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Effects Demoscene
All effects · Using controls · Palettes
Generated from the running app by node tools/build-wiki-reference.mjs. Values are base defaults, before presets or audio modulation. Select values are zero-based indices in saved data; the UI shows labels. Ranges use the app’s stored units; controls marked as percentages may display a scaled value.
Classic lava lamp plasma with flowing, pulsing color blobs
Effect ID: plasma. CPU fallback declared: yes. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
1 | 0.1 to 5 | 0.1 |
Scale · scale
|
6 | 1 to 20 | 0.5 |
Complexity · complexity
|
4 | 1 to 8 | 1 |
Saturation · saturation
|
0.85 | 0 to 1 | — |
Brightness · brightness
|
0.9 | 0.2 to 1.5 | — |
Classic demoscene tunnel - flying through an infinite psychedelic tube
Effect ID: tunnel. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
1.5 | 0.1 to 5 | 0.1 |
Twist · twist
|
1 | 0 to 5 | 0.1 |
Ring Density · rings
|
8 | 1 to 20 | 1 |
Segments · segments
|
6 | 1 to 16 | 1 |
Color Shift · color_shift
|
0.5 | 0 to 2 | 0.05 |
Wobble · wobble
|
0.5 | 0 to 2 | 0.1 |
Realistic procedural flames with customizable palette
Effect ID: fire. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
2 | 0.5 to 5 | 0.1 |
Intensity · intensity
|
1.5 | 0.5 to 3 | 0.1 |
Detail · detail
|
5 | 1 to 8 | 1 |
Wind · wind
|
0 | -2 to 2 | 0.1 |
Palette · palette_mode
|
Classic Fire (0) | Classic Fire; Blue Fire; Green Toxic; Purple Magic; Rainbow | — |
Flying through a 3D starfield at warp speed
Effect ID: starfield. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
3 | 0.5 to 10 | 0.5 |
Star Density · density
|
80 | 10 to 200 | 10 |
Star Size · star_size
|
1.5 | 0.5 to 5 | 0.1 |
Trail Length · trail_length
|
0.5 | 0 to 1 | 0.05 |
Colorful · colorful
|
0.3 | 0 to 1 | 0.05 |
Organic blobs that merge and split like living organisms
Effect ID: metaballs. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
1 | 0.1 to 3 | 0.1 |
Blob Count · count
|
6 | 3 to 12 | 1 |
Blob Size · size
|
0.08 | 0.02 to 0.2 | 0.01 |
Glow · glow
|
0.8 | 0 to 2 | 0.1 |
Color Mode · color_mode
|
Rainbow (0) | Rainbow; Neon; Monochrome; Acid | — |
Hypnotic rotating and zooming tiled pattern
Effect ID: rotozoom. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Rotation Speed · rot_speed
|
0.5 | 0.1 to 3 | 0.1 |
Zoom Speed · zoom_speed
|
0.7 | 0.1 to 3 | 0.1 |
Pattern · pattern
|
Checkerboard (0) | Checkerboard; Circles; Diamonds; Waves; Noise | — |
Scale · scale
|
8 | 1 to 20 | 0.5 |
Color Speed · color_speed
|
0.5 | 0 to 2 | 0.05 |
Shimmering interference patterns from overlapping ring structures
Effect ID: moire. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
0.8 | 0.1 to 3 | 0.1 |
Ring Width · ring_width
|
3 | 0.5 to 10 | 0.5 |
Centers · centers
|
3 | 2 to 6 | 1 |
Color Speed · color_speed
|
0.3 | 0 to 2 | 0.05 |
Mode · mode
|
Rings (0) | Rings; Lines; Mixed | — |
Expanding water ripples with refraction and caustic effects
Effect ID: water_ripple. CPU fallback declared: no. A declared fallback is a reduced compatibility path, not a promise of parity with GPU output.
| Control / ID | Default | Range or choices | Step |
|---|---|---|---|
Speed · speed
|
2 | 0.5 to 5 | 0.1 |
Drop Rate · drop_rate
|
1.5 | 0.5 to 5 | 0.1 |
Damping · damping
|
2 | 0.5 to 5 | 0.1 |
Refraction · refraction
|
0.05 | 0 to 0.2 | 0.01 |
Color · color_mode
|
Water (0) | Water; Mercury; Rainbow; Dark Pool | — |
Psychedelia Studio · Quick Start · Troubleshooting · Project by aivrar
Psychedelia Studio
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- Shadertoy Lab
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- Keyboard Shortcuts
- Palette Reference
- Post FX Reference
- Overlay Reference
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