.png trees
10 wall10.png lava
11 wall11.png swamp
12 wall12.png water
13 wall13.png thick forest
14 wall14.png mountains

Per-sector column = lane1 / lane2 / lane3 biomes (near / mid / far horizon).

Lagdotcom exports: GOG\Might and Magic 1\re\lagdotcom\exported\wallNN.png

Sector MAZEDATA ix OVR slug Lane 1 (id → sheet) Lane 2 Lane 3 map_type surface_id Lanes (biome)
A1 14 areaa1 0B0Bwall07 0517wall14 0B18wall13 0 0604 trees / mountains / thick_forest
A2 15 areaa2 0B0Bwall07 0517wall14 011Awall12 0 0604 trees / mountains / water
A3 16 areaa3 0B0Bwall07 050Awall08 011Awall12 0 0604 trees / mountains / water
A4 17 areaa4 0B0Bwall07 050Awall08 011Awall12 0 0604 trees / mountains / water
B1 18 areab1 0B0Bwall07 0517wall14 0B18wall13 0 0604 trees / mountains / thick_forest
B2 19 areab2 0B0Bwall07 0517wall14 0B18wall13 0 0604 trees / mountains / thick_forest
B3 20 areab3 0B0Bwall07 050Awall08 011Awall12 0 0604 trees / mountains / water
B4 21 areab4 010Dwall09 050Awall08 011Awall12 0 0604 trees / mountains / water
C1 22 areac1 0B0Bwall07 050Awall08 010Dwall09 0 0604 trees / mountains / trees
C2 23 areac2 0B0Bwall07 050Awall08 010Dwall09 0 0604 trees / mountains / trees
C3 24 areac3 0B0Bwall07 050Awall08 010Dwall09 0 0604 trees / mountains / trees
C4 25 areac4 010Dwall09 050Awall08 011Awall12 0 0604 trees / mountains / water
D1 26 aread1 010Dwall09 050Awall08 0F08wall10 0 0604 trees / mountains / lava
D2 27 aread2 010Dwall09 050Awall08 0F08wall10 0 0604 trees / mountains / lava
D3 28 aread3 010Dwall09 050Awall08 0907wall11 0 0604 trees / mountains / swamp
D4 29 aread4 010Dwall09 0907wall11 011Awall12 0 0604 trees / swamp / water
E1 30 areae1 010Dwall09 050Awall08 0F08wall10 0 0604 trees / mountains / lava
E2 31 areae2 010Dwall09 050Awall08 0F08wall10 0 0604 trees / mountains / lava
E3 32 areae3 010Dwall09 050Awall08 0B18wall13 0 0604 trees / mountains / thick_forest
E4 33 areae4 010Dwall09 050Awall08 0907wall11 0 0604 trees / mountains / swamp

Unique wall sheets used on overland

WALLPIX entry PNG Used as lane 1 lane 2 lane 3
7 wall07.png A1 L1, A2 L1, A3 L1, A4 L1, B1 L1, B2 L1, B3 L1, C1 L1, C2 L1, C3 L1
8 wall08.png A3 L2, A4 L2, B3 L2, B4 L2, C1 L2, C2 L2, C3 L2, C4 L2, D1 L2, D2 L2, D3 L2, E1 L2, E2 L2, E3 L2, E4 L2
9 wall09.png B4 L1, C1 L3, C2 L3, C3 L3, C4 L1, D1 L1, D2 L1, D3 L1, D4 L1, E1 L1, E2 L1, E3 L1, E4 L1
10 wall10.png D1 L3, D2 L3, E1 L3, E2 L3
11 wall11.png D3 L3, D4 L2, E4 L3
12 wall12.png A2 L3, A3 L3, A4 L3, B3 L3, B4 L3, C4 L3, D4 L3
13 wall13.png A1 L3, B1 L3, B2 L3, E3 L3
14 wall14.png A1 L2, A2 L2, B1 L2, B2 L2

TILE_AREA2 id → entry index (all area* use table 2)

Id in OVR WALLPIX entry
0B0B 7 (wall07)
050A 8 (wall08)
010D 9 (wall09)
0F08 10 (wall10)
0907 11 (wall11)
011A 12 (wall12)
0B18 13 (wall13)
0517 14 (wall14)

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