-
Notifications
You must be signed in to change notification settings - Fork 0
Dispatch console
tabysi edited this page Jun 5, 2026
·
4 revisions
A separate full-screen CAD for whoever is working dispatch. It's distinct from the in-car MDT and gives a map + unit/call overview.
/dispatch on # go on dispatcher duty
/dispatch # open / close the console
/dispatch off # leave dispatcher duty (also closes the console)
You must be on dispatcher duty to open it (server owners/staff can bypass in devmode).
- Map of the area with unit markers (units sharing a callsign are merged to one marker).
- Units list — merged LEO units, with Fire/EMS split out, sortable, each expandable to show its members.
- Calls list — active incidents only (resolved ones are pruned automatically).
- Assign units to incidents straight from the console (grouped by type in the picker).
- Tone out — fire the "ATTENTION ALL UNITS" alert sound to every on-duty LEO.
- Dispatch chat — a shared message log between dispatch and units.
The console can use different map styles (e.g. an atlas style) configured by the server
via DispatchMapStyle.
Every console action also has a chat command (dispatcher duty required), handy as a fallback:
| Command | Action |
|---|---|
/ddispatcher onduty / offduty
|
Toggle dispatcher duty. |
/denroute <callsign> <inc> |
Mark a unit ENROUTE to an incident. |
/donscene <callsign> |
Mark a unit ON SCENE. |
/dcode6 <callsign> |
Mark a unit CODE SIX. |
/dbusy <callsign> |
Mark a unit BUSY. |
/dclear <callsign> |
Clear a unit. |
/dunavailable <callsign> |
Mark a unit UNAVAILABLE. |
/dattach <callsign> <inc> |
Attach a unit to an incident. |
/ddetach <callsign> |
Detach a unit from its incident. |