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Building the Atomic Editor using QtCreator
The Atomic Editor is very easy to build and requires minimal setup. You'll need QtCreator and CMake: http://www.cmake.org/download
Open a terminal and clone the Atomic Game Engine source and examples repositories.
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine
git clone https://github.com/AtomicGameEngine/AtomicExamples

QtCreator supports CMake files as native projects. In QtCreator select Open Project and then navigate to the CMakeLists.txt in the root of the local Atomic Game Engine repository

Once opened, you'll be asked for some basic CMake configuration information, leave the defaults, and run CMake

On the Projects tab, on Build Steps, add -j8 to the make arguments to enable using multiple core compilation

From the Build menu, select Build All

On the Project tabs, select Run and then ensure that the AtomicEditor is set as the Run configuration

Run the editor using cmd-R or selecting Run from the Build menu

From the Welcome Screen, select Open Project and navigate to your clone of the Atomic Examples, choose the Physics Platformer example

The Platformer will open in the editor

You are now ready to start developing using your custom build of the Atomic Editor, press play!

Home | Copyright (c) 2014 - 2016 THUNDERBEAST GAMES LLC
Building From Source
- Quick and Easy Method
- Building using Visual Studio 2015
- Building using XCode
- Building using QtCreator
Android Deployment