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Current amendment persistence: 19-record QBrain readback confirms the current cap10 requirement amendment, stable IDs/native mappings and 28 changed criteria still unsatisfied. Original design provenance, case synchronization receipts, v2.7 before copies and execution history remain retained; current case/export reconciliation and exact-source execution are separate obligations. CAP15-LEGACY retains its historical ID with current10-player text. Documentation does not satisfy criteria or establish a passing game.
Original QBrain readback retained. Word Pairs / PROD-WORDPAIRS; owning workspace <home>/github/WordGame/.mcpServer/wordpairs; layer layer-1. Product receipt and historical synchronization receipt.
The original 58 case specifications were synchronized with their TEST notes at the recorded source revision. Their inventory covers 293 screens/states/flows/transitions/messages. Seven original SVG diagrams were visually inspected; no separate pixel wireframes were found. sources.json retains those original inspected bytes; later amendments do not rewrite that provenance.
Current rules v2.8 (31 October 2026) amend new games to 2 through 10 players, with 25 observers unchanged and a 35-person audience. The service/UI matrix is 9 games, 54 player participations and 432 accepted solves. Current room-joining, player-limit, capacity and live-sync case specifications below reflect that amendment and have current QBrain amendment readback and still require matching case/export reconciliation and exact-source execution evidence. FR-ROOMACCESS-001#CAP15-LEGACY additionally preserves larger running matches and stored results; above-limit waiting/countdown rooms retain Leave and a compatibility notice, block oversized new admission/start and do not force eviction.
The current guest/admin release supersedes public OpenAI sign-in, public PWA installation, role delegation and public nomination/suggestion cases in this original index. Those records/diagrams remain historical, not open current-release prerequisites. The completion plan defines current source/hosted verification; this documentation edit does not claim persistence or test execution.
Coverage matrix · Criterion audit · Resolved questions/dependencies · Gap decisions · Persistence/reruns · Authoritative requirement export · Validation
Documentation uses ISO/IEC/IEEE29119-3:2021 as a reference and Gherkin without a formal compliance claim. The subsequent implementation executed selected UI-DEC variants with tiered evidence in implementation.md and implementation-receipt.json. Other cases retain their historical or planned boundary; documentation alone is not execution.
| TEST / case | Objective | Specific FR/TR criteria | Priority | Readiness |
|---|---|---|---|---|
