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Building the Atomic Editor from Source

JoshEngebretson edited this page Jan 4, 2016 · 22 revisions

Quick and Easy Method:

Windows

  1. Install VS2015 and cmake, making sure cmake is on your path
  2. Clone the repo, double click or run Build_AtomicEditor.bat in the root folder
  3. The latest AtomicEditor.exe will be built in the Artifacts/AtomicEditor
  4. Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples

Mac

  1. Install XCode and cmake, making sure cmake is on your path
  2. Clone the repo, open a shell, and from the root run: ./Build_AtomicEditor.sh
  3. The latest AtomicEditor.app will be built in Artifacts/AtomicEditor
  4. Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples

Linux (Ubuntu 14.04 LTS 64 bit)

  1. Install prerequisite packages:

    sudo apt-get install build-essential cmake nodejs libgtk-3-dev libasound2-dev libxrandr-dev libgl1-mesa-dev libglu1-mesa-dev

  2. Clone the repo, open a shell, and from the root run: ./Build_AtomicEditor.sh

  3. The AtomicEditor binary will be built in Artifacts/AtomicEditor

  4. Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples

Building with an IDE

Please note: Building from source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on the Atomic Game Engine website.

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