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Building the Atomic Editor from Source
JoshEngebretson edited this page Jun 24, 2016
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- Install VS2015 and cmake, making sure cmake is on your path
- Clone the repo including submodules:
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
- Double click or run Build_AtomicEditor.bat in the root folder
- The latest AtomicEditor.exe will be built in the Artifacts/AtomicEditor
- Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples
- Install XCode and cmake, making sure cmake is on your path
- Clone the repo including submodules:
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
- Open a shell and from the root repo folder, run: ./Build_AtomicEditor.sh
- The latest AtomicEditor.app will be built in Artifacts/AtomicEditor
- Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples
- Install prerequisite packages:
Ubuntu 14.04 LTS 64 bit, Debian Jessie 8. 64 bit:*
sudo apt-get install build-essential cmake nodejs libgtk-3-dev libasound2-dev libxrandr-dev libgl1-mesa-dev libglu1-mesa-dev
Fedora/CentOS 7.2 64 bit:
sudo yum install gcc gcc-c++ libgcc cmake ccache nodejs gtk3-devel alsa-lib-devel libXrandr-devel mesa-libGL-devel mesa-libGLU-devel
- Clone the repo including submodules:
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
- Open a shell and from the root repo folder, run: sh Build_AtomicEditor.sh
- The AtomicEditor binary will be built in Artifacts/AtomicEditor
- Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples
Please see https://qa.atomicgameengine.com/28/how-to-build-from-source-in-debug
Please note: Building from source code is intended for users who need to customize the C++ runtime and editor. For most users, we recommend the binary releases available for DOWNLOAD on the Atomic Game Engine website.
Home | Copyright (c) 2014 - 2016 THUNDERBEAST GAMES LLC
Building From Source
- Quick and Easy Method
- Building using Visual Studio 2015
- Building using XCode
- Building using QtCreator
Android Deployment