| TEST-ROOMJOINING-001 | AC-01: Room joining | FR-LOBBYLIFECYCLE-003#AC-01; FR-ROOMACCESS-001#AC-01; TR-REALTIME-SYNC-002#TR-02-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-PLAYERLIMIT-002 | AC-02: Player limit | FR-LOBBYLIFECYCLE-003#AC-02; FR-ROOMACCESS-001#AC-02 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-PROFILEICON-003 | AC-03: Profile icon | FR-PLAYERPROFILE-002#AC-03 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-FIRSTCATEGORY-004 | AC-04: First category | FR-ANCHORSELECTION-007#AC-04; FR-CATEGORIES-005#AC-04; TR-ANCHOR-RANDOMNESS-013#TR-13-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CATEGORYART-005 | AC-05: Category art | FR-CATEGORIES-005#AC-05; FR-CATEGORYART-006#AC-05; TR-ART-RENDER-007#TR-07-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-NOHINTSOLVE-006 | AC-06: No-hint solve | FR-ANSWERSTAGES-008#AC-06; FR-SCORELOCK-010#AC-06; FR-SCORING-009#AC-06 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-HINTSCORING-007 | AC-07: Hint scoring | FR-ANSWERSTAGES-008#AC-07; FR-SCORELOCK-010#AC-07; FR-SCORING-009#AC-07 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-UNSOLVEDRESULT-008 | AC-08: Unsolved result | FR-ANSWERREVEAL-012#AC-08; FR-ANSWERSTAGES-008#AC-08; FR-SCORING-009#AC-08 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-HINTPROGRESSION-009 | AC-09: Hint progression | FR-ANSWERSTAGES-008#AC-09; TR-ANSWER-CONFIDENTIALITY-005#TR-05-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-LIVESCORECARD-010 | AC-10: Live scorecard | FR-LIVESCORECARD-011#AC-10; FR-SCORELOCK-010#AC-10; TR-CLOCK-CONSISTENCY-008#TR-08-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CATEGORYCHOICE-011 | AC-11: Category choice | FR-ANCHORSELECTION-007#AC-11 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ROUNDSUMMARY-012 | AC-12: Round summary | FR-ROUNDSUMMARY-013#AC-12 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-FINALSTANDINGS-013 | AC-13: Final standings | FR-ANSWERSTAGES-008#DEC-01; FR-FINALSTANDINGS-014#AC-13; FR-FINALSTANDINGS-014#DEC-01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-TIMETIEBREAK-014 | AC-14: Time tiebreak | FR-FINALSTANDINGS-014#AC-14; FR-FINALSTANDINGS-014#DEC-04; FR-SCORELOCK-010#AC-14; FR-SCORING-009#AC-14 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ORIENTATION-015 | AC-15: Orientation | FR-RESPONSIVEUI-015#AC-15; TR-MOBILE-INPUT-011#TR-11-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CONTENTVALIDATION-016 | AC-16: Content validation | FR-CATEGORIES-005#AC-16; FR-CATEGORIES-005#DEC-06; FR-CURATEDPAIRS-004#AC-16; FR-CURATEDPAIRS-004#DEC-05; TR-CATALOG-INTEGRITY-006#TR-06-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-NOMINATIONELIGIBILITY-017 | AC-17: Nomination eligibility | FR-NOMINATIONS-016#AC-17 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-NOMINATIONTHRESHOLDANDMODERATION-018 | AC-18: Nomination threshold and moderation | FR-NOMINATIONS-016#AC-18; FR-NOMINATIONS-016#DEC-07; TR-NOMINATION-MODERATION-014#DEC-07 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CATEGORYSUGGESTIONUNLOCK-019 | AC-19: Category suggestion unlock | FR-CATEGORYSUGGESTIONS-017#AC-19; FR-CATEGORYSUGGESTIONS-017#DEC-09 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-OPENAIOIDCPROFILE-020 | AC-20: OpenAI OIDC profile | FR-IDENTITY-018#AC-20; FR-IDENTITY-018#DEC-10; FR-PLAYERPROFILE-002#AC-20; TR-IDENTITY-AUTHENTICATION-016#DEC-10 | high | Blocked for real-provider automation until OpenAI OIDC client registration/entitlement and safe test identities are available; use a controlled provider only with its evidence limitation disclosed. |
