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bbfox0703 edited this page Jun 25, 2026
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UE5CEDumper is a C++ DLL + Cheat Engine Lua bridge Unreal Engine dumper for UE4 (4.18+) and UE5 (5.0 – 5.8). It locates the global engine pointers (GObjects / GNames / GWorld), walks the live UObject / UStruct hierarchy, and streams everything to an Avalonia GUI for browsing, instance search, and Cheat Engine export — with offsets discovered dynamically (never hardcoded), so new games and engine minor-versions usually work with no changes.
Getting in
| Page | What it covers |
|---|---|
| Quick Start: Install & Run | Get UE5CEDumper into a game and see live data — via Proxy DLL (no Cheat Engine, recommended) or Cheat Engine DLL injection. |
| Proxy Deploy | Use Scan Steam to detect games and deploy a proxy DLL; update/redeploy; try version.dll first, then fall back to another proxy — or CE injection — if it won't load or crashes the game. |
Browsing the object graph
| Page | What it covers |
|---|---|
| Object Tree | The left-side hierarchy of all named UObjects; keyword filter; hand off a class to the Instances tab. |
| Classes | The class-list browser — Load the game's UClasses, filter by name/super/package, then jump per class to inst / Walk Class / Find Func. |
| Class Struct | One class's full static layout — every UPROPERTY with offset, type, size, and the inheritance chain — no live instance needed. |
| Instances | Find a class by class/object name, paste an address to reverse-look-up the object, and Locate in GWorld to check it's reachable in the live world. |
| Live Walker | The core browser — Start from GWorld, drill into fields/pointers, the Options that change its behavior, and how it generates Cheat Engine data (Copy CE XML vs Copy CE Field). |
| Related | A helper that, from one seed object, surfaces its directly-owned relations (class/outer, Controller↔Pawn, components, GAS ASC/AttributeSet) + 🎯 target detect — with its auxiliary-only limits spelled out. |
Searching & analysis
| Page | What it covers |
|---|---|
| Value Search | Single- and multi-value (group) scans, conditions, Locate in GWorld — plus what Native-C data is, why games have it, and why a normal scan can't find it. |
| Properties | Search UPROPERTY fields by name across all classes (with optional deep struct/container descent) — for when you know the field is called "Health" but not which class owns it. |
| Interesting Functions & Properties | Why the scored candidate lists exist — jump straight to teleport/damage/money functions and HP/gold/stat properties instead of hand-scanning thousands. |
| Console | Discover and one-click invoke UFUNCTION(exec) commands (the dev-curated cheat surface) — and why most engine UCheatManager cheats do nothing in shipping builds (their bodies are compiled out), while game-specific ones often still work. |
This wiki uses Home as the index. Each topic above is its own page.
- Repository README — full feature list, screenshots, tested-games matrix.
- Releases — prebuilt Windows x64 binaries.
- In-repo
docs/— roadmap, tips, pipe protocol, export formats, technical notes.