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Effects Endless Scenes
All effects · Using controls · Palettes
Generated from the running app by node tools/build-wiki-reference.mjs. Values are base defaults, before presets or audio modulation. Select values are zero-based indices in saved data; the UI shows labels. Ranges use the app’s stored units; controls marked as percentages may display a scaled value.
- Menger Citadel
- Recursive Cathedral
- Fractal Canyon
- Infinite Lattice
- Crystal Geode
- Golden-Hour Clouds
- Planet Sunrise
- Robot Foundry
An endless city of recursive Menger towers: fly along winding avenues between monumental porous spires
Effect ID: menger_citadel. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Titan Dawn · Glacial Megacity · Pearl Labyrinth · Amethyst Spires.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Menger Depth · recursion
|
3 | 1 to 4 | 1 |
Skyline Height · tower_height
|
16 | 6 to 24 | 0.1 |
Tower Spacing · spacing
|
10 | 8 to 14 | 0.1 |
Avenue Width · avenue
|
3.2 | 2.2 to 5 | 0.1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
110 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Dawn Gold (0) | Dawn Gold; Glacial Blue; Amethyst; Emerald; Ember; Pearl; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.65 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.5 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
150 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Titan Dawn",
"values": {
"tower_height": 20,
"recursion": 3,
"altitude": 1.1,
"palette": 0,
"fog": 0.55,
"speed": 0.8
}
},
{
"name": "Glacial Megacity",
"values": {
"tower_height": 24,
"spacing": 9,
"altitude": 0.65,
"palette": 1,
"fog": 0.45,
"glow": 0.7
}
},
{
"name": "Pearl Labyrinth",
"values": {
"recursion": 4,
"tower_height": 14,
"spacing": 8,
"avenue": 2.6,
"palette": 5,
"altitude": 0.55,
"speed": 0.7
}
},
{
"name": "Amethyst Spires",
"values": {
"tower_height": 22,
"spacing": 12,
"palette": 2,
"altitude": 1.6,
"speed": 1.2,
"glow": 1.1,
"fog": 0.75
}
}
]An unending procession of immense elliptical vaults, recursive pillars, illuminated ribs and a mirror-dark nave
Effect ID: recursive_cathedral. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Sanctuary of Light · Golden Infinity · Violet Reliquary · Frozen Basilica.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Vault Height · vault_height
|
21 | 12 to 28 | 0.1 |
Nave Width · span
|
6.8 | 5 to 9 | 0.1 |
Bay Length · bay_length
|
9 | 6 to 14 | 0.1 |
Pillar Recursion · recursion
|
2 | 1 to 3 | 1 |
Vault Rib Width · ribs
|
0.32 | 0.18 to 0.7 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
110 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Dawn Gold (0) | Dawn Gold; Glacial Blue; Amethyst; Emerald; Ember; Pearl; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.65 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.5 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
150 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Sanctuary of Light",
"values": {
"palette": 5,
"vault_height": 24,
"glow": 1.2,
"fog": 0.45,
"speed": 0.7,
"fov": 1.55
}
},
{
"name": "Golden Infinity",
"values": {
"palette": 0,
"vault_height": 21,
"bay_length": 7,
"glow": 0.8,
"altitude": 0.75,
"fog": 0.65
}
},
{
"name": "Violet Reliquary",
"values": {
"palette": 2,
"recursion": 3,
"span": 6,
"vault_height": 18,
"speed": 0.8,
"glow": 1.3
}
},
{
"name": "Frozen Basilica",
"values": {
"palette": 1,
"vault_height": 28,
"span": 8.5,
"bay_length": 12,
"fov": 1.65,
"glow": 0.65,
"fog": 0.35
}
}
]Follow an endless river between towering ridged fractal cliffs and natural mathematical arches, lit by an alien dawn