| TEST-GUESTPLAY-021 | AC-21: Guest play | FR-IDENTITY-018#AC-21; FR-IDENTITY-018#DEC-11; FR-PLAYERPROFILE-002#AC-21; FR-PLAYERPROFILE-002#DEC-11 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-BROWSEOPENLOBBIES-022 | AC-22: Browse open lobbies | FR-LOBBYDISCOVERY-019#AC-22; TR-LOBBY-MATCHING-017#TR-17-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-QUICKMATCH-023 | AC-23: Quick match | FR-LOBBYDISCOVERY-019#AC-23; FR-LOBBYDISCOVERY-019#DEC-12; TR-LOBBY-MATCHING-017#TR-17-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CONFIGUREDCAPACITY-024 | AC-24: Configured capacity | FR-LOBBYLIFECYCLE-003#AC-24; FR-ROOMACCESS-001#AC-24 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ROOMINVITATIONS-025 | AC-25: Room invitations | FR-LOBBYDISCOVERY-019#AC-25; FR-LOBBYLIFECYCLE-003#AC-25; FR-ROOMACCESS-001#AC-25 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-DEEPLINKJOINANDFULLROOM-026 | AC-26: Deep-link join and full room | FR-LOBBYDISCOVERY-019#AC-26; FR-LOBBYLIFECYCLE-003#AC-26; FR-ROOMACCESS-001#AC-26 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-FULLROOMOBSERVER-027 | AC-27: Full-room observer | FR-LOBBYLIFECYCLE-003#AC-27; FR-OBSERVERS-020#AC-27; FR-OBSERVERS-020#DEC-13; TR-OBSERVER-PERMISSIONS-018#TR-18-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-OBSERVERPERSPECTIVEANDPERMISSIONS-028 | AC-28: Observer perspective and permissions | FR-OBSERVERS-020#AC-28; TR-OBSERVER-PERMISSIONS-018#TR-18-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-INROUNDEMOJIREACTION-029 | AC-29: In-round emoji reaction | FR-REACTIONS-021#AC-29; FR-REACTIONS-021#DEC-18; TR-REACTION-DELIVERY-019#DEC-18 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-PRECOUNTDOWNOBSERVERPROMOTION-030 | AC-30: Pre-countdown observer promotion | FR-LOBBYDISCOVERY-019#AC-30; FR-LOBBYLIFECYCLE-003#AC-30; FR-OBSERVERS-020#AC-30 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-READYCOUNTDOWNANDROSTERLOCK-031 | AC-31: Ready countdown and roster lock | FR-LOBBYDISCOVERY-019#AC-31; FR-LOBBYLIFECYCLE-003#AC-31; FR-LOBBYLIFECYCLE-003#DEC-14; FR-LOBBYLIFECYCLE-003#DEC-15 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-HOLDOUTWARNINGANDREMOVAL-032 | AC-32: Holdout warning and removal | FR-LOBBYDISCOVERY-019#AC-32; FR-LOBBYLIFECYCLE-003#AC-32 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-IDLELOBBYREADINESSPROMPT-033 | AC-33: Idle lobby readiness prompt | FR-LOBBYDISCOVERY-019#AC-33; FR-LOBBYLIFECYCLE-003#AC-33; FR-LOBBYLIFECYCLE-003#DEC-16 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-FREETIERQUOTAHANDLING-037 | AC-37: Free-tier quota handling | TR-FREETIER-OPERATION-021#TR-21-C01 | high | Partial: controlled quota response and safe recovery fixture required; UI cannot establish infrastructure billing behavior. |
| TEST-PUBLICGAMELANDINGPAGE-043 | AC-43: Public game landing page | FR-PUBLICLANDING-022#AC-43; FR-PUBLICLANDING-022#DEC-19; TR-LANDING-PRIVACY-030#DEC-19 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ACCESSIBLEGAMECONTROLS-044 | AC-44: Accessible game controls | FR-CATEGORYART-006#AC-44; FR-RESPONSIVEUI-015#AC-44; TR-UI-ACCESSIBILITY-012#TR-12-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-AUTHORITATIVEANSWERHANDLING-045 | AC-45: Authoritative answer handling | FR-ANSWERREVEAL-012#AC-45; FR-ANSWERSTAGES-008#AC-45; FR-SCORELOCK-010#AC-45; TR-ANSWER-CONFIDENTIALITY-005#TR-05-C01; TR-ANSWER-VALIDATION-004#DEC-03 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-OIDCTOKENVALIDATION-046 | AC-46: OIDC token validation | FR-IDENTITY-018#AC-46; TR-IDENTITY-AUTHENTICATION-016#TR-16-C01 | high | Partial: safe provider/callback fixture required; UI-DEC-03/04 now define Back/Cancel and safe failure/retry behavior. Real OpenAI provider credentials remain an execution dependency. |
