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Effect Catalog
aivrar edited this page Oct 8, 2026
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Generated from the running app by node tools/build-wiki-reference.mjs. Values are base defaults, before presets or audio modulation. Select values are zero-based indices in saved data; the UI shows labels. Ranges use the app’s stored units; controls marked as percentages may display a scaled value.
The app registers 104 effects across 15 categories. Every category page includes each effect’s description, parameter defaults/ranges, native palette choices, and available starter presets.
| Category | Effects | Full controls |
|---|---|---|
| Demoscene | 8 | Reference |
| Fractals | 38 | Reference |
| Distortion | 5 | Reference |
| Math | 13 | Reference |
| Noise | 4 | Reference |
| Simulation | 6 | Reference |
| Color | 1 | Reference |
| Psychedelic | 3 | Reference |
| Geometry | 3 | Reference |
| Patterns | 4 | Reference |
| Retro | 1 | Reference |
| Cosmic | 4 | Reference |
| Nature | 5 | Reference |
| Endless Scenes | 8 | Reference |
| Shadertoy | 1 | Reference |
| Effect | Category | Description |
|---|---|---|
| Plasma | Demoscene | Classic lava lamp plasma with flowing, pulsing color blobs |
| Mandelbrot | Fractals | Infinite fractal zoom into the Mandelbrot set with smooth coloring |
| Julia Set | Fractals | Morphing Julia set fractals that smoothly transform between organic shapes |
| Tunnel | Demoscene | Classic demoscene tunnel - flying through an infinite psychedelic tube |
| Kaleidoscope | Distortion | Mirror-chamber kaleidoscope: wedge, three-mirror tube, square, hex, recursive and spiral folds over animated source patterns |
| Fire | Demoscene | Realistic procedural flames with customizable palette |
| Starfield | Demoscene | Flying through a 3D starfield at warp speed |
| Metaballs | Demoscene | Organic blobs that merge and split like living organisms |
| Rotozoom | Demoscene | Hypnotic rotating and zooming tiled pattern |
| Moire Patterns | Demoscene | Shimmering interference patterns from overlapping ring structures |
| Voronoi Cells | Math | Organic cell patterns like soap bubbles or stained glass |
| Feedback Loop | Distortion | Video feedback trails: sources stream through zoom, swirl, kaleido, ripple or tunnel transforms with independent flow speed |
| Flow Field | Noise | Noise-driven currents: turbulent colour, curl streamlines, marbled paper, topographic contours, aurora curtains and silk threads |
| Perlin Noise | Noise | Smooth organic evolving cloud and smoke patterns |
| Domain Warp | Noise | Nested noise creates alien landscapes and marbled paint effects |
| Reaction-Diffusion | Simulation | True Gray-Scott reaction-diffusion with stateful ping-pong chemical buffers |
| Swirl Vortex | Distortion | Hypnotic vortices: classic spiral, op-art rings, spiral galaxy, liquid whirlpool, twin vortex and black-hole lensing |
| Wave Distortion | Distortion | Rippling wave distortions creating liquid, flag-like motion |
| Lissajous | Math | Lissajous figures, damped harmonographs, rose curves, 3D Lissajous knots and the butterfly curve as glowing lines |
| Spirograph | Math | Hypotrochoids, epitrochoids, cycloid stars, Farris wheels and guilloche rosettes as glowing layered lines |
| Sine Interference | Math | Pulsating concentric rings and beating interference patterns |
| Polar Spiral | Math | Hypnotic spiraling tunnel patterns in polar coordinates |
| Color Cycling | Color | Classic color palette rotation - static patterns appear to flow and shimmer |
| Water Ripple | Demoscene | Expanding water ripples with refraction and caustic effects |
| Burning Ship | Fractals | The eerie Burning Ship fractal with flame-like tendrils |
| Newton Fractal | Fractals | Smooth interlocking basins from Newton's method applied to polynomials |
| Strange Attractors | Math | Lorenz, Rossler, Aizawa, Thomas, Halvorsen, Chen, Dadras, Sprott and Four-Wing attractors traced as glowing 3D ribbons |
| Game of Life | Simulation | True stateful Conway cellular automata with ping-pong buffer history |
| Droste Effect | Distortion | Recursive infinite zoom - an image contains itself at every scale |
| Fractal Brownian Motion | Noise | Multi-octave noise creating organic cloud and terrain textures |
| Multibrot | Fractals | Mandelbrot with variable power - morphs between alien symmetric forms |
| Mandelbrot Deep | Fractals | Ultra-detailed Mandelbrot with distance estimation, orbit coloring, and stripe patterns |
| Phoenix Fractal | Fractals | Uses previous iteration memory - creates bird-like and feathered structures |
| Nova Fractal | Fractals | Newton's method with relaxation - creates explosive stellar nova patterns |
| Orbit Trap | Fractals | Colors fractals by closest approach to geometric shapes - creates stunning detailed structures |
