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Effects Nature
All effects · Using controls · Palettes
Generated from the running app by node tools/build-wiki-reference.mjs. Values are base defaults, before presets or audio modulation. Select values are zero-based indices in saved data; the UI shows labels. Ranges use the app’s stored units; controls marked as percentages may display a scaled value.
Rain running down a window over blurred city lights; every drop refracts a sharp view
Effect ID: rainy_window. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Rain Amount · rain
|
0.65 | 0 to 1 | 0.01 |
Drop Size · drop_size
|
1 | 0.4 to 2.5 | 0.01 |
Run Speed · speed
|
1 | 0 to 3 | 0.01 |
Background Blur · blur
|
0.75 | 0 to 1 | 0.01 |
Refraction · refraction
|
1 | 0 to 2 | 0.01 |
Condensation · fog
|
0.35 | 0 to 1 | 0.01 |
City Lights · lights
|
0.55 | 0.1 to 1 | 0.01 |
Traffic · light_motion
|
0.4 | 0 to 2 | 0.01 |
Lightning · lightning
|
0.2 | 0 to 1 | 0.01 |
City Mood · scheme
|
City Night (0) | City Night; Neon Tokyo; Warm Street; Blue Hour | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Northern lights over a mirror lake with mountains, stars and reflections
Effect ID: aurora. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Intensity · intensity
|
1.2 | 0.1 to 3 | 0.01 |
Drift Speed · speed
|
1 | 0 to 3 | 0.01 |
Curtain Scale · scale
|
1 | 0.3 to 3 | 0.01 |
Curtain Height · height
|
1 | 0.3 to 2 | 0.01 |
Ray Streaks · rays
|
0.7 | 0 to 1 | 0.01 |
Colours · scheme
|
Classic Green (0) | Classic Green; Magenta Storm; Polar Blue; Rainbow Veil | — |
Stars · stars
|
1 | 0 to 2 | 0.01 |
Lake Reflection · reflection
|
0.75 | 0 to 1 | 0.01 |
Mountains · mountains
|
0.8 | 0 to 1 | 0.01 |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Rolling ocean at sunset with reflections, sun glitter and foam
Effect ID: seascape. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Wave Height · wave_height
|
0.9 | 0.1 to 2.5 | 0.01 |
Choppiness · choppy
|
1.8 | 0.5 to 4 | 0.01 |
Wind Speed · wind
|
1 | 0 to 3 | 0.01 |
Sun Height · sun_height
|
0.1 | -0.1 to 0.8 | 0.01 |
Camera Height · cam_height
|
2.2 | 0.6 to 6 | 0.01 |
Foam · foam
|
0.4 | 0 to 1 | 0.01 |
Wave Detail · detail
|
6 | 3 to 7 | 1 |
Sky · scheme
|
Golden Sunset (0) | Golden Sunset; Pink Dusk; Moonlit Night; Stormy Grey; Tropical Noon | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Sun shafts, dancing caustics on the sand and drifting plankton under the sea
Effect ID: underwater. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Look Up / Down · look
|
0.05 | -0.5 to 0.6 | 0.01 |
Caustics · caustics
|
1 | 0 to 2 | 0.01 |
Caustic Size · caustic_scale
|
1 | 0.3 to 3 | 0.01 |
Light Shafts · rays
|
1 | 0 to 2 | 0.01 |
Plankton · plankton
|
1 | 0 to 2 | 0.01 |
Current · current
|
0.6 | 0 to 3 | 0.01 |
Murkiness · depth
|
0.45 | 0 to 1 | 0.01 |
Water · scheme
|
Tropical (0) | Tropical; Deep Blue; Kelp Green; Night Dive | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Fly over endless eroded mountains, lakes and clouds with sun and aerial fog
Effect ID: endless_terrain. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Flight Speed · speed
|
1 | 0 to 3 | 0.01 |
Altitude · altitude
|
1 | 0.2 to 3 | 0.01 |
Mountain Height · mountains
|
1 | 0.3 to 2.5 | 0.01 |
Roughness · roughness
|
0.5 | 0.3 to 0.65 | 0.005 |
Snow Line · snow
|
0.55 | 0 to 1 | 0.01 |
Water Level · water
|
0.18 | 0 to 0.6 | 0.01 |
Clouds · clouds
|
0.5 | 0 to 1 | 0.01 |
Haze · fog
|
1 | 0 to 2 | 0.01 |
Detail (steps) · detail
|
120 | 60 to 200 | 1 |
Light · scheme
|
Golden Hour (1) | Midday; Golden Hour; Dusk; Alien World | — |
Beat Reaction · audio_react
|
1 | 0 to 2 | 0.01 |
Psychedelia Studio · Quick Start · Troubleshooting · Project by aivrar
Psychedelia Studio
- Home
- Quick Start
- Interface
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- Endless Scenes
- Robot Foundry
- Fractals and Math
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- FX and Overlays
- Smart Shuffle
- Setups and Undo
- Rendering and Recording
- Timeline
- Shadertoy Lab
- Troubleshooting
- Keyboard Shortcuts
- Palette Reference
- Post FX Reference
- Overlay Reference
- Music Reference
- Gallery
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- Architecture
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- Publishing