| TEST-MODERATIONANDCATALOGBOUNDARY-047 | AC-47: Moderation and catalog boundary | FR-CATEGORYSUGGESTIONS-017#AC-47; FR-NOMINATIONS-016#AC-47 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-LANDINGPAGEPUBLICDATA-050 | AC-50: Landing-page public data | FR-PUBLICLANDING-022#AC-50; FR-PUBLICLANDING-022#DEC-19; TR-LANDING-PRIVACY-030#DEC-19 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CONNECTIONRECOVERY-109 | Verify TR-09: Connection handling | TR-CONNECTION-RECOVERY-009#DEC-17; TR-CONNECTION-RECOVERY-009#TR-09-C01; TR-ROOM-CODES-010#DEC-17 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-NOMINATIONMODERATION-114 | Verify TR-14: Candidate nomination and moderation | FR-CATEGORYSUGGESTIONS-017#DEC-08; FR-NOMINATIONS-016#DEC-07; FR-NOMINATIONS-016#DEC-08; TR-NOMINATION-MODERATION-014#DEC-07; TR-NOMINATION-MODERATION-014#DEC-08; TR-SUGGESTION-REVIEW-015#DEC-08 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-SUGGESTIONREVIEW-115 | Verify TR-15: Category suggestion eligibility and review | FR-CATEGORYSUGGESTIONS-017#DEC-08; FR-NOMINATIONS-016#DEC-08; TR-NOMINATION-MODERATION-014#DEC-08; TR-SUGGESTION-REVIEW-015#DEC-08; TR-SUGGESTION-REVIEW-015#TR-15-C01 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ACLAUTHORIZATION-132 | Verify Server-authoritative ACL transactions | FR-ACCESSCONTROL-024#FR-24-C01; FR-ACCESSCONTROL-024#FR-24-C02; FR-ACCESSCONTROL-024#FR-24-C03; FR-ACCESSCONTROL-024#FR-24-C04 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-CATALOGVERSIONING-133 | Verify Immutable and bounded catalog publication | FR-WORDHINTEDITOR-025#FR-25-C01; FR-WORDHINTEDITOR-025#FR-25-C02; FR-WORDHINTEDITOR-025#FR-25-C03; FR-WORDHINTEDITOR-025#FR-25-C04 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ADMINUI-136 | Administration browser flows and private-state invalidation | FR-ADMINPAGES-023#FR-23-C01; FR-ADMINPAGES-023#FR-23-C02; FR-ADMINPAGES-023#FR-23-C03; FR-ADMINPAGES-023#FR-23-C04 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-PWAINSTALL-137 | Manifest, icons and phone installation contracts | FR-PHONEINSTALL-026#PWA-01; FR-PHONEINSTALL-026#PWA-02; FR-PHONEINSTALL-026#PWA-03; FR-PHONEINSTALL-026#PWA-04; FR-PHONEINSTALL-026#PWA-05; TR-PWA-INSTALLATION-036#PWA-01; TR-PWA-INSTALLATION-036#PWA-02; TR-PWA-INSTALLATION-036#PWA-03; TR-PWA-INSTALLATION-036#PWA-04; TR-PWA-INSTALLATION-036#PWA-05 | high | Partial: synthetic browser prompt lifecycle is automatable; real OS installation requires an HTTPS origin and physical devices. |
| TEST-PWAPRIVACY-138 | Real worker offline, private traffic and update safety | FR-PHONEINSTALL-026#PWA-06; FR-PHONEINSTALL-026#PWA-07; FR-PHONEINSTALL-026#PWA-08; TR-PWA-CACHEPRIVACY-037#PWA-06; TR-PWA-CACHEPRIVACY-037#PWA-07; TR-PWA-CACHEPRIVACY-037#PWA-08 | high | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| TEST-ROOMSYNC-139 | Real browser multiplayer, private push and recovery integration | TR-ROOM-SYNCRECOVERY-038#LIVE-02; TR-ROOM-SYNCRECOVERY-038#LIVE-03; TR-ROOM-SYNCRECOVERY-038#LIVE-07 | critical | Partial: full actual-runtime UI fixture, seed control and independent observer are required; current execution state remains the existing QBrain in_progress record. |
