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TEST ACCESSIBILITYDETAILS 144 UI Case
Linked specification for the matching authoritative QBrain TEST record. Persistence is reported by receipt.json. Current implementation evidence is in implementation-receipt.json; the original documentation-only snapshot is retained under archive/design-20261027/.
| Field | Specification |
|---|---|
| Objective | Verify Contrast, focus, announcements and touch geometry. |
| QBrain reference/scope |
TEST-ACCESSIBILITYDETAILS-144; Word Pairs / PROD-WORDPAIRS; workspace <home>/github/WordGame/.mcpServer/wordpairs; layer layer-1
|
| Source revision | Original designs at 435be05abac5310172cfb9a9290c9d7ea0d1cbde; exact dirty prose/decision hashes in sources.json. New UI-DEC decisions derive from the operator instruction to fill gaps. |
| Source links | decisions.md |
| Frame/element identifiers | GAP-FLOW-ACCESSIBILITYDETAILS, GAP-TRANS-ACCESSIBILITYDETAILS-01, GAP-TRANS-ACCESSIBILITYDETAILS-02, GAP-TRANS-ACCESSIBILITYDETAILS-03, GAP-TRANS-ACCESSIBILITYDETAILS-04; exact SVG anchors are listed in coverage.md |
| FR/TR → specific AC references |
TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-01; TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-02; TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-03; TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-04
|
| Priority | high |
| Platform/viewport | Phone Chromium/Android and Safari/iPhone where applicable; project matrix320x568,390x844,844x390;1280px at400%zoom and200%text enlargement. OS-native installation is a separate physical-device dependency. |
| Preconditions/roles | Every game/form/staff state can be seeded with all category backgrounds and accepted/error updates. |
| Test data | Normal text, large text and essential indicators; keyboard focus order; screen reader; target rectangles44x44CSSpx. |
| Synchronization | Await the explicit observable conditions and source-defined deadlines below; no fixed sleeps. Harness timeouts do not create a product response-time SLA. |
| Cleanup | Close case-owned contexts and reset only isolated fixture accounts, rooms or content, including after failure. Preserve shared catalog and real profile data. |
| Automation readiness | Automated isolated browser integration and supporting application/SQL checks executed; operational boundaries remain separate. |
| Basis | Specified by cited designs/QBrain; new gap behavior is specified by UI-DEC-01..08. Synthetic fixture identities/data are test configurations. |
| Execution | Executed applicable UI-DEC variants in Chromium with real React and isolated HTTP/application/domain fixtures; real disposable PostgreSQL covers persistence/audit. See execution receipt. |
| Step | Action / condition | Observable expected result |
|---|---|---|
| 1 | Measure text/indicator contrast against the actual adjacent rendered colors. | Normal text meets4.5:1, large text3:1 and essential indicators3:1 under the specified definitions/exceptions. |
| 2 | Traverse primary actions using keyboard and inspect accessible names/non-color state. | Focus is visible and ordered; names and labels/shapes identify every primary action and relevant state. |
| 3 | Trigger accepted score/stage changes and an error while reading the page. | Assistive announcements convey the changes without unexpectedly stealing focus. |
| 4 | Measure the primary touch target geometry. | Each is at least44x44CSSpx under the project rule; no formal compliance result is inferred. |
Feature: Contrast, focus, announcements and touch geometry
Scenario: TEST-ACCESSIBILITYDETAILS-144 design verification
Given Every game/form/staff state can be seeded with all category backgrounds and accepted/error updates.
And the fixture data is Normal text, large text and essential indicators; keyboard focus order; screen reader; target rectangles44x44CSSpx.
When Measure text/indicator contrast against the actual adjacent rendered colors.
Then Normal text meets4.5:1, large text3:1 and essential indicators3:1 under the specified definitions/exceptions.
When Traverse primary actions using keyboard and inspect accessible names/non-color state.
Then Focus is visible and ordered; names and labels/shapes identify every primary action and relevant state.
When Trigger accepted score/stage changes and an error while reading the page.
Then Assistive announcements convey the changes without unexpectedly stealing focus.
When Measure the primary touch target geometry.
Then Each is at least44x44CSSpx under the project rule; no formal compliance result is inferred.Specified gap behavior is implemented and verified within the execution receipt's isolated UI/application/SQL scope. The original design-only snapshot remains historical.
Criterion references identify intended verification. Non-UI transaction, distribution, release/deployment and native OS guarantees retain separate technical/operational tests; this document is not a claim that a compound criterion passed.
Implementation snapshot and tiered results, hashed source inventory, and raw execution logs bind this case to the current tested implementation. Browser journeys use actual pages and real application/domain services behind isolated HTTP/persistence/time ports. They do not establish physical screen-reader behavior, native phone install, real OIDC, deployed availability or real private-push2..25UI delivery. Reflow at400% is the documented320CSS-pixel equivalent, not a physical browser-zoom certification.
Generated from MCP requirements wiki export.
