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Bandit Camp

Birchfolks edited this page Aug 27, 2026 · 2 revisions

TBD

Generation

A bandit camp generates right on the surface. It's restricted to temperate and boreal biomes: plains, sunflower plains, snowy plains, forest, flower forest, birch forest, old growth birch forest, dark forest, taiga, snowy taiga, old growth pine taiga, and old growth spruce taiga. The camps are spaced so that the average distance between adjacent camps is 34 chunks, with a minimum gap of 8 chunks; though only about 23% of those valid spread positions actually spawn a camp, so in practice they're noticeably rarer.

Loot

Archer

Item Quantity Chance
Arrow 1–7 16.7%
Flint 3–5 13.9%
String 1–5 13.9%
Feather 1–5 11.1%
Stick 1–3 11.1%
Bow 1 5.6%
Bow (enchanted) 1 2.8%

Barrel

Pool 1 — 0–1 rolls

Item Quantity Chance
Crossbow 1 100%

Pool 2 — 2–3 rolls

Item Quantity Chance
Wheat 3–5 41.2%
Potato 2–5 29.4%
Carrot 3–5 29.4%

Pool 3 — 1–3 rolls

Item Quantity Chance
Dark Oak Log 2–3 100%

Pool 4 — 2–3 rolls

Item Quantity Chance
Experience Bottle 1 31.8%
String 1–6 18.2%
Arrow 2–7 18.2%
Tripwire Hook 1–3 13.6%
Iron Ingot 1–3 13.6%
Enchanted Book (random) 1 4.5%

Pool 5 — 0–1 rolls

Item Quantity Chance
Goat Horn 1 100%

Gallery

(TBD)

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