Effect ID: fractal_canyon. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Valley of Titans · Emerald River · Ember Chasm · Glacier Gates.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Cliff Height · cliff_height
|
24 | 10 to 36 | 0.1 |
River Gorge Width · width
|
5 | 3.5 to 9 | 0.1 |
Fractal Roughness · roughness
|
0.48 | 0.3 to 0.65 | 0.01 |
Stone Terraces · terraces
|
0.55 | 0 to 1 | 0.01 |
Natural Arches · arches
|
0.65 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
110 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Dawn Gold (0) | Dawn Gold; Glacial Blue; Amethyst; Emerald; Ember; Pearl; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.65 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.5 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
150 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Valley of Titans",
"values": {
"cliff_height": 32,
"width": 5,
"palette": 0,
"altitude": 0.65,
"fog": 0.4,
"speed": 0.9
}
},
{
"name": "Emerald River",
"values": {
"cliff_height": 22,
"width": 7,
"palette": 3,
"terraces": 0.25,
"arches": 0.4,
"altitude": 0.5,
"fog": 0.65
}
},
{
"name": "Ember Chasm",
"values": {
"cliff_height": 30,
"width": 4,
"palette": 4,
"roughness": 0.6,
"glow": 0.8,
"fog": 0.8,
"speed": 1.2
}
},
{
"name": "Glacier Gates",
"values": {
"cliff_height": 28,
"width": 6,
"palette": 1,
"terraces": 0.85,
"arches": 1,
"altitude": 1.2,
"fog": 0.3,
"fov": 1.6
}
}
]Drift through colossal connected mathematical membranes: Schwarz P, diamond and Neovius nodal surfaces stretching in every direction
Effect ID: infinite_lattice. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Pearl Multiverse · Diamond Expanse · Neovius Dream · Emerald Continuum.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Surface Family · surface
|
Schwarz P (0) | Schwarz P; Diamond; Neovius | — |
Structure Scale · cell_size
|
10 | 5 to 16 | 0.1 |
Membrane Thickness · thickness
|
0.16 | 0.04 to 0.45 | 0.01 |
Iridescence · iridescence
|
0.75 | 0 to 1 | 0.01 |
Open Passage · passage
|
1.6 | 1.2 to 3 | 0.1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
110 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Dawn Gold (0) | Dawn Gold; Glacial Blue; Amethyst; Emerald; Ember; Pearl; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.65 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.5 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
150 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Pearl Multiverse",
"values": {
"surface": 0,
"cell_size": 12,
"palette": 5,
"thickness": 0.13,
"glow": 0.7,
"fog": 0.45,
"speed": 0.7
}
},
{
"name": "Diamond Expanse",
"values": {
"surface": 1,
"cell_size": 14,
"palette": 1,
"thickness": 0.1,
"glow": 0.8,
"fog": 0.35,
"detail": 190
}
},
{
"name": "Neovius Dream",
"values": {
"surface": 2,
"cell_size": 10,
"palette": 2,
"thickness": 0.25,
"glow": 1.1,
"detail": 220,
"fog": 0.55
}
},
{
"name": "Emerald Continuum",
"values": {
"surface": 0,
"cell_size": 8,
"palette": 3,
"thickness": 0.3,
"passage": 2,
"speed": 1.25,
"iridescence": 1
}
}
]An endless winding cavern of luminous faceted crystals: quartz spires, amethyst clusters, monumental columns and prismatic needles
Effect ID: crystal_geode. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Amethyst Infinity · Emerald Sanctuary · Sapphire Needles · Rose Quartz Dawn · Citrine Cathedral · Opal Prism Voyage.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Crystal Formation · formation
|
Quartz Spires (0) | Quartz Spires; Amethyst Clusters; Crystal Columns; Prismatic Needles | — |
Cavern Size · cave_radius
|
7.5 | 4 to 12 | 0.1 |
Crystal Length · crystal_length
|
3.3 | 1 to 7 | 0.1 |
Crystal Width · crystal_width
|
0.8 | 0.25 to 2 | 0.01 |
Crystals Around Wall · density
|
12 | 8 to 20 | 1 |