- Home
- Guest Game and GitHub Admin PWA
- Functional Requirements
- Technical Requirements
- Testing Requirements
- TR per FR Mapping
- Requirements Matrix
- Wordpairs
- Local Development
- Testing and Evidence
- Administration and Access Control
- Requirements Baseline v2.8
- Architecture Decision Record
- Architecture Design
- Architecture Patterns
- Content Moderation
- Deployment and Release Plan
- Acceptance Criteria Gap Analysis
- Acceptance Criteria Test Inventory
- Implementation Plan
- Phase 0 Execution
- Phase 0 Interface and Data Contracts
- Phase 1A Execution
- Phase 1 Execution
- Phase 2 Execution
- Phase 3 Execution
- Phase 4 Execution
- Phase 5 Execution
- Phase 6 Execution
- Optional Phase 6 Human Feedback
- Historical Chromium Crash Diagnosis
- Completed Coding Goal and Review Agreement
- Third Party Attributions
- Software Bill of Materials Contract
- Phone Installation and PWA
- Live Multiplayer Runtime and UI Integration
- UI Test Case Index
- UI Design Coverage
- UI Criterion Gaps
- UI Design Questions
- UI Test Persistence
- TEST-ACCESSIBLEGAMECONTROLS-044 UI Case
- TEST-ACLAUTHORIZATION-132 UI Case
- TEST-ADMINUI-136 UI Case
- TEST-AUTHORITATIVEANSWERHANDLING-045 UI Case
- TEST-BROWSEOPENLOBBIES-022 UI Case
- TEST-CATALOGVERSIONING-133 UI Case
- TEST-CATEGORYART-005 UI Case
- TEST-CATEGORYCHOICE-011 UI Case
- TEST-CATEGORYSUGGESTIONUNLOCK-019 UI Case
- TEST-CONFIGUREDCAPACITY-024 UI Case
- TEST-CONNECTIONRECOVERY-109 UI Case
- TEST-CONTENTVALIDATION-016 UI Case
- TEST-DEEPLINKJOINANDFULLROOM-026 UI Case
- TEST-FINALSTANDINGS-013 UI Case
- TEST-FIRSTCATEGORY-004 UI Case
- TEST-FREETIERQUOTAHANDLING-037 UI Case
- TEST-FULLROOMOBSERVER-027 UI Case
- TEST-GUESTPLAY-021 UI Case
- TEST-HINTPROGRESSION-009 UI Case
- TEST-HINTSCORING-007 UI Case
- TEST-HOLDOUTWARNINGANDREMOVAL-032 UI Case
- TEST-IDLELOBBYREADINESSPROMPT-033 UI Case
- TEST-INROUNDEMOJIREACTION-029 UI Case
- TEST-LANDINGPAGEPUBLICDATA-050 UI Case
- TEST-LIVESCORECARD-010 UI Case
- TEST-MODERATIONANDCATALOGBOUNDARY-047 UI Case
- TEST-NOHINTSOLVE-006 UI Case
- TEST-NOMINATIONELIGIBILITY-017 UI Case
- TEST-NOMINATIONMODERATION-114 UI Case
- TEST-NOMINATIONTHRESHOLDANDMODERATION-018 UI Case
- TEST-OBSERVERPERSPECTIVEANDPERMISSIONS-028 UI Case
- TEST-OIDCTOKENVALIDATION-046 UI Case
- TEST-OPENAIOIDCPROFILE-020 UI Case
- TEST-ORIENTATION-015 UI Case
- TEST-PLAYERLIMIT-002 UI Case
- TEST-PRECOUNTDOWNOBSERVERPROMOTION-030 UI Case
- TEST-PROFILEICON-003 UI Case
- TEST-PUBLICGAMELANDINGPAGE-043 UI Case
- TEST-PWAINSTALL-137 UI Case
- TEST-PWAPRIVACY-138 UI Case
- TEST-QUICKMATCH-023 UI Case
- TEST-READYCOUNTDOWNANDROSTERLOCK-031 UI Case
- TEST-ROOMINVITATIONS-025 UI Case
- TEST-ROOMJOINING-001 UI Case
- TEST-ROOMSYNC-139 UI Case
- TEST-ROUNDSUMMARY-012 UI Case
- TEST-SUGGESTIONREVIEW-115 UI Case
- TEST-TIMETIEBREAK-014 UI Case
- TEST-UNSOLVEDRESULT-008 UI Case
- UI Gap Decisions and Synchronization
- TEST-ACCESSIBILITYDETAILS-144 UI Case
- TEST-CANDIDATEHOLD-141 UI Case
- TEST-LOBBYMATCHING-117 UI Case
- TEST-NAVIGATIONDRAFTS-142 UI Case
- TEST-NOSOLVERFALLBACK-146 UI Case
- TEST-REQUESTFEEDBACK-143 UI Case
- TEST-RESPONSIVEMATRIX-145 UI Case
- TEST-REVIEWCHANGES-140 UI Case
- TEST-ROOMCODES-110 UI Case
- UI Gap Implementation Plan
- UI Gap Implementation and Evidence
- Contest Readiness
- Hostile Validation Evidence
- Category Artwork
- 10-Player Release Completion Plan
- Deadline Report and Token Accounting
- Deadline Report Supporting Evidence
- Deadline Timeline and Review Finding Analysis
- Stopped Wordpairs Release Handoff