| TEST-REVIEWCHANGES-140 | Reasoned change request and resubmission | FR-REVIEWCHANGES-027#UI-CHANGES-01; FR-REVIEWCHANGES-027#UI-CHANGES-02; FR-REVIEWCHANGES-027#UI-CHANGES-03; FR-REVIEWCHANGES-027#UI-CHANGES-04 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-CANDIDATEHOLD-141 | Hold and resume a nominated candidate | FR-CANDIDATEHOLD-028#UI-HOLD-01; FR-CANDIDATEHOLD-028#UI-HOLD-02; FR-CANDIDATEHOLD-028#UI-HOLD-03 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-NAVIGATIONDRAFTS-142 | Back, Cancel and profile-isolated drafts | FR-NAVIGATIONDRAFTS-029#UI-NAV-01; FR-NAVIGATIONDRAFTS-029#UI-NAV-02; FR-NAVIGATIONDRAFTS-029#UI-NAV-03; FR-NAVIGATIONDRAFTS-029#UI-NAV-04; FR-NAVIGATIONDRAFTS-029#UI-NAV-05 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-REQUESTFEEDBACK-143 | Loading, empty, failure and canonical retry feedback | FR-REQUESTFEEDBACK-030#UI-FEEDBACK-01; FR-REQUESTFEEDBACK-030#UI-FEEDBACK-02; FR-REQUESTFEEDBACK-030#UI-FEEDBACK-03; FR-REQUESTFEEDBACK-030#UI-FEEDBACK-04; FR-REQUESTFEEDBACK-030#UI-FEEDBACK-05 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-ACCESSIBILITYDETAILS-144 | Contrast, focus, announcements and touch geometry | TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-01; TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-02; TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-03; TR-UI-ACCESSIBILITYDETAILS-039#UI-A11Y-04 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-RESPONSIVEMATRIX-145 | Minimum width, orientation and zoom preservation | TR-UI-RESPONSIVEMATRIX-040#UI-RESP-01; TR-UI-RESPONSIVEMATRIX-040#UI-RESP-02; TR-UI-RESPONSIVEMATRIX-040#UI-RESP-03 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-NOSOLVERFALLBACK-146 | No solver advances without a human chooser | FR-ANCHORSELECTION-007#DEC-02; FR-ANSWERREVEAL-012#DEC-02; FR-ANSWERSTAGES-008#DEC-02 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-LOBBYMATCHING-117 | Discovery seat loss returns to refreshed browsing | FR-LOBBYDISCOVERY-019#AC-23; TR-LOBBY-MATCHING-017#TR-17-C01 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
| TEST-ROOMCODES-110 | Invalid and expired room-code recovery | TR-ROOM-CODES-010#TR-10-C01 | high | Executed matching UI-DEC variants; see implementation-receipt.json for fixtures and limits. |
Release verification outside this design-derived58-case set: TEST-CONTESTREADINESS-147, mapped to TR-CONTEST-READINESS-041#CONTEST-01..05. All10contest entries remain unsatisfied.
Recurring documentation verification: TR-DOCS-WIKIPUBLISH-042#WIKI-01..03 and TEST-WIKIPUBLISH-148 cover authoritative export, GitHub wiki push/readback, transformed links and retained private-safe HV evidence. Publication receipt.
Generated from MCP requirements wiki export.
- Home
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- Functional Requirements
- Technical Requirements
- Testing Requirements
- TR per FR Mapping
- Requirements Matrix
- Wordpairs
- Local Development
- Testing and Evidence
- Administration and Access Control
- Requirements Baseline v2.8