Cluster Spacing · spacing
|
7 | 4 to 12 | 0.1 |
Facet Iridescence · iridescence
|
0.5 | 0 to 1 | 0.01 |
Crystal Inner Light · inner_glow
|
0.85 | 0 to 2 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
110 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Amethyst (0) | Amethyst; Emerald; Sapphire; Rose Quartz; Citrine; Ice Opal; Lava Crystal; Spectral Prism; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.38 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.9 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
160 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Amethyst Infinity",
"values": {
"formation": 1,
"palette": 0,
"crystal_length": 3.5,
"cave_radius": 8,
"fog": 0.4,
"speed": 0.8
}
},
{
"name": "Emerald Sanctuary",
"values": {
"formation": 2,
"palette": 1,
"crystal_length": 5.5,
"crystal_width": 1.15,
"cave_radius": 10,
"glow": 0.65,
"speed": 0.65
}
},
{
"name": "Sapphire Needles",
"values": {
"formation": 3,
"palette": 2,
"density": 16,
"crystal_width": 0.45,
"crystal_length": 4.8,
"iridescence": 0.85
}
},
{
"name": "Rose Quartz Dawn",
"values": {
"formation": 0,
"palette": 3,
"cave_radius": 9,
"crystal_length": 3.8,
"fog": 0.25,
"saturation": 0.8
}
},
{
"name": "Citrine Cathedral",
"values": {
"formation": 2,
"palette": 4,
"cave_radius": 12,
"crystal_length": 7,
"crystal_width": 1.5,
"spacing": 10,
"fov": 1.6,
"inner_glow": 0.65
}
},
{
"name": "Opal Prism Voyage",
"values": {
"formation": 1,
"palette": 5,
"iridescence": 1,
"color_spread": 1.4,
"glow": 1.15,
"density": 14
}
}
]Continuous flight between immense volumetric cloud towers, over cloud oceans and through sunlit weather with silver linings
Effect ID: golden_hour_clouds. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Golden Cloud Kingdom · Peach Cloud Ocean · Lavender Highlands · Stormlight Cathedral · Arctic Pillars · Rose Sky Voyage.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Cloud Landscape · weather
|
Cumulus Towers (0) | Cumulus Towers; Cloud Ocean; Storm Cathedral; Wispy Highlands | — |
Cloud Coverage · coverage
|
0.52 | 0.2 to 0.85 | 0.01 |
Cloud Scale · cloud_scale
|
1 | 0.5 to 2.5 | 0.01 |
Cloud Height · cloud_height
|
36 | 16 to 60 | 0.1 |
Cloud Density · density
|
1.1 | 0.35 to 2 | 0.01 |
Billow Detail · billow
|
0.6 | 0 to 1 | 0.01 |
Clear Space Near Camera · open_sky
|
12 | 0 to 24 | 0.1 |
Look Toward Cloud Sea · look_down
|
1.4 | -2 to 4 | 0.1 |
Wind Flow · wind
|
0.35 | 0 to 2 | 0.01 |
Sun Height · sun_height
|
0.18 | 0.03 to 0.8 | 0.01 |
Sun Direction · sun_angle
|
-0.25 | -0.8 to 0.8 | 0.01 |
Silver Lining · silver_lining
|
0.8 | 0 to 2 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
150 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Honey Sunrise (0) | Honey Sunrise; Peach Horizon; Lavender Dusk; Arctic Daylight; Storm Gold; Rose Nebula; Emerald Sky; Blue Hour; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.3 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.7 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
150 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Golden Cloud Kingdom",
"values": {
"weather": 0,
"palette": 0,
"cloud_height": 46,
"cloud_scale": 1.2,
"sun_height": 0.13,
"open_sky": 14,
"altitude": 1.2,
"look_down": 1,
"fov": 1.5,
"speed": 0.8
}
},
{
"name": "Peach Cloud Ocean",
"values": {
"weather": 1,
"palette": 1,
"altitude": 1.5,
"coverage": 0.65,
"density": 1.2,
"open_sky": 6,
"speed": 0.65
}
},
{
"name": "Lavender Highlands",
"values": {
"weather": 3,
"palette": 2,
"coverage": 0.45,
"billow": 0.85,
"cloud_height": 42,
"sun_height": 0.25
}
},
{
"name": "Stormlight Cathedral",
"values": {
"weather": 2,
"palette": 4,
"coverage": 0.6,
"density": 1.2,
"cloud_height": 58,
