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Effects Simulation
All effects · Using controls · Palettes
Generated from the running app by node tools/build-wiki-reference.mjs. Values are base defaults, before presets or audio modulation. Select values are zero-based indices in saved data; the UI shows labels. Ranges use the app’s stored units; controls marked as percentages may display a scaled value.
True Gray-Scott reaction-diffusion with stateful ping-pong chemical buffers
Effect ID: reaction_diffusion. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Feed Rate · feed
|
0.055 | 0.01 to 0.1 | 0.001 |
Kill Rate · kill
|
0.062 | 0.03 to 0.08 | 0.001 |
Speed · speed
|
1 | 0.5 to 5 | 0.5 |
Color · color_mode
|
Chemical (0) | Chemical; Rainbow; Heat; Neon | — |
True stateful Conway cellular automata with ping-pong buffer history
Effect ID: game_of_life. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
0.8 | 0.1 to 3 | 0.1 |
Scale · scale
|
40 | 10 to 100 | 5 |
Rule Variation · rule_variation
|
0.3 | 0 to 1 | 0.05 |
Color · color_mode
|
Rainbow Trail (0) | Rainbow Trail; Green Matrix; Neon; Classic | — |
Slime-mould simulation: hundreds of thousands of agents weave a living network of glowing veins
Effect ID: physarum. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Agents · agents
|
262K (1) | 65K; 262K; 1M | — |
Start Shape · start
|
Scattered (0) | Scattered; Circle Inward; Ring; Centre Burst | — |
Sensor Angle · sensor_angle
|
0.78 | 0.1 to 1.5 | 0.01 |
Sensor Reach · sensor_dist
|
20 | 2 to 40 | 0.5 |
Turn Speed · turn_speed
|
0.3 | 0.05 to 1 | 0.01 |
Move Speed · move_speed
|
1.5 | 0.2 to 4 | 0.05 |
Wander · wander
|
0.05 | 0 to 0.5 | 0.01 |
Deposit · deposit
|
1 | 0.1 to 5 | 0.05 |
Trail Decay · decay
|
0.93 | 0.8 to 0.995 | 0.005 |
Diffusion · diffuse
|
0.4 | 0 to 1 | 0.01 |
Sim Steps / Frame · steps
|
1 | 1 to 4 | 1 |
Trail Resolution · resolution
|
Half (0) | Half; Three Quarters; Full | — |
Brightness · brightness
|
1 | 0.2 to 4 | 0.01 |
Contrast · contrast
|
1 | 0.4 to 2.5 | 0.01 |
Palette · palette
|
Slime Gold (0) | Slime Gold; Bioluminescent; + 71 shared palettes | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
A real fluid simulation: swirling coloured ink poured and pushed around in water. Stir it with the mouse.
Effect ID: fluid_ink. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Ink Sources · emitters
|
3 | 1 to 6 | 1 |
Push Force · force
|
1 | 0 to 3 | 0.01 |
Stream Size · splat_size
|
1 | 0.2 to 3 | 0.01 |
Source Motion · motion
|
1 | 0 to 3 | 0.01 |
Swirl (Vorticity) · swirl
|
1 | 0 to 2 | 0.01 |
Flow Persistence · persistence
|
0.99 | 0.9 to 1 | 0.001 |
Ink Persistence · ink_fade
|
0.985 | 0.9 to 1 | 0.001 |
Gloss · shading
|
0.6 | 0 to 1 | 0.01 |
Brightness · brightness
|
1 | 0.3 to 2.5 | 0.01 |
Simulation Detail · resolution
|
Medium (1) | Low; Medium; High | — |
Ink Colours · palette
|
Rainbow Cycle (0) | Rainbow Cycle; Ink & Gold; Neon; Pastel; + 71 shared palettes | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Continuous cellular automata: smooth, organic creatures that glide, pulse and divide
Effect ID: lenia. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Rule · rule
|
SmoothLife (gliders) (0) | SmoothLife (gliders); Lenia (smooth ring) | — |
Creature Size · radius
|
15 | 6 to 24 | 1 |
Steps / Second · speed
|
24 | 4 to 60 | 1 |
Lenia Sweet Spot · mu
|
0.15 | 0.05 to 0.4 | 0.001 |
Lenia Growth Width · sigma
|
0.017 | 0.005 to 0.08 | 0.0005 |
Lenia Time Step · time_step
|
0.1 | 0.02 to 0.3 | 0.005 |
Seed Rain · seed_rain
|
1 | 0 to 3 | 0.05 |
World Size · resolution
|
Medium (1) | Small; Medium; Large | — |
Brightness · brightness
|
1.2 | 0.5 to 3 | 0.01 |
Glow · glow
|
1 | 0 to 2 | 0.01 |
Palette · palette
|
Bioluminescent (0) | Bioluminescent; Ember; Ink on Paper; + 71 shared palettes | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Hundreds of thousands of particles flowing through swirling curl noise, leaving silky long-exposure trails
Effect ID: curl_silk. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Particles · particles
|
262K (1) | 65K; 262K; 1M | — |
Particles Start From · spawn
|
A Circle (1) | Everywhere; A Circle; A Line; The Sides | — |
Swirl Size · flow_scale
|
2 | 0.5 to 8 | 0.05 |
Flow Speed · speed
|
1 | 0 to 3 | 0.01 |
Turbulence · turbulence
|
0.5 | 0 to 1.5 | 0.01 |
Field Change · evolve
|
0.3 | 0 to 2 | 0.01 |
Exposure Length · trail
|
0.985 | 0.8 to 0.998 | 0.001 |
Particle Life (sec) · life
|
6 | 1 to 20 | 0.5 |
Brightness · brightness
|
1 | 0.2 to 4 | 0.01 |
Colour By · color_by
|
Direction (0) | Direction; Particle; Position | — |
Palette · palette
|
Silk (0) | Silk; Neon; Fire; Ice; + 71 shared palettes | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Psychedelia Studio · Quick Start · Troubleshooting · Project by aivrar
Psychedelia Studio
- Home
- Quick Start
- Interface
- Effect Catalog
- Endless Scenes
- Robot Foundry
- Fractals and Math
- Colors and Motion
- Audio and Studio Music
- Beat Reactor
- FX and Overlays
- Smart Shuffle
- Setups and Undo
- Rendering and Recording
- Timeline
- Shadertoy Lab
- Troubleshooting
- Keyboard Shortcuts
- Palette Reference
- Post FX Reference
- Overlay Reference
- Music Reference
- Gallery
- Storage and Privacy
- Architecture
- Development
- Publishing