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Dispatch console

tabysi edited this page Jun 5, 2026 · 4 revisions

Dispatch console

A separate full-screen CAD for whoever is working dispatch. It's distinct from the in-car MDT and gives a map + unit/call overview.

Open it

/dispatch on      # go on dispatcher duty
/dispatch         # open / close the console
/dispatch off     # leave dispatcher duty (also closes the console)

You must be on dispatcher duty to open it (server owners/staff can bypass in devmode).

What you can do

  • Map of the area with unit markers (units sharing a callsign are merged to one marker).
  • Units list — merged LEO units, with Fire/EMS split out, sortable, each expandable to show its members.
  • Calls list — active incidents only (resolved ones are pruned automatically).
  • Assign units to incidents straight from the console (grouped by type in the picker).
  • Tone out — fire the "ATTENTION ALL UNITS" alert sound to every on-duty LEO.
  • Dispatch chat — a shared message log between dispatch and units.

Map style

The console can use different map styles (e.g. an atlas style) configured by the server via DispatchMapStyle.

Text-command equivalents

Every console action also has a chat command (dispatcher duty required), handy as a fallback:

Command Action
/ddispatcher onduty / offduty Toggle dispatcher duty.
/denroute <callsign> <inc> Mark a unit ENROUTE to an incident.
/donscene <callsign> Mark a unit ON SCENE.
/dcode6 <callsign> Mark a unit CODE SIX.
/dbusy <callsign> Mark a unit BUSY.
/dclear <callsign> Clear a unit.
/dunavailable <callsign> Mark a unit UNAVAILABLE.
/dattach <callsign> <inc> Attach a unit to an incident.
/ddetach <callsign> Detach a unit from its incident.

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