"altitude": 1.7,
"look_down": 0.8,
"sun_height": 0.16,
"sun_angle": -0.65,
"open_sky": 20,
"silver_lining": 1.4
}
},
{
"name": "Arctic Pillars",
"values": {
"weather": 0,
"palette": 3,
"cloud_height": 50,
"cloud_scale": 0.8,
"coverage": 0.48,
"altitude": 1.35,
"sun_height": 0.4,
"saturation": 0.7
}
},
{
"name": "Rose Sky Voyage",
"values": {
"weather": 3,
"palette": 5,
"cloud_scale": 1.6,
"coverage": 0.5,
"altitude": 1.25,
"glow": 1.1,
"color_spread": 1.3
}
}
]A continuous low-orbit journey over curved planetary horizons, glowing atmosphere, cloud continents and enormous tilted rings
Effect ID: planet_sunrise. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Earth at First Light · Titan Ring Passage · Rose Moonrise · Lava Terminator · Frozen Azure Horizon · Neon Ring Odyssey.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Planet Surface · world
|
Ocean Continents (0) | Ocean Continents; Banded Giant; Cratered Moon; Lava World; Frozen World | — |
Planet Scale · planet_radius
|
65 | 35 to 120 | 0.1 |
Surface Pattern Scale · terrain_scale
|
1.3 | 0.7 to 3 | 0.01 |
Surface Detail · surface_detail
|
0.65 | 0 to 1 | 0.01 |
Ocean / Ice Coverage · water_level
|
0.49 | 0.25 to 0.7 | 0.01 |
Planet Cloud Cover · cloud_cover
|
0.45 | 0 to 1 | 0.01 |
Atmosphere Depth · atmosphere
|
3.5 | 0.5 to 8 | 0.1 |
Sunrise Height · sun_height
|
0.06 | -0.08 to 0.5 | 0.01 |
Orbit Latitude · latitude
|
0.12 | -0.55 to 0.55 | 0.01 |
Look Toward Surface · look_down
|
0.2 | 0 to 0.6 | 0.01 |
Ring Opacity · rings
|
0.65 | 0 to 1 | 0.01 |
Ring Tilt · ring_tilt
|
0.28 | 0 to 1.2 | 0.01 |
Ring Direction · ring_heading
|
0.7 | 0 to 6.28 | 0.01 |
Ring Width · ring_width
|
0.8 | 0.2 to 1.4 | 0.01 |
Ring Inner Gap · ring_gap
|
0.25 | 0.05 to 0.6 | 0.01 |
Ring Band Detail · ring_bands
|
0.65 | 0 to 1 | 0.01 |
Stars · stars
|
0.8 | 0 to 2 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Flight Height · altitude
|
1 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.45 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.3 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
150 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Earth Dawn (0) | Earth Dawn; Titan Amber; Azure Ice; Rose Horizon; Aurora World; Lava Planet; Pearl Eclipse; Neon Odyssey; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.7 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.8 | 0 to 2 | 0.01 |
Exposure · exposure
|
1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.65 | 0 to 2 | 0.01 |
Ray Detail · detail
|
140 | 80 to 220 | 1 |
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Earth at First Light",
"values": {
"world": 0,
"palette": 0,
"rings": 0.35,
"atmosphere": 4,
"sun_height": 0.065,
"speed": 0.7
}
},
{
"name": "Titan Ring Passage",
"values": {
"world": 1,
"palette": 1,
"rings": 0.9,
"ring_width": 1.3,
"ring_tilt": 0.45,
"cloud_cover": 0.2,
"atmosphere": 6,
"latitude": 0.06
}
},
{
"name": "Rose Moonrise",
"values": {
"world": 2,
"palette": 3,
"cloud_cover": 0,
"atmosphere": 1.3,
"sun_height": 0.04,
"rings": 0.7,
"look_down": 0.35
}
},
{
"name": "Lava Terminator",
"values": {
"world": 3,
"palette": 5,
"cloud_cover": 0.15,
"sun_height": -0.02,
"glow": 1.3,
"rings": 0.5,
"atmosphere": 4.5
}
},
{
"name": "Frozen Azure Horizon",
"values": {
"world": 4,
"palette": 2,
"water_level": 0.62,
"cloud_cover": 0.25,
"atmosphere": 2.5,
"rings": 0.85,
"ring_tilt": 0.15
}
},
{
"name": "Neon Ring Odyssey",
"values": {
"world": 1,
"palette": 7,
"saturation": 1.35,
"ring_bands": 1,
"ring_width": 1.4,
"atmosphere": 5,
"glow": 1.2
}
}
]Fly through an endless industrial dance procession: six intact robot families, four factory worlds, and jointed choreography that follows the music.