- Architecture Decision Record
- Architecture Design
- Architecture Patterns
- Content Moderation
- Deployment and Release Plan
- Acceptance Criteria Gap Analysis
- Acceptance Criteria Test Inventory
- Implementation Plan
- Phase 0 Execution
- Phase 0 Interface and Data Contracts
- Phase 1A Execution
- Phase 1 Execution
- Phase 2 Execution
- Phase 3 Execution
- Phase 4 Execution
- Phase 5 Execution
- Phase 6 Execution
- Optional Phase 6 Human Feedback
- Historical Chromium Crash Diagnosis
- Completed Coding Goal and Review Agreement
- Third Party Attributions
- Software Bill of Materials Contract
- Phone Installation and PWA
- Live Multiplayer Runtime and UI Integration
- UI Test Case Index
- UI Design Coverage
- UI Criterion Gaps
- UI Design Questions
- UI Test Persistence
- TEST-ACCESSIBLEGAMECONTROLS-044 UI Case
- TEST-ACLAUTHORIZATION-132 UI Case
- TEST-ADMINUI-136 UI Case
- TEST-AUTHORITATIVEANSWERHANDLING-045 UI Case
- TEST-BROWSEOPENLOBBIES-022 UI Case
- TEST-CATALOGVERSIONING-133 UI Case
- TEST-CATEGORYART-005 UI Case
- TEST-CATEGORYCHOICE-011 UI Case
- TEST-CATEGORYSUGGESTIONUNLOCK-019 UI Case
- TEST-CONFIGUREDCAPACITY-024 UI Case
- TEST-CONNECTIONRECOVERY-109 UI Case
- TEST-CONTENTVALIDATION-016 UI Case
- TEST-DEEPLINKJOINANDFULLROOM-026 UI Case
- TEST-FINALSTANDINGS-013 UI Case
- TEST-FIRSTCATEGORY-004 UI Case
- TEST-FREETIERQUOTAHANDLING-037 UI Case
- TEST-FULLROOMOBSERVER-027 UI Case
- TEST-GUESTPLAY-021 UI Case
- TEST-HINTPROGRESSION-009 UI Case
- TEST-HINTSCORING-007 UI Case
- TEST-HOLDOUTWARNINGANDREMOVAL-032 UI Case
- TEST-IDLELOBBYREADINESSPROMPT-033 UI Case
- TEST-INROUNDEMOJIREACTION-029 UI Case
- TEST-LANDINGPAGEPUBLICDATA-050 UI Case
- TEST-LIVESCORECARD-010 UI Case
- TEST-MODERATIONANDCATALOGBOUNDARY-047 UI Case
- TEST-NOHINTSOLVE-006 UI Case
- TEST-NOMINATIONELIGIBILITY-017 UI Case
- TEST-NOMINATIONMODERATION-114 UI Case
- TEST-NOMINATIONTHRESHOLDANDMODERATION-018 UI Case
- TEST-OBSERVERPERSPECTIVEANDPERMISSIONS-028 UI Case
- TEST-OIDCTOKENVALIDATION-046 UI Case
- TEST-OPENAIOIDCPROFILE-020 UI Case
- TEST-ORIENTATION-015 UI Case
- TEST-PLAYERLIMIT-002 UI Case
- TEST-PRECOUNTDOWNOBSERVERPROMOTION-030 UI Case
- TEST-PROFILEICON-003 UI Case
- TEST-PUBLICGAMELANDINGPAGE-043 UI Case
- TEST-PWAINSTALL-137 UI Case
- TEST-PWAPRIVACY-138 UI Case
- TEST-QUICKMATCH-023 UI Case
- TEST-READYCOUNTDOWNANDROSTERLOCK-031 UI Case
- TEST-ROOMINVITATIONS-025 UI Case
- TEST-ROOMJOINING-001 UI Case
- TEST-ROOMSYNC-139 UI Case
- TEST-ROUNDSUMMARY-012 UI Case
- TEST-SUGGESTIONREVIEW-115 UI Case
- TEST-TIMETIEBREAK-014 UI Case
- TEST-UNSOLVEDRESULT-008 UI Case
- UI Gap Decisions and Synchronization
- TEST-ACCESSIBILITYDETAILS-144 UI Case
- TEST-CANDIDATEHOLD-141 UI Case
- TEST-LOBBYMATCHING-117 UI Case
- TEST-NAVIGATIONDRAFTS-142 UI Case
- TEST-NOSOLVERFALLBACK-146 UI Case
- TEST-REQUESTFEEDBACK-143 UI Case
- TEST-RESPONSIVEMATRIX-145 UI Case
- TEST-REVIEWCHANGES-140 UI Case
- TEST-ROOMCODES-110 UI Case
- UI Gap Implementation Plan
- UI Gap Implementation and Evidence
- Contest Readiness
- Hostile Validation Evidence
- Category Artwork
- 10-Player Release Completion Plan
- Deadline Report and Token Accounting
- Deadline Report Supporting Evidence
- Deadline Timeline and Review Finding Analysis
- Stopped Wordpairs Release Handoff