| Tricorn | Fractals | The Mandelbar fractal - uses complex conjugate creating 3-pointed crowns |
| Flame Variation Field | Fractals | Analytic field preview of classic flame variation functions; use Fractal Flame Lab for density-rendered IFS flames |
| Lyapunov Fractal | Fractals | Stability map of logistic sequences - creates wild organic boundaries between order and chaos |
| Sierpinski | Fractals | True barycentric Sierpinski gasket, carpet, hexaflake, pentaflake and Vicsek fractals with a seamless infinite zoom and depth-level colouring |
| Mandelbulb Slice | Fractals | 2D cross-sections through the 3D Mandelbulb fractal - otherworldly alien forms |
| 2D Formula Lab | Fractals | Broad animated escape-time, root-solver, transcendental, and fold formula lab |
| Analytic Field Lab | Fractals | Animated complex phase, domain-coloring, quasicrystal, nodal, vortex, and number-field lab |
| Procedural Field Lab | Fractals | Animated 2D procedural and form-constant fields with phyllotaxis, Voronoi, moire, phasor, tunnel, and weave modes |
| IFS / L-System Lab | Fractals | IFS, chaos-game and L-system fractals drawn as glowing lines with motion trails, over space, nebula or paper backgrounds |
| Fractal Flame Lab | Fractals | Stateless fractal-flame variation lab with swirl, spherical, Julia, PDJ, rings, popcorn, and mandala modes |
| Buddhabrot Lab | Fractals | Progressive worker-accumulated Buddhabrot, Anti-Buddhabrot, and Nebulabrot density renderer |
| Attractor Density Lab | Fractals | Progressive worker-accumulated strange attractor and chaotic-map density renderer |
| FLAM3 Density Lab | Fractals | Progressive worker-accumulated fractal flame density renderer |
| Mandelbulb Flight | Fractals | Raymarched 3D Mandelbulb with fold-dive camera motion and animated polar unfolding |
| Triplex Mutation Flight | Fractals | Raymarched Mandelbulb-family mutations with burning ship, tricorn, generalized bulb, beam, and spud folds |
| KIFS Fold Flight | Fractals | Raymarched kaleidoscopic IFS folds with Menger, tetra, octa, and lattice flight paths |
| DIFS Tunnel Flight | Fractals | Raymarched distance-IFS tunnel structures with Koch folds, Mandalay boxes, torus tubes, octa shells, and twisted kaleido columns |
| Mandelbox Flight | Fractals | Raymarched Mandelbox folds with box/sphere inversion flight paths and animated fold rotation |
| Folded Box Variants Flight | Fractals | Raymarched Mandelbox-family variants with Amazing Box, surf-like sheet folds, smooth folds, ABox modulation, and box-bulb hybrid motion |
| Quaternion Julia Flight | Fractals | Raymarched quaternion Julia set with morphing constants, slice motion, and close flight paths |
| Hypercomplex Slice Flight | Fractals | Raymarched higher-dimensional slice fractals with tetrabrot, tricomplex, octonion-style, and quaternion-bulb motion |
| Schottky Inversion Flight | Fractals | Raymarched Schottky sphere inversions with bubble caves, ring limits, and Apollonian-like shell motion |
| Apollonian Foam Flight | Fractals | Raymarched inversion-foam and pseudo-Kleinian fly-through structures with cell, chain, cathedral, and box-hybrid motion |
| Polyfold Flight | Fractals | Raymarched polyhedral KIFS folds with cathedral, tetrahedral, star, sponge, lattice, and hybrid flight paths |
| 3D Fractal Flame Volume Flight | Fractals | Volumetric IFS/flame-inspired clouds with nonlinear 3D transforms, density tonemapping, and fly-through motion |
| Strange Attractor Flight | Fractals | Volumetric fly-throughs built from integrated Lorenz, Thomas, Aizawa, and Rossler phase-space trajectories |
| L-System Tube Flight | Fractals | Procedural turtle-branch tube fields inspired by 3D L-systems, with fly-through growth and branch sway animation |
| Glass Fractal DE Flight | Fractals | Distance-estimator scenes with glass, mirror, refraction, and a secondary reflection march |
| Kleinian Group | Fractals | Limit sets of Kleinian groups - intricate lacework of circles and gaskets |
| Liquid Light Show | Psychedelic | Overhead-projector oil and water light show: merging dye blobs, thin-film rainbow rims and projector bloom |
| Hyperbolic Tiling | Geometry | Escher-style {p,q} hyperbolic tilings in the Poincare disk or band model, drifting through the infinite plane |
| Truchet Tiles | Patterns | Endless Truchet paths: quarter arcs, diagonal maze, woven ribbons and flowing dashed rings with smooth tile flips |
| Quasicrystal | Patterns | Quasi-periodic wave interference with N-fold symmetry: smooth waves, interference stripes, polar rosettes and Penrose-like contours |
| Op Art | Patterns | Riley waves, Vasarely bulge, moire rings, zebra flow and kinetic squares in stark black and white or neon duotones |
| Synthwave Grid | Retro | Outrun horizon with a striped sun, mountains, stars and an endless neon grid |