Effect ID: robot_foundry. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
Starter presets: Copper Parade · Neon Night Shift · Retro Disco District · Cosmic Conductors · Mint Machine Carnival · Chrome Giants.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
World Style · world_style † |
Iron Foundry (0) | Iron Foundry; Neon Assembly; Retro Machine City; Cosmic Refinery | — |
Robot Cast · robot_cast † |
Mixed Ensemble (0) | Mixed Ensemble; Boxbots; Cyclops; Striders; Heavy Loaders; Astrobots; Four-Arm Conductors | — |
Robot Variety · robot_variety † |
1 | 0 to 1 | 0.01 |
Robot Size · robot_size † |
1 | 0.8 to 1.3 | 0.01 |
Procession Spacing · crowd_spacing † |
12 | 10 to 18 | 0.1 |
Factory Skyline · factory_height † |
18 | 8 to 28 | 0.1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Dance Style · choreography † |
Factory Groove (0) | Factory Groove; Robot Pop; Disco Signal; Circuit Wave | — |
Dance Amount · dance_amount † |
0.9 | 0 to 1.5 | 0.01 |
Music Response · dance_audio † |
1 | 0 to 2 | 0.01 |
Idle Groove · idle_dance † |
0.28 | 0 to 1 | 0.01 |
Ensemble Sync · ensemble_sync † |
0.75 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
0.8 | 0 to 3 | 0.01 |
Flight Height · altitude
|
0.95 | 0.3 to 2 | 0.01 |
Path Sway · sway
|
0.18 | 0 to 1 | 0.01 |
Gentle Banking · bank
|
0.08 | 0 to 1 | 0.01 |
Wide-Angle View · fov
|
1.35 | 0.75 to 1.8 | 0.01 |
View Distance · view_distance
|
125 | 35 to 160 | 1 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Color Palette · palette
|
Copper Circuit (0) | Copper Circuit; Toxic Mint; Ultraviolet Steel; Ice Chrome; Magenta Reactor; Solar Rust; Prismatic Oil; + 71 shared palettes | — |
Palette Phase · color_phase
|
0 | 0 to 1 | 0.01 |
Hue Shift · hue_shift
|
0 | 0 to 1 | 0.01 |
Saturation · saturation
|
1 | 0 to 2 | 0.01 |
Color Spread · color_spread
|
1 | 0 to 2 | 0.01 |
Color Drift · color_drift
|
0 | 0 to 1 | 0.01 |
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Atmospheric Haze · fog
|
0.36 | 0 to 2.5 | 0.01 |
Luminous Edges · glow
|
0.65 | 0 to 2 | 0.01 |
Exposure · exposure
|
1.1 | 0.5 to 2 | 0.01 |
Beat Light · audio_react
|
0.5 | 0 to 2 | 0.01 |
Ray Detail · detail
|
170 | 80 to 220 | 1 |
† Excluded from automatic effect parameter linking by the definition. Built-in audio controls may still affect this scene.
Starter preset values
Preset values below are overrides on the effect defaults.
[
{
"name": "Copper Parade",
"values": {
"world_style": 0,
"palette": 0,
"choreography": 0
}
},
{
"name": "Neon Night Shift",
"values": {
"world_style": 1,
"palette": 2,
"choreography": 1,
"glow": 0.95,
"ensemble_sync": 0.95,
"factory_height": 24
}
},
{
"name": "Retro Disco District",
"values": {
"world_style": 2,
"palette": 5,
"choreography": 2,
"dance_amount": 1.15,
"idle_dance": 0.4,
"fog": 0.28
}
},
{
"name": "Cosmic Conductors",
"values": {
"world_style": 3,
"palette": 6,
"choreography": 3,
"robot_cast": 6,
"ensemble_sync": 0.25,
"speed": 0.55
}
},
{
"name": "Mint Machine Carnival",
"values": {
"world_style": 1,
"palette": 1,
"choreography": 2,
"crowd_spacing": 10,
"robot_size": 0.95,
"dance_amount": 1.2
}
},
{
"name": "Chrome Giants",
"values": {
"world_style": 0,
"palette": 3,
"robot_cast": 4,
"robot_size": 1.25,
"altitude": 1.2,
"speed": 0.5,
"factory_height": 28
}
}
]Psychedelia Studio · Quick Start · Troubleshooting · Project by aivrar
Psychedelia Studio
- Home
- Quick Start
- Interface
- Effect Catalog
- Endless Scenes
- Robot Foundry
- Fractals and Math
- Colors and Motion
- Audio and Studio Music
- Beat Reactor
- FX and Overlays
- Smart Shuffle
- Setups and Undo
- Rendering and Recording
- Timeline
- Shadertoy Lab
- Troubleshooting
- Keyboard Shortcuts
- Palette Reference
- Post FX Reference
- Overlay Reference
- Music Reference
- Gallery
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- Architecture
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- Publishing