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Relic Ruin

Birchfolks edited this page Aug 27, 2026 · 4 revisions

TBD

Generation

A relic ruin generates beneath hilly and mountainous terrain, occasionally emerging partially above the surface. The structure can appear in a broad range of biomes, including all forest types, all snowy and icy biomes, plains, savannas, deserts, etc. The average distance between adjacent relic ruins is set to 24 chunks, with a minimum gap of 8 chunks. However, the placement also checks for sufficient surface height (terrain at Y ≥ 88), therefore, the actual frequency in real world generation ends up being noticeably lower, and relic ruins is most likely to be found in the mountains.

Loot

Chest

Item Quantity Chance
Enchanted Book (Mountaineering I–III) 1 5%
Clay 1–3 30%
Bone 1–3 25%
Arrow 3–9 20%
Clay Ball 5–7 20%
Stick 1–7 20%
Cobweb 1–3 20%
String 5–7 15%
Flint 1–3 15%
Wheat Seeds 3–9 10%
Beetroot Seeds 3–9 10%
Paper 1–7 10%
Dead Bush 1–3 10%
Candle 1–3 10%
Wild Armor Trim Smithing Template 1 5%

Archeology

Suspicious sand and suspicious gravel generate in a relic ruin.

Item Quantity Chance
Archer Pottery Sherd 1 10%
Angler Pottery Sherd 1 10%
Blade Pottery Sherd 1 10%
Miner Pottery Sherd 1 10%
Clay Ball 1 10%
Bone 1 10%
Raw Iron 1 10%
Raw Gold 1 10%
Charcoal 1 10%
Stick 1 10%

Gallery

(TBD)

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