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Containers

jonathansatterthwaite-stack edited this page Oct 15, 2026 · 3 revisions

Backpacks, chests, pouches, quivers, map cases, waterskins… Anything that holds other things.

A backpack with gear inside and strapped outside

Putting things in containers

  • On a PC: drag an item onto a container's section.
  • On a phone (or anywhere): press and hold the item and choose Move to… (see the item menu), or open it and change Location.
  • When adding from the catalog, choose where it goes with Put in.

Every container is listed as an item where it's carried (On person, or inside another container), showing what's in it. Below that, each container has its own section with its contents. Containers can go inside containers.

  • The arrow on a section collapses it.
  • The ↑ ↓ buttons put the sections in the order you like. The order is saved with the character.
  • The ⋯ button opens the container's details.

A container's details list what's in it with the inventory's own tools: search, View (rows or tiles, sort), each thing's menu, counts and dragging.

A backpack's details

How full it is

A container's heading shows its load against its capacity (e.g. 16 / 30 lb). A faint tint fills the row as it fills up, and turns red when it's over capacity. On tiles, a gauge inside the tile rises as it fills.

Weight inside a container counts toward what you carry, unless it's a weightless container like a Bag of Holding.

Compartments and straps

A container can have spaces of its own: a side pocket, a lid, a hidden pouch, its outside. Each shows as a section of the container, the full width of it, with its load; its arrow folds it. Choose one as an item's Location (Backpack: Side pocket), or drag items onto it.

A backpack comes with Strapped outside: bedrolls, rope, a shield (Backpack: Strapped outside). Strapped gear doesn't use up the backpack's capacity, but it's still carried weight.

Set them up when editing the container (see Making your own containers); removing one puts what was in it into the main space.

What it holds

A container can take anything, or only certain things: rules for certain items, a template (and the templates under it), a category (Treasure / Valuable: Coin: every coin), or names with certain words. Given a count (How many it holds), it's counted rather than weighed, and the number beside each rule says what one of those counts as (parchment counts as 2). The catalog's:

Container Holds
Quiver 20 arrows
Crossbow bolt case 20 bolts
Map or scroll case 10 rolled-up sheets of paper, maps, letters, notes or scrolls. Parchment counts double.

Moving a big stack in moves only what fits, and the rest stays where it was. Something it doesn't take can't go in (it says what it holds). The Equipment panel uses the ammunition in quivers first.

Coins are items, so your coin purse, a coin pouch or a piggy bank is just a container that takes the coins. It can keep them apart from your Coins panel: they're still yours, just not counted there until they come out.

Actions

A container can have actions, in its own words, in its item menu and its details: Shake one out, Fish one out, Tip it out, Smash it. They're made in its editor's Rules tab (+ Add a rule has ready-made ones), and each can:

  • take one out, at random or one you choose, or take everything out, then put it straight into the inventory or into a window that shows what came out (Take one more, Put back, Keep);
  • put things in (a list of what you carry that it takes);
  • and anything else a rule does, in order: Smash it takes everything out, then turns Broken on (one of the campaign's own states).

What comes out goes where the container is, from its main space (not its compartments). A deck of cards starts with Draw a card and Take all out (see Sets and Drawing Cards). See Item States and Rules.

How it shows what's in it

Shows what's in it, when editing a container:

  • In the inventory: a section of its own, below what you carry (and in its details).
  • Only in its details, like a deck of cards: what's in it isn't in your inventory list; open the container to see it. Your coin purse works this way.
  • Sealed: hidden from players. Its section and details say it's sealed, and what's inside isn't in lists, searches or the coin purse. The GM sees it. Its actions still work: shake the piggy bank and see what falls out.

A compartment can show its contents its own way, or as the container does.

A piggy bank: only coins, kept apart, sealed

Liquids

Waterskins, flasks, vials, bottles, jugs, buckets and barrels record what's in them and how much. Open one to name the liquid and set the level with the slider, or use Empty and Fill.

A waterskin's details

Equipment packs

Adding an equipment pack from the catalog (e.g. Explorer's Pack) lets you plan its unpacking.

Unpacking an equipment pack

  • Untick anything you don't want, and change how many.
  • Choose where each item goes: inside the pack's container, strapped outside, or on person. Bedrolls, rope, tents and the like are strapped to a backpack's side by default.
  • Pack into can use a container you already carry instead of the pack's own.
  • Add as one item keeps the pack whole, to unpack later from its details.

Making your own containers

Any item can be a container: tick Container in its features and choose what it Holds: Things (with its capacity, weightless contents, what it takes, compartments), a Liquid, Its pieces (a set, like a deck of cards) or A pack's contents (unpacked when you get it). Then how it shows what's in it; its actions are in its Rules tab. See Item Features.

Compartments

Compartments in the editor lists them as cards. Add a compartment, then give it:

  • a name;
  • its Room: In the container's capacity (with a limit of its own if you like: a 5 lb pocket of a 30 lb backpack), or A capacity of its own (not counted in the container's; leave it empty for no limit: that's gear strapped outside);
  • under What it holds, weight, how it shows, a container's own options: what it holds and how many, contents that don't add weight, coins kept apart, and how it shows what's in it.

A backpack's compartments in its editor

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