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TEST READYCOUNTDOWNANDROSTERLOCK 031 UI Case
Codex edited this page Nov 1, 2026
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Linked specification for the matching authoritative QBrain TEST record. Persistence is reported by receipt.json; this documentation run executed no application tests.
| Field | Specification |
|---|---|
| Objective | Verify AC-31: Ready countdown and roster lock. |
| QBrain reference/scope |
TEST-READYCOUNTDOWNANDROSTERLOCK-031; Word Pairs / PROD-WORDPAIRS; workspace <home>/github/WordGame/.mcpServer/wordpairs; layer layer-1
|
| Source revision | Original designs at 435be05abac5310172cfb9a9290c9d7ea0d1cbde; exact dirty prose/decision hashes in sources.json. New UI-DEC decisions derive from the operator instruction to fill gaps. |
| Source links | word_association_client_message_flow.svg; word_association_game_requirements.md |
| Frame/element identifiers | MSG-M06, MSG-FLOW, SCREEN-LOBBY, STATE-LOBBY-01, STATE-LOBBY-02, STATE-LOBBY-03, STATE-LOBBY-04, STATE-LOBBY-05, STATE-LOBBY-06; exact SVG anchors are listed in coverage.md |
| FR/TR → specific AC references |
FR-LOBBYDISCOVERY-019#AC-31; FR-LOBBYLIFECYCLE-003#AC-31; FR-LOBBYLIFECYCLE-003#DEC-14; FR-LOBBYLIFECYCLE-003#DEC-15
|
| Priority | high |
| Platform/viewport | Phone Chromium/Android and Safari/iPhone where applicable; project matrix320x568,390x844,844x390;1280px at400%zoom and200%text enlargement. OS-native installation is a separate physical-device dependency. |
| Preconditions/roles | Two or more players are in a waiting room; an observer is available. |
| Test data | Alice and Bob; countdown 10 seconds; original roster recorded. |
| Synchronization | Await the explicit observable conditions and source-defined deadlines below; no fixed sleeps. Harness timeouts do not create a product response-time SLA. |
| Cleanup | Close case-owned contexts and reset only isolated fixture accounts, rooms or content, including after failure. Preserve shared catalog and real profile data. |
| Automation readiness | Ready for automation once isolated UI fixture seeding and observations are available; documentation only. |
| Basis | Specified by cited designs/QBrain; new gap behavior is specified by UI-DEC-01..08. Synthetic fixture identities/data are test configurations. |
| Execution | Not run here. Existing historical status/evidence remains unchanged; new obligations remain pending/unsatisfied. |
| Step | Action / condition | Observable expected result |
|---|---|---|
| 1 | Mark every player ready. | The 10-second start countdown begins and roster locks immediately. |
| 2 | Have one original player leave and try substituting an observer. | No substitution occurs; if fewer than two original members remain at expiry the game aborts and closes. |
| 3 | Repeat readiness controls as creator and non-creator. | Both have equal readiness controls; creator has no special force-start authority. |
Feature: AC-31: Ready countdown and roster lock
Scenario: TEST-READYCOUNTDOWNANDROSTERLOCK-031 design verification
Given Two or more players are in a waiting room; an observer is available.
And the fixture data is Alice and Bob; countdown 10 seconds; original roster recorded.
When Mark every player ready.
Then The 10-second start countdown begins and roster locks immediately.
When Have one original player leave and try substituting an observer.
Then No substitution occurs; if fewer than two original members remain at expiry the game aborts and closes.
When Repeat readiness controls as creator and non-creator.
Then Both have equal readiness controls; creator has no special force-start authority.Retain the specified 10-second timing condition; do not implement synchronization with a fixed sleep.
Criterion references identify intended verification. Non-UI transaction, distribution, release/deployment and native OS guarantees retain separate technical/operational tests; this document is not a claim that a compound criterion passed.
Generated from MCP requirements wiki export.
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- TEST-ROOMINVITATIONS-025 UI Case
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- TEST-ROUNDSUMMARY-012 UI Case
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- TEST-ACCESSIBILITYDETAILS-144 UI Case
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