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TEST PLAYERLIMIT 002 UI Case
Current amendment persistence: 19-record QBrain readback confirms the current cap10 requirement amendment, stable IDs/native mappings and 28 changed criteria still unsatisfied. Original design provenance, case synchronization receipts, v2.7 before copies and execution history remain retained; current case/export reconciliation and exact-source execution are separate obligations. CAP15-LEGACY retains its historical ID with current10-player text. Documentation does not satisfy criteria or establish a passing game.
Current rules v2.8 amendment (31 October 2026): new rooms and matches support 2 through 10 players. Legacy compatibility preserves existing larger running matches and prevents oversized waiting/countdown starts/admission without forced eviction. Original design/receipt provenance remains historical.
Linked specification for the matching authoritative QBrain TEST record. Persistence is reported by receipt.json; this documentation run executed no application tests.
| Field | Specification |
|---|---|
| Objective | Verify AC-02: Player limit. |
| QBrain reference/scope |
TEST-PLAYERLIMIT-002; Word Pairs / PROD-WORDPAIRS; workspace <home>/github/WordGame/.mcpServer/wordpairs; layer layer-1
|
| Source revision | Original designs at 435be05abac5310172cfb9a9290c9d7ea0d1cbde; exact dirty prose/decision hashes in sources.json. New UI-DEC decisions derive from the operator instruction to fill gaps. |
| Source links | word_association_room_creation.svg |
| Frame/element identifiers | DISC-FLOW, DISC-NODE-E, DISC-TRANS-D-E, DISC-TRANS-E-F, DISC-TRANS-E-B, ROOM-FLOW, ROOM-NODE-D, ROOM-NODE-H, ROOM-NODE-F, ROOM-TRANS-C-D, ROOM-TRANS-D-E, ROOM-TRANS-D-H, ROOM-TRANS-H-I, ROOM-TRANS-I-F, ROOM-TRANS-H-F, ROOM-TRANS-G-D, SCREEN-DISCOVERY, STATE-DISCOVERY-01, STATE-DISCOVERY-02, STATE-DISCOVERY-03, SCREEN-JOIN, STATE-JOIN-01, STATE-JOIN-02, STATE-JOIN-03, STATE-JOIN-04, STATE-JOIN-05; exact SVG anchors are listed in coverage.md |
| FR/TR → specific AC references |
FR-LOBBYLIFECYCLE-003#AC-02; FR-ROOMACCESS-001#AC-02
|
| Priority | high |
| Platform/viewport | Phone Chromium/Android and Safari/iPhone where applicable; project matrix320x568,390x844,844x390;1280px at400%zoom and200%text enlargement. OS-native installation is a separate physical-device dependency. |
| Preconditions/roles | A waiting room already contains exactly its configured player count. |
| Test data | Capacity examples 2, 8, 10; independent extra profile Eve. |
| Synchronization | Await the explicit observable conditions and source-defined deadlines below; no fixed sleeps. Harness timeouts do not create a product response-time SLA. |
| Cleanup | Close case-owned contexts and reset only isolated fixture accounts, rooms or content, including after failure. Preserve shared catalog and real profile data. |
| Automation readiness | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| Basis | Specified by cited designs/QBrain; new gap behavior is specified by UI-DEC-01..08. Synthetic fixture identities/data are test configurations. |
| Execution | Not run here. Existing historical status/evidence remains unchanged; new obligations remain pending/unsatisfied. |
| Step | Action / condition | Observable expected result |
|---|---|---|
| 1 | As Eve attempt a player join. | Player admission is rejected; existing roster and configured capacity are unchanged. |
| 2 | Reopen the room as an existing player. | There is no Eve player row and the roster still contains exactly the configured count. |
Feature: AC-02: Player limit
Scenario: TEST-PLAYERLIMIT-002 design verification
Given A waiting room already contains exactly its configured player count.
And the fixture data is Capacity examples 2, 8, 10; independent extra profile Eve.
When As Eve attempt a player join.
Then Player admission is rejected; existing roster and configured capacity are unchanged.
When Reopen the room as an existing player.
Then There is no Eve player row and the roster still contains exactly the configured count.Invited observer entry retains its separate limit of 25; player rejection must not be confused with read-only observer admission. Repeat full-seat rejection through code, deep-link, browse and quick-match entry, and test concurrent final-seat commands at capacity 10. Under FR-ROOMACCESS-001#CAP15-LEGACY, an existing waiting/countdown room above 10 rejects new oversized admission/start, explains the limit and keeps Leave; a larger running match remains finishable and its existing results survive.