| Glow Lab | Psychedelic | Neon light accumulated through tiny raymarch loops: vortex, cosmic surf, wormhole, lattice, plasma orb and accretion ring |
| Black Hole | Cosmic | Gravitationally lensed accretion disk, photon ring and bent starlight around a black hole |
| Rainy Window | Nature | Rain running down a window over blurred city lights; every drop refracts a sharp view |
| Aurora | Nature | Northern lights over a mirror lake with mountains, stars and reflections |
| Physarum | Simulation | Slime-mould simulation: hundreds of thousands of agents weave a living network of glowing veins |
| Cymatics | Math | Chladni plate patterns: sand gathers on the still lines of a vibrating plate, following the music |
| Nebula Flythrough | Cosmic | Fly through glowing volumetric gas clouds and dark dust lanes of a star nursery |
| Living Sun | Cosmic | A boiling star with granulation, sunspots, a streaky corona and looping prominences |
| Seascape | Nature | Rolling ocean at sunset with reflections, sun glitter and foam |
| 4D Polytopes | Math | Tesseract, 24-cell, 600-cell and other four-dimensional solids rotating through 4D, drawn as neon edges |
| Phyllotaxis | Math | Golden-angle sunflower spirals that grow from the centre; tiny angle changes reshape every spiral |
| Fourier Epicycles | Math | Spinning circles from a Fourier transform draw hearts, stars, butterflies and more, in time with the music |
| Spiral Galaxy | Cosmic | A slowly turning spiral galaxy with dust lanes, star clusters and a glowing core |
| Underwater | Nature | Sun shafts, dancing caustics on the sand and drifting plankton under the sea |
| Liquid Chrome | Geometry | Mercury blobs melting into each other and mirroring a neon world |
| Gyroid Tunnels | Geometry | Flight through an iridescent gyroid lattice, an organic minimal surface |
| Soap Bubbles | Psychedelic | Iridescent soap bubbles with swirling thin-film colours and glassy reflections |
| Complex Domain Colouring | Math | Glowing phase portraits of complex functions, with drifting zeros and poles |
| Endless Terrain | Nature | Fly over endless eroded mountains, lakes and clouds with sun and aerial fog |
| Menger Citadel | Endless Scenes | An endless city of recursive Menger towers: fly along winding avenues between monumental porous spires |
| Recursive Cathedral | Endless Scenes | An unending procession of immense elliptical vaults, recursive pillars, illuminated ribs and a mirror-dark nave |
| Fractal Canyon | Endless Scenes | Follow an endless river between towering ridged fractal cliffs and natural mathematical arches, lit by an alien dawn |
| Infinite Lattice | Endless Scenes | Drift through colossal connected mathematical membranes: Schwarz P, diamond and Neovius nodal surfaces stretching in every direction |
| Crystal Geode | Endless Scenes | An endless winding cavern of luminous faceted crystals: quartz spires, amethyst clusters, monumental columns and prismatic needles |
| Golden-Hour Clouds | Endless Scenes | Continuous flight between immense volumetric cloud towers, over cloud oceans and through sunlit weather with silver linings |
| Planet Sunrise | Endless Scenes | A continuous low-orbit journey over curved planetary horizons, glowing atmosphere, cloud continents and enormous tilted rings |
| Robot Foundry | Endless Scenes | Fly through an endless industrial dance procession: six intact robot families, four factory worlds, and jointed choreography that follows the music. |
| Fluid Ink | Simulation | A real fluid simulation: swirling coloured ink poured and pushed around in water. Stir it with the mouse. |
| Lenia | Simulation | Continuous cellular automata: smooth, organic creatures that glide, pulse and divide |
| Curl-Noise Silk | Simulation | Hundreds of thousands of particles flowing through swirling curl noise, leaving silky long-exposure trails |
| Hopf Fibration | Math | Interlinked rings of light: the Hopf fibration of the 4D sphere, rotating and projected into space |
| Knots & Surfaces | Math | Neon knots (trefoil, figure-eight, torus and Lissajous knots) and wireframe Möbius strips, Klein bottles and tori |
| Islamic Star Patterns | Patterns | Breathing geometric star patterns built with Hankin’s method on square and hexagonal tilings |
| Shadertoy Lab | Shadertoy | Paste and run Shadertoy-style mainImage shaders. |
Psychedelia Studio · Quick Start · Troubleshooting · Project by aivrar
Psychedelia Studio
- Home
- Quick Start
- Interface
- Effect Catalog
- Endless Scenes
- Robot Foundry
- Fractals and Math
- Colors and Motion
- Audio and Studio Music
- Beat Reactor
- FX and Overlays
- Smart Shuffle
- Setups and Undo
- Rendering and Recording
- Timeline
- Shadertoy Lab
- Troubleshooting
- Keyboard Shortcuts
- Palette Reference
- Post FX Reference
- Overlay Reference
- Music Reference
- Gallery
- Storage and Privacy
- Architecture
- Development
- Publishing