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TEST QUICKMATCH 023 UI Case

Codex edited this page Nov 1, 2026 · 4 revisions

TEST-QUICKMATCH-023 - AC-23: Quick match

Linked specification for the matching authoritative QBrain TEST record. Persistence is reported by receipt.json; this documentation run executed no application tests.

Field Specification
Objective Verify AC-23: Quick match.
QBrain reference/scope TEST-QUICKMATCH-023; Word Pairs / PROD-WORDPAIRS; workspace <home>/github/WordGame/.mcpServer/wordpairs; layer layer-1
Source revision Original designs at 435be05abac5310172cfb9a9290c9d7ea0d1cbde; exact dirty prose/decision hashes in sources.json. New UI-DEC decisions derive from the operator instruction to fill gaps.
Source links word_association_lobby_discovery.svg
Frame/element identifiers DISC-FLOW, DISC-NODE-B, DISC-NODE-C, DISC-NODE-D, DISC-NODE-E, DISC-NODE-G, DISC-TRANS-A-B, DISC-TRANS-B-C, DISC-TRANS-C-D, DISC-TRANS-D-E, DISC-TRANS-E-F, DISC-TRANS-E-B, DISC-TRANS-C-G, SCREEN-DISCOVERY, STATE-DISCOVERY-01, STATE-DISCOVERY-02, STATE-DISCOVERY-03; exact SVG anchors are listed in coverage.md
FR/TR → specific AC references FR-LOBBYDISCOVERY-019#AC-23; FR-LOBBYDISCOVERY-019#DEC-12; TR-LOBBY-MATCHING-017#TR-17-C01
Priority high
Platform/viewport Phone Chromium/Android and Safari/iPhone where applicable; project matrix320x568,390x844,844x390;1280px at400%zoom and200%text enlargement. OS-native installation is a separate physical-device dependency.
Preconditions/roles Two discoverable waiting rooms have open seats and known creation times.
Test data Room A older than B; equal-time second run uses stable IDs A < B; third run has no eligible room.
Synchronization Await the explicit observable conditions and source-defined deadlines below; no fixed sleeps. Harness timeouts do not create a product response-time SLA.
Cleanup Close case-owned contexts and reset only isolated fixture accounts, rooms or content, including after failure. Preserve shared catalog and real profile data.
Automation readiness Ready for automation once isolated UI fixture seeding and observations are available; documentation only.
Basis Specified by cited designs/QBrain; new gap behavior is specified by UI-DEC-01..08. Synthetic fixture identities/data are test configurations.
Execution Not run here. Existing historical status/evidence remains unchanged; new obligations remain pending/unsatisfied.

Ordered actions and observable results

Step Action / condition Observable expected result
1 Choose Quick match. The player enters oldest eligible A; an equal-time run selects the lower stable room ID.
2 Repeat with no eligible room. The UI reports no match and offers browsing or room creation; no over-capacity join occurs.

Scenario

Feature: AC-23: Quick match
  Scenario: TEST-QUICKMATCH-023 design verification
    Given Two discoverable waiting rooms have open seats and known creation times.
    And the fixture data is Room A older than B; equal-time second run uses stable IDs A < B; third run has no eligible room.
    When Choose Quick match.
    Then The player enters oldest eligible A; an equal-time run selects the lower stable room ID.
    When Repeat with no eligible room.
    Then The UI reports no match and offers browsing or room creation; no over-capacity join occurs.

Boundaries

Criterion references identify intended verification. Non-UI transaction, distribution, release/deployment and native OS guarantees retain separate technical/operational tests; this document is not a claim that a compound criterion passed.

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