Criterion references identify intended verification. Non-UI transaction, distribution, release/deployment and native OS guarantees retain separate technical/operational tests; this document is not a claim that a compound criterion passed.
Generated from MCP requirements wiki export.
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- TEST-ACCESSIBLEGAMECONTROLS-044 UI Case
- TEST-ACLAUTHORIZATION-132 UI Case
- TEST-ADMINUI-136 UI Case
- TEST-AUTHORITATIVEANSWERHANDLING-045 UI Case
- TEST-BROWSEOPENLOBBIES-022 UI Case
- TEST-CATALOGVERSIONING-133 UI Case
- TEST-CATEGORYART-005 UI Case
- TEST-CATEGORYCHOICE-011 UI Case
- TEST-CATEGORYSUGGESTIONUNLOCK-019 UI Case
- TEST-CONFIGUREDCAPACITY-024 UI Case
- TEST-CONNECTIONRECOVERY-109 UI Case
- TEST-CONTENTVALIDATION-016 UI Case
- TEST-DEEPLINKJOINANDFULLROOM-026 UI Case
- TEST-FINALSTANDINGS-013 UI Case
- TEST-FIRSTCATEGORY-004 UI Case
- TEST-FREETIERQUOTAHANDLING-037 UI Case
- TEST-FULLROOMOBSERVER-027 UI Case
- TEST-GUESTPLAY-021 UI Case
- TEST-HINTPROGRESSION-009 UI Case
- TEST-HINTSCORING-007 UI Case
- TEST-HOLDOUTWARNINGANDREMOVAL-032 UI Case
- TEST-IDLELOBBYREADINESSPROMPT-033 UI Case
- TEST-INROUNDEMOJIREACTION-029 UI Case
- TEST-LANDINGPAGEPUBLICDATA-050 UI Case
- TEST-LIVESCORECARD-010 UI Case
- TEST-MODERATIONANDCATALOGBOUNDARY-047 UI Case
- TEST-NOHINTSOLVE-006 UI Case
- TEST-NOMINATIONELIGIBILITY-017 UI Case
- TEST-NOMINATIONMODERATION-114 UI Case
- TEST-NOMINATIONTHRESHOLDANDMODERATION-018 UI Case
- TEST-OBSERVERPERSPECTIVEANDPERMISSIONS-028 UI Case
- TEST-OIDCTOKENVALIDATION-046 UI Case
- TEST-OPENAIOIDCPROFILE-020 UI Case
- TEST-ORIENTATION-015 UI Case
- TEST-PLAYERLIMIT-002 UI Case
- TEST-PRECOUNTDOWNOBSERVERPROMOTION-030 UI Case
- TEST-PROFILEICON-003 UI Case
- TEST-PUBLICGAMELANDINGPAGE-043 UI Case
- TEST-PWAINSTALL-137 UI Case
- TEST-PWAPRIVACY-138 UI Case
- TEST-QUICKMATCH-023 UI Case
- TEST-READYCOUNTDOWNANDROSTERLOCK-031 UI Case
- TEST-ROOMINVITATIONS-025 UI Case
- TEST-ROOMJOINING-001 UI Case
- TEST-ROOMSYNC-139 UI Case
- TEST-ROUNDSUMMARY-012 UI Case
- TEST-SUGGESTIONREVIEW-115 UI Case
- TEST-TIMETIEBREAK-014 UI Case
- TEST-UNSOLVEDRESULT-008 UI Case
- UI Gap Decisions and Synchronization
- TEST-ACCESSIBILITYDETAILS-144 UI Case
- TEST-CANDIDATEHOLD-141 UI Case
- TEST-LOBBYMATCHING-117 UI Case
- TEST-NAVIGATIONDRAFTS-142 UI Case
- TEST-NOSOLVERFALLBACK-146 UI Case
- TEST-REQUESTFEEDBACK-143 UI Case
- TEST-RESPONSIVEMATRIX-145 UI Case
- TEST-REVIEWCHANGES-140 UI Case
- TEST-ROOMCODES-110 UI Case
- UI Gap Implementation Plan
- UI Gap Implementation and Evidence
- Contest Readiness
- Hostile Validation Evidence
- Category Artwork
- 10-Player Release Completion Plan
- Deadline Report and Token Accounting
- Deadline Report Supporting Evidence
- Deadline Timeline and Review Finding Analysis
- Stopped Wordpairs Release Handoff