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MM1 Overview

Vairn edited this page Jun 30, 2026 · 1 revision

MM1 Overview

Navigation: Home - Might and Magic I (DOS) - MM1 Overview

This repo’s primary target is MM2 (Amiga), but several MM1 (DOS) formats are partially decoded here because the two games share the same overland grid and nearly identical maze geometry. Use this page as the hub for MM1-specific docs, tools, and decode status.

Platform: MS-DOS · Geometry file: MAZEDATA.DTA · Map scripts: per-screen *.OVR overlays · Reference: ScummVM engines/mm/mm1


Decode status

Area Status Doc / tool
Mazes (MAZEDATA.DTA) Decoded — 55 × 512 B, same layout as MM2 map.dat 22-mm1-mazedata-format · tools/mm1_maps.py
Overland → MM2 Decoded — sector grid, collision merge, biome heuristics 23-mm1-to-mm2-outdoor · tools/mm1_outdoor_codec.py
Outdoor WALLPIX Partial — lane ids from *.OVR, sheets 7–14 exported 24-mm1-outdoor-wallpix-by-sector · tools/mm1_wallpix.py
Indoor wall art Partial — lagdotcom wallNN.png slice layout 51-mm1-art-and-graphics
Map events (*.OVR) Not in repo — scripts live in OVR code+data segments ScummVM maps/maps.cpp
Items Not decoded 52-mm1-items-monsters-events
Monsters Not decoded 52-mm1-items-monsters-events
Spells Not decoded 52-mm1-items-monsters-events

All 55 maze screens

Screen order matches MAZEDATA.DTA and the slug table in MM.EXE @ 0x10C07 (tools/mm1_maps.py MM1_MAP_SLUGS).

# Slug Title Kind
0 sorpigal Sorpigal town
1 portsmit Portsmith town
2 algary Algary town
3 dusk Dusk town
4 erliquin Erliquin town
5–13 cave1…cave9 Caves 1–9 dungeon
14–17 areaa1…areaa4 Overland A1–A4 outdoor
18–21 areab1…areab4 Overland B1–B4 outdoor
22–25 areac1…areac4 Overland C1–C4 outdoor
26–29 aread1…aread4 Overland D1–D4 outdoor
30–33 areae1…areae4 Overland E1–E4 outdoor
34 doom Doom dungeon
35–36 blackrn, blackrs Blackridge North/South dungeon
37–38 qvl1, qvl2 Queen’s Vault 1–2 dungeon
39–40 rwl1, rwl2 Ruby Warlock Lair 1–2 dungeon
41–42 enf1, enf2 Endgame Fight 1–2 dungeon
43 whitew White Wolf dungeon
44 dragad Dragon’s Den dungeon
45–47 udrag1…udrag3 Upper Dragon Caves 1–3 dungeon
48 demon Demon’s Dome dungeon
49 alamar Castle Alamar dungeon
50–53 pp1…pp4 Plane of Power 1–4 dungeon
54 astral Astral Plane dungeon

Interactive map walker

First-person 3D explorer for all 55 screens — indoor frustum uses MM2 town/cave/castle .32 stand-ins; overland sectors use converted bytes + MM2 outdoor horizon sheets.

Target URL / path
GitHub Pages vairn.github.io/MM2/mm1-maze-walker/
Local bundle wiki/mm1-maze-walker/

Regenerate (needs GOG MAZEDATA.DTA, repo map.dat + attrib.dat, optional *.OVR for outdoor biomes):

python tools/export_mm1_map_walker.py
cd wiki/mm1-maze-walker
python -m http.server 8081

Controls: W/S forward/back, A/D turn — same as the MM2 map walker.


Tools

Script Purpose
tools/mm1_maps.py Load MAZEDATA.DTA, slug/title tables, screen iterator
tools/mm1_outdoor_codec.py MM1 area* → MM2-compatible visual/collision/attrib
tools/mm1_wallpix.py WALLPIX lane lookup, lagdotcom sheet slicing
tools/mm1_outdoor_wallpix_table.py Regenerate 24-mm1-outdoor-wallpix-by-sector
tools/export_mm1_map_walker.py HTML walker bundle (wiki/mm1-maze-walker/walker-bundle.js)
tools/_mm1_wallpix_lookup.py Debug OVR → WALLPIX entry trace

Related MM2 docs


See also

Page Why
MM1 MAZEDATA Format 55-screen MAZEDATA layout
MM1 to MM2 Outdoor Overland conversion
MM1 Art and Graphics WALLPIX decode status
MM1 Map Walker Interactive 55-screen explorer

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Data formats (.dat)

Combat

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Might and Magic I (DOS)

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