VR driving 🚙 + eye tracking 👀 simulator based on CARLA for driving interaction research
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Updated
Oct 4, 2024 - C++
VR driving 🚙 + eye tracking 👀 simulator based on CARLA for driving interaction research
A port of Stunt Car Remake to OpenPandora, Linux and Emscripten. Status: Working
A Chrono-Based, Large-Scale, and High-Performance traffic and driving simulation middleware.
This is a project I'm working on so I can have cruise control in my car. It uses GPS in order to monitor the speed of your vehicle, and shows your speed on the OLED display. It allows you to set your desired speed limit using two push buttons. If you speed, the device screams - the pitch changing with your speeding.
Designed and developed a deep learning-based computer vision system for detecting driver drowsiness by analyzing behavioral indicators such as head, mouth, and eyelid movements.
Simple application that converts mouse/keyboard input to vjoy output, created using vjoyinterface and winapi32. Useful for games like Assetto Corsa, Live For Speed, Rfactor. Requires installed version of VJoy 2.1.8. As for version 1.7, Forcefeedback works with Constant Effect and Periodic Effect. Tested on Live for Speed and Rfactor and Assetto …
Handy tool to visualize, perform data sanity check and export relevant data for the Udacity Self-Driving Simulator
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