Open source C++ physics engine library in 3D
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Updated
Jun 6, 2024 - C++
Open source C++ physics engine library in 3D
Robotics with GPU computing
The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.
Dynamic AABB trees in C++ with support for periodic systems.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
UFOMap: An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Benchmark of various spatial data structures for collision detection.
An interactive physics engine & library.
A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]
Octree/Quadtree/N-dimensional linear tree
2D game engine based on SDL2
A JNI interface to Bullet Physics and V-HACD
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
Collection of Computational Geometry algorithm Implementation and simple simulations using the implementation
Generate BTC address pair that share the same prefix
Dynamic AABB Tree native extension with Branch and Bound Algorithm for Defold Engine
A library for various continuous collision detection